donsensey ⭐⭐⭐
3.1K posts

donsensey ⭐⭐⭐
@donsensey
Free Agent | World Champion ⭐⭐⭐ | Contact: [email protected] | FB: /donsenseyok | IG: /donsenseyok | YT: /donsensey | Twitch: /donsensey
Katılım