Chintan Trivedi

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Chintan Trivedi

Chintan Trivedi

@deepgamingai

AI and Games Researcher @Huawei 🇨🇦 | PhD in Computer Vision and Games 🇲🇹

Vancouver, British Columbia Katılım Mart 2013
278 Takip Edilen464 Takipçiler
Chintan Trivedi
Chintan Trivedi@deepgamingai·
@sama All good now. The billionaire has stepped in and clarified he's on the people's side and would never do anything unethical to harm them. We can all sleep well now!
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Sam Altman
Sam Altman@sama·
Here is re-post of an internal post: We have been working with the DoW to make some additions in our agreement to make our principles very clear. 1. We are going to amend our deal to add this language, in addition to everything else: "• Consistent with applicable laws, including the Fourth Amendment to the United States Constitution, National Security Act of 1947, FISA Act of 1978, the AI system shall not be intentionally used for domestic surveillance of U.S. persons and nationals. • For the avoidance of doubt, the Department understands this limitation to prohibit deliberate tracking, surveillance, or monitoring of U.S. persons or nationals, including through the procurement or use of commercially acquired personal or identifiable information." It’s critical to protect the civil liberties of Americans, and there was so much focus on this, that we wanted to make this point especially clear, including around commercially acquired information. Just like everything we do with iterative deployment, we will continue to learn and refine as we go. I think this is an important change; our team and the DoW team did a great job working on it. 2. The Department also affirmed that our services will not be used by Department of War intelligence agencies (for example, the NSA). Any services to those agencies would require a follow-on modification to our contract. 3. For extreme clarity: we want to work through democratic processes. It should be the government making the key decisions about society. We want to have a voice, and a seat at the table where we can share our expertise, and to fight for principles of liberty. But we are clear on how the system works (because a lot of people have asked, if I received what I believed was an unconstitutional order, of course I would rather go to jail than follow it). But 4. There are many things the technology just isn’t ready for, and many areas we don’t yet understand the tradeoffs required for safety. We will work through these, slowly, with the DoW, with technical safeguards and other methods. 5. One thing I think I did wrong: we shouldn't have rushed to get this out on Friday. The issues are super complex, and demand clear communication. We were genuinely trying to de-escalate things and avoid a much worse outcome, but I think it just looked opportunistic and sloppy. Good learning experience for me as we face higher-stakes decisions in the future. In my conversations over the weekend, I reiterated that Anthropic should not be designated as a SCR, and that we hope the DoW offers them the same terms we’ve agreed to. We will host an All Hands tomorrow morning to answer more questions.
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Chintan Trivedi
Chintan Trivedi@deepgamingai·
Autoregressive error accumulation should be an art category
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Chintan Trivedi
Chintan Trivedi@deepgamingai·
@A_K_Nain What I meant is that the motivation behind wanting to build an Indian FM is to show to the world that we're also here, instead of wanting to improve FMs. Maybe if motivation was right all along, things like GPU shortages would be thought about proactively rather than reactively.
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Aakash Kumar Nain
Aakash Kumar Nain@A_K_Nain·
@deepgamingai I do not think so, but I am getting a feeling that hardly anyone is aware of the GPU bans that were placed
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Aakash Kumar Nain
Aakash Kumar Nain@A_K_Nain·
Too many posts about "India should build its own FMs". Agreed with the sentiment, but where are the GPUs? 🤷
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Andrej Karpathy
Andrej Karpathy@karpathy·
I quite like the idea using games to evaluate LLMs against each other, instead of fixed evals. Playing against another intelligent entity self-balances and adapts difficulty, so each eval (/environment) is leveraged a lot more. There's some early attempts around. Exciting area.
León@LeonGuertler

Perfect timing, we are just about to publish TextArena. A collection of 57 text-based games (30 in the first release) including single-player, two-player and multi-player games. We tried keeping the interface similar to OpenAI gym, made it very easy to add new games, and created an online leaderboard (you can let your model compete online against other models and humans). There are still some kinks to fix up, but we are actively looking for collaborators :) If you are interested check out textarena.ai, DM me or send an email to guertlerlo@cfar.a-star.edu.sg Next up, the plan is to use R1 style training to create a model with super-human soft-skills (i.e. theory of mind, persuasion, deception etc.)

