devlog98

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devlog98

devlog98

@devlog98

O Maior Desenvolvedor do Mundo™ Trabalhando junto com @MSuitsTeam e fazendo solo The Gossip Detective

Katılım Nisan 2018
234 Takip Edilen67 Takipçiler
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devlog98
devlog98@devlog98·
jogos finalizados em 2026!
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devlog98@devlog98·
Vital Shell 80/98 um bullet heaven que me deu gosto de jogar hein bckl.gg/tqSQ
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devlog98
devlog98@devlog98·
jogos finalizados em 2026!
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Christopher
Christopher@chrisyabsleydev·
Progress on the town.
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devlog98
devlog98@devlog98·
@LocalBtnMasher I think Half Life 2 is actually very similar to Nolan movies in this "technically impressive, crowd pleasing blockbuster" kind of way
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Blader
Blader@LocalBtnMasher·
Im not 100% sure why, but consensus in other mediums just feels more curated and intentional Bob Dylan, Texas Chainsaw Massacre, and Half Life 2 are all considered very mainstream GOOD, but HL2 stands out like a sore thumb
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devlog98@devlog98·
@GooseworxMusic @GooseworxMusic I think you could try to write more concise and "open ended" dialogue. The Pomni/Jax fight of ep 6, for example, has a great emotional punch but it could be delivered with less on the nose signifiers to let viewers ruminate a bit. Think the Saul/Kim fights on BCS
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gooseworx gooseworx gooseworx gooseworx gooseworx
With tadc wrapping up, and assuming I move on to do more projects in the future, where are some places you think I could improve when it comes to writing/directing?
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Marcus
Marcus@SIACTRO·
Need a bit of help here: Next games visuals and vibes?
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Palm Heart
Palm Heart@ignoblepalm·
Someone wrote a critique of Deltarune. People had a lot of thoughts on it and so did I. So I decided to write about my own concerns regarding the game and its fandom, addressing some other stuff that happened since then. Sharing is appreciated. #DELTARUNE ignoblepalm.neocities.org/posts/deltarun…
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devlog98
devlog98@devlog98·
eu sei da ideia de masculinidade frágil, mas nunca pensei que uma fandom pudesse ter "nacionalismo frágil" 🥶
Core@Core__Core

Notícia importante. @tobyfox falou do concerto oficial vir para a América Latina no Bluesky, além de outras coisas que a galera queria saber, sobre a tradução oficial e envio de produtos pra cá.

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devlog98
devlog98@devlog98·
@BenjiGameDev same, I just need to do the "release your game" part... usually I just "move on" 😅
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devlog98
devlog98@devlog98·
caraca, que contraste kkkkkkkkkk
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devlog98
devlog98@devlog98·
@TaiDawg you are right that gifs could cause a delay, but we can intuitively feel the animation speed look, this gif has 57 individual frames... even at 24fps it would be $500, so at 12fps: $1000
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太一 🏴‍☠️
太一 🏴‍☠️@TaiDawg·
@devlog98 Because gifs use frame delay metadata. It's not a literal frame per second like animated media. You have to look at its metadata in order to process an actual time instead of relying on an analog measurement. Plus, this is just an example.
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devlog98
devlog98@devlog98·
@TaiDawg the fact that animation can't be timed in seconds? it is nonsensical, because that's exactly how Soup is selling it so of course it can be
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devlog98
devlog98@devlog98·
@TaiDawg it's just that your previous tweet about gifs was so formulaic and nonsensical that I thought it was automated...
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