JOKER_FN
19 posts

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@duos_with_dad Epic’s pick and you get only those impressions? I remember last summer getting from new and update 1 million+ impressions. Now if you are lucky enough to get in new you get 10k impressions
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Currently, Discover is failing the average creator, and I have the data to prove why I believe this.
Data doesn’t lie, so let’s break down the impressions Fortnite has given Zombielike so far during Epic Picks.
Zombielike -
Wednesday: 89,696
Thursday: 251,374
Now compare that to my previous Epic Picks project, Color Drop Brick Battles, during its first two days in Epic Picks.
Color Drop Brick Battles -
Wednesday: 2,264,800
Thursday: 3,723,514
Impression Difference -
Wednesday impressions down 96.0%
Thursday impressions down 93.2%
Now I’m sure people will point to lower player counts, so let’s look at that too.
Wednesday -
March 11: 698,317 avg / 1,056,355 peak
May 13: 580,226 avg / 913,056 peak
Difference -
Average players down 16.9%
Peak players down 13.6%
Thursday -
March 12: 815,498 avg / 1,329,473 peak
May 14: 623,944 avg / 800,098 peak
Difference -
Average players down 23.5%
Peak players down 39.8%
So player counts being down 15–40% does not explain Epic Picks impressions dropping 93–96%.
And to be clear, Epic Picks placement itself has changed significantly.
Back in March, Epic Picks sat near the top of Discover.
Now it sits below:
Homebar
Featured by Epic
Star Wars Standouts
For You
Recently Played
Popular
Sponsored
So instead of giving Epic-curated projects meaningful exposure, the system continues funneling players into the exact same maps that they have been for years, through repeated priority placement across multiple rows.
That’s why categorized rows currently feel dead.
Players are being pushed into the same maps before they ever meaningfully reach anything new.
There is no real “discovery” happening right now.
If an Epic Picks project can barely break 250k impressions in a day, then projects below Epic Picks are likely receiving even less visibility.
That should concern EVERYONE.
Why would teams spend months building ambitious projects if being hand selected by Epic now results in a fraction of the visibility these projects previously received?
Discovery will never truly be about discovery until the system stops force feeding the same maps everywhere simultaneously.
Recently Played already guarantees popular maps retention and visibility.
If those maps can’t survive without being prioritized in Homebar, For You, Popular, and multiple other rows at the same time, how is anything else realistically supposed to grow?
It’s time this gets looked into more seriously, because spending months building a project that earns Epic Picks placement should not result in visibility levels comparable to what can be achieved through a small Sponsored Row spend.
@FNCreate @HaroldAtEpic @Flak @alexbaileync @TimSweeneyEpic
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@Turbo1v1 Sponsored row got worse after the discovery changes, yeah average it’s not as high as before but now you can’t even get there with 1.20 cpm because top 10 spots are occupied buy the same creators Daily. When average was 1.7+ you still could get in with 0.8 cpm.
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Anyone monitoring the Sponsored row has probably noticed the same creators locking it down. Here’s the occupancy split from the last 7 days:
• One creator alone occupied 10.7% of all Sponsored row ad space
• Just 23 creators accounted for 72% of the entire row
Data sourced from @FortniteDotGG’s Sponsored row timeline.

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Fortnite Sponsored Row data is interesting to watch right now.
According to @Turbo1v1, using data from @FortniteDotGG’s Sponsored Row timeline:
- One creator accounted for 10.7% of Sponsored Row ad space over the last 7 days.
- 23 creators accounted for 72% of the entire row.

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@AgentPiebee They must enforce a new rule where you can publish max 2-3 maps per month. The 99% of creators in new tab last months just spamming maps daily.
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This is now live. If your thumbnail is found to be identical or near identical to another island, now including your own, you won’t be able to publish. If they are very similar, you will receive a warning. More info here: fn.gg/content-preche…
Fortnite Developers@FNCreate
Heads up: starting April 14 we’re expanding content pre-checks. If your thumbnail is found to be identical or near identical to another island, now including your own, you won’t be able to publish. If they are very similar, you will receive a warning. fn.gg/content-preche…
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@ZeroShotBob @FNCreate 4 out 29 maps are not duplicated in that image
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Creator Concentration, Same Creators in New Tab with Duplicate Games, 2/18/26 6:25PM Eastern. Green and Pink. @FNCreate

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@TheRockEUW Α ρε καυλιαρη, απο τις ταβέρνες του gll να κάνεις πλάκα στα παιδάκια στο lec.
Ελληνικά

Really happy about our plan today outside of the game and in game.
Proud of my rookies❤️
We're getting better, slowly and steady #navination
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@kalinowskyyy @kfcpolska @Czapusiak @FNCreativeMinds @Jacob4yt @FilipJakubows16 So now can you take down all those kfc prop hunt maps?
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🍗 OFFICIAL KFC TYCOON 🍗
I'm happy to announce that we released the Official KFC Map that I've been working on for @KFCpolska with @Czapusiak & @FNCreativeMinds.
🔴Play now in Fortnite! Code: 6020-8906-1757
#UEFN #FNCreate #MadeInFortnite

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🔥 STEAL A MONSTER 🔥 2943-6678-4537
THE ULTIMATE STEAL A MAP FRAMEWORK FOR UEFN! 🎮🚀 #UEFN #FortniteCreative
Want to build a Steal a map game without months of coding?
Main System ✅
NPC Walking ✅
Rebirth Manager ✅
🎥 Watch the video & see it in action 👇
If you are intersted in adquiring the kit please dm
🚨 5x CODE GIVEAWAY! 🚨
In order to participate hit Rebirth Level 3 in Steal a Monster and win one of my dev kit codes! 🏆
Please upload proof here once reach
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