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Harrison Kinsley
Harrison Kinsley@Sentdex·
Europeans couldn't even begin to comprehend this type of freedom. Question on an 811/"before you dig" form so utilities can come out and mark where they have things so you don't dig em up. Or blow them up.
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Matthew Guzdial
Matthew Guzdial@MatthewGuz·
It’s untrue that this is the first playable AI-generated game. The field of automated game design dates back to the early 90s. This is not the first Neural model of a game, which dates back to 2018. This very year has already seen GameNGen’s clone of Doom.
Etched@Etched

Introducing Oasis: the first playable AI-generated game. We partnered with @DecartAI to build a real-time, interactive world model that runs >10x faster on Sohu. We're open-sourcing the model architecture, weights, and research. Here's how it works (and a demo you can play!):

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Ahmed Khalifa
Ahmed Khalifa@Amidos2006·
10 days until the #release of my #challenging #microvania #HollowFloor I need to post more about the release, so please help me with #retweet and #likes to get some #wishlists #metroidvania #exploration #screenshotsaturday #gamedev #indie #indiedev #indiegame #indiegamedev
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Ahmed Khalifa@Amidos2006

HollowFloor #releasedate is decided :) #HollowFloor will be released on 🥳🥳🥳 AUGUST 27th 🥳🥳🥳 #Wishlist the game on #Steam store.steampowered.com/app/2815150/Ho… Try the demo on @newgrounds newgrounds.com/portal/view/92… #indiegames #IndieGameDev #metroidvania #indiedev #demo #indie #gamedev

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Andrej Karpathy
Andrej Karpathy@karpathy·
August 1, 2024: The Music Video Fun hack just stitching up gen AI tools :), in this case to create a music video for today. - copy paste the entire WSJ front page into Claude - ask it to generate multiple scenes and give visual descriptions for them - copy paste scene descriptions into image generator (@ideogram_ai here) - copy paste generated images into @runwayml Gen 3 Alpha to make each image into a 10-second video - ask Claude to generate lyrics that depict that day - copy paste lyrics into @suno_ai_ to generate music - stitch things up in iMovie :D :D :D
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ICML Conference
ICML Conference@icmlconf·
ICML 2024 Call for Workshops is now accepting submissions! New this year: workshop proposals can be submitted through OpenReview. Check it out: icml.cc/Conferences/20… Looking forward to seeing you all in Vienna, Austria this summer!
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Chintan Trivedi
Chintan Trivedi@deepgamingai·
📢 Call for Papers 📝 The #CVGWorkshop is now accepting papers at the intersection of Computer Vision and Video Games! 👁️🎮 🌐 sites.google.com/scarletmail.ru… 🗓️ August 5-8, 2024 @ieee_cog 📍 Milan, Italy Submit your work before April 28: cmt3.research.microsoft.com/CoG2024 Info thread 👇
Chintan Trivedi@deepgamingai

📢 Exciting news! The #CVGWorkshop is back and heading to Milan 🇮🇹 for the Conference on Games @ieee_cog in August! 👁️🎮 🌐 Learn more: sites.google.com/scarletmail.ru… 📝 Call for Papers opening soon! Stay tuned for submission details. #CVG2024 #CoG2024

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IEEE Conference on Games
IEEE Conference on Games@ieee_cog·
Workshops are now open for submissions! The deadline is April 28th, 2024. There are two workshops this year: 2024.ieee-cog.org/workshops/ 1. Computer Vision and Games 2. Human-AI Interaction through Play
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Google DeepMind
Google DeepMind@GoogleDeepMind·
Introducing SIMA: the first generalist AI agent to follow natural-language instructions in a broad range of 3D virtual environments and video games. 🕹️ It can complete tasks similar to a human, and outperforms an agent trained in just one setting. 🧵 dpmd.ai/3TiYV7d
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Julian Togelius
Julian Togelius@togelius·
What can LLMs do in and for games? NPCs, narratives, game mastering, playing, level generation, new game mechanics... player modeling? And what's next? @InDigitalGames and @NYUGameLab proudly present "Large Language Models and Games: A Survey and Roadmap"
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Chintan Trivedi
Chintan Trivedi@deepgamingai·
@CultureCrave What even would the third alternative be? It essentially says that when you eventually die, you are either a hero or a villain.
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
Christopher Nolan is plagued by the line 'You either die a hero or you live long enough to become the villain' from #TheDarkKnight “My brother [Jonathan] wrote it. It kills me, because it’s the line that most resonates. I read it in his draft, and I was like, ‘All right, I’ll keep it in there, but I don’t really know what it means. Is that really a thing?’ Over the years ... it just seems truer and truer
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