David
175 posts

David
@davvv
startup & coffee guy・@ucla alum・explorer, traveler, builder

It’s in development but isn’t nearing release yet. It’s not pixel streaming. Rather, it’s a gameplay networking protocol designed by Unity (resembling the ones existing in engines already) that downloads some content prior to starting, then runs most gameplay logic on the server, and then simulates and predicts frames on the player’s machine to compensate for latency and run at full frame rate. The initial version will be aimed at running compatible reasonably-small, self-contained Unity games, then will scale up from there. It will go through a similar moderation pipeline. We expect localization will be by the developer (rather than automated), an option we hope to support in UEFN by the time of launch. UEFN features are expanding over time too. I recommend building today with the tools available today, and evaluating as the new options and features come online.


Exciting news to wrap up the week! 🎉 @DanStepanov, maintainer of NativeWind and co-author of @nativewindui, will be speaking at #RNLConf! Don't miss it - Mark your calendars & join us on Nov 14th & 15th 🗓️

Mistral just announced at @SHACK15sf that they will release a new model today: Mistral 7B v0.2 Base Model - 32k instead of 8k context window - Rope Theta = 1e6 - No sliding window



a broken clock is right twice a day. i 100% agree with xqc here, fantano's morality suddenly becomes a thing only with kanye album reviews

Hinge: here’s a zoo animal we think you’re most compatible with


Today we’re releasing Code Llama 70B: a new, more performant version of our LLM for code generation — available under the same license as previous Code Llama models. Download the models ➡️ bit.ly/3Oil6bQ • CodeLlama-70B • CodeLlama-70B-Python • CodeLlama-70B-Instruct




















