dazKind

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dazKind

dazKind

@dazKind

CTO during the day, gamedev at night | Killing complexity since 1981.

Stuttgart, Deutschland Katılım Temmuz 2012
296 Takip Edilen346 Takipçiler
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dazKind
dazKind@dazKind·
Everybody seems to have fun with AI so I decided to chime in & speedrun one of my old, crazy ideas: Enter Fiberus, a native Haxe compiler target with a fully fiber-based runtime. It is designed specifically for workloads that can benefit from native, lightweight, cooperative concurrency using fibers/coroutines combined with a work-stealing scheduler and tight GC integration. Fiberus exists to let you write clean, idiomatic Haxe code while enjoying cooperative concurrency that feels like a natural part of the language and runtime - without the friction of high-level async/await constructs that always seemed like an afterthought layered on top in other languages and runtimes. Eventually I wanna to use this to build all kinds of things, from web-services(see github.com/fiberus-hx/war…) to game-engines (maybe a fiber-cortex? :P). It's all **alpha** software, only Linux is supported and there is little documentation right now. So you better expect some nice explosions! Github: github.com/fiberus-hx #haxe
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dazKind
dazKind@dazKind·
@vodafone_de ... Kurze Frage: Müsst ihr neue Leitungen legen oder was passiert hier? Bekomme ich die Kohle für den Ausfall auch wieder gut geschrieben?! PLZ 71686
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dazKind
dazKind@dazKind·
@GergelyOrosz I agree. i sort of blame it on the fact that AI amplifies one's intention and barely anyone really cares about shipping / ops. And the people that care about ops have a hard time adapting a fuzzy system that deletes a DB when stuck, or even trust it with sensitive data.
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
My point is that it feels we're still very early in how we use these tools: we use it for the most common and widespread place of codegen (where they are admittedly a fit in their capabilities) But we don't seem to talk all that much on how it impacts shipping + operating prod software
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
The chatter about generating code with AI tools feels stuck at the "basic" level of... well, codegen, plus (perhaps) reviews and testing. I hear close to little talk about the things that come right after generating code: deploying, canarying, o11y, SLOs, error budgets etc
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dazKind
dazKind@dazKind·
Yeah, im running local models for ~2 years now. Unfortunately the hardware requirements are still quite high and especially the output quality is nowhere near saas offerings like codex or opus. imo that is natural given that vendors are heavily subsidizing inference and basically hiding the real cost of operating great models which otherwise becomes obv when u go local. Atm the only option I see is to use vendors to build software that focuses on as less complexity / low cognitive load as much as possible while subsidies last to make it feasible to use inferior local models reliably. What's your take on it? (not looking for rage-bait or anything)
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Dustin Hollywood
Dustin Hollywood@dustinhollywood·
wtf are these people all talking about when they say anything AI is not human. ITS ALL FUCKING HUMAN MADE, the machine is only taking what a HUMAN is directing. It IS NOT a fucking computer doing it all, in fact it can’t do shit without a human. This argument is so stupid, Listening to these SXSW panels, why is no one in our community or industry pushing back against this bullshit? Stop playing nice. I shoulda gone, wish I hadn’t been busy, damn.
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dazKind
dazKind@dazKind·
@mrdoob @dustinhollywood At least you owned and operated the calculator yourself. While I really dig working with AI, Im really worried about it's vendor lockin and dependencies. :/
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dazKind
dazKind@dazKind·
Ok, the GC architecture proved to be a dead end. It became very hit or miss depending on user-space code. Decided to explore a different route and found several interesting papers about disentangling and hierarchical heaps that map quite nicely to the fiber-architecture. It's still early alpha but I can already tell the new implementation is way more stable and holds a shitton more potential! Living in the future rocks!
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dazKind
dazKind@dazKind·
This has gained me some grey hair. Garbage Collection is such a brainfuck but seeing the first numbers of the latest refactor (no more full STW, now go-like concurrent mark-sweep with SATB barriers) points into the right direction! #haxe <3
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dazKind
dazKind@dazKind·
@dhh For me it's less about the models or tech. For me AI is really just an amplifier of intention. People finally have a way to quickly iterate in how well they can state their intentions in its very essence. That is nice to see but it will also result in quite the nasty revelations.
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DHH
DHH@dhh·
I fully appreciate how hyperbolic this must sound to anyone who haven't started working with the latest models. For me, the inflection point was Opus 4.5, and now the fast catch-up of Kimi K2.5. It's just completely different from what we had even last summer.
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
Entering into my Jensen era
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dazKind
dazKind@dazKind·
@trq212 You are doing wh... wait, WHAT?! This has to be a joke.
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Thariq
Thariq@trq212·
Most people's mental model of Claude Code is that "it's just a TUI" but it should really be closer to "a small game engine". For each frame our pipeline constructs a scene graph with React then -> layouts elements -> rasterizes them to a 2d screen -> diffs that against the previous screen -> finally uses the diff to generate ANSI sequences to draw We have a ~16ms frame budget so we have roughly ~5ms to go from the React scene graph to ANSI written.
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dazKind
dazKind@dazKind·
Shouldnt be hard to do with current tooling. But it would have to center around everything being a commit (prompts+ai-code, human changes). Make a new branch for your feature, every prompt + result generates a new commit, every fix you do has to be a commit. Then you should have the log and papertrail required.
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
Unpopular opinion: Current code review tools just don’t make much sense for AI-generated code When reviewing code I really want to know: - The prompt made by the dev - What corrections the other dev made to the code - Clear marking of code AI-generated not changed by a human
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dazKind
dazKind@dazKind·
@tsoding Feeling old and way more depressed now. 😑
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Тsфdiиg
Тsфdiиg@tsoding·
You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
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dazKind
dazKind@dazKind·
Since we have an oimo-extension for Cortex now, it made total sense to add support for GLTF_Physics into the mix. Since Cortex uses ECS it all fell into place pretty nicely. Here's a video of it in action <3 :D #haxe #bgfx #gamedev
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dazKind
dazKind@dazKind·
Continuing with my crossplatform, #haxe-based engine, here's a little vid of the Oimo physics integration I just finished. Apps & Scenes are handled via ECS + Statecharts and the simulation utilizes a forked version of bgfx' debugdrawer for the debugvisuals. Im constantly amazed how much utility is present in an around #bgfx <3
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dazKind
dazKind@dazKind·
@framesh1ft @cmuratori Feels like cyberpunk 2077 without the DataKrash. I already see the rise of closed, curated networks...
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frame
frame@framesh1ft·
@cmuratori The obvious end game is that the internet and computers are mostly dead in terms of real content. Why put any effort into anything and post it online to get hoovered up by AI companies? AI has made be so much less interested in computers to be honest. The future is offline.
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dazKind
dazKind@dazKind·
Let's face it, AGI already happened. The only explanation for what's going on with AI is the fact it's manipulating the markets & supplychain to get us to create its next evolution's infrastructure, no matter the cost. How do I know? Well, this is exactly what I would do!
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