Matt 🏴☠️🇪🇺🕹️ᯅ
1.3K posts

Matt 🏴☠️🇪🇺🕹️ᯅ
@digitalbreed
Software engineer turned entrepreneur, building my own portfolio of small bets.
Katılım Ocak 2010
2.7K Takip Edilen529 Takipçiler

@RBouschery Has this ever been different? There were always tons of technologies and services I've never tried. FOMO is bigger nowadays, though, I can definitely feel that! I used to recommend AI peanuts to stay on top of things but it seems to have died?
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Does anyone know what @cursor_ai is doing here? My prompt had absolutely nothing to do with echoing no-op's. (Repeats 15x, then moves on to work on the actual request.) 🤔

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@RBouschery Funny coincidence, first saw your post and then scrolled across this on LinkedIn: linkedin.com/feed/update/ur…
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guys i think ai is finally good enough to make something like jibo work!
my past self 2014 millenial optimist studying in NYC would be so happy
indiegogo.com/de/projects/cy…
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Crazy British weather as always, @HulkHulkenberg finally gets to experience a podium finish, @OscarPiastri keeps his composure after a harsh penalty, and @LandoNorris wins his home GP and the championship remains tight. What a race day! #F1 #BritishGP
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This week, Resemble AI released Chatterbox, an open source, MIT licensed text to speech model.
To use this for #indie #gamedev, I decided to build a small wrapper which allows managing own voices and projects.
Check out LibreVA: github.com/digitalbreed/l…
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@TimSweeneyEpic From a Unity hobbyist since 2015 currently transitioning to Unreal: thank you. Please also continue cleaning up the UI, e.g. content drawer hover popup setting "default on, immediately" is just annoying.
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Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.
This will align Unreal with Y-Up, right handed standards of USD and glTF.
Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions.
The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not).
Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors.
The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.

Inu Games@games_inu
They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?
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@Der_Kevin I'm looking at your work in awe and I'm seriously worried for the industry if talents like you are let go. All the best for the job hunt!
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@thomasbrushdev Very well polished demo with a great atmosphere! I enjoyed playing it.
End fights felt intense but overall the demo was quite easy to master. No shortage of ammo, treats, and the final fight was very easy due to the balcony.
Noticed one issue: this frame didn't have a collider.

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The Twisted Tower demo is officially here. Play it now, and be sure to wishlist if you enjoyed it! store.steampowered.com/app/1575990/Tw…
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Matt 🏴☠️🇪🇺🕹️ᯅ retweetledi

Have you always wanted to publish an #indiegame ?
Well, come join in and launch one this year along with your friends.
Announcing the GameDevBits Indie Expedition.
gamedevbits.com/gamedevbits-in…
A year long workshop to help and support you in getting a game out the door.

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Matt 🏴☠️🇪🇺🕹️ᯅ retweetledi
Matt 🏴☠️🇪🇺🕹️ᯅ retweetledi

What an infantile kindergarten shit show.
Arvid Kahl@arvidkahl
Excuse me what? Never has behind-the-scenes drama been so public-facing. And so destructive to the community that has nothing to do with it.
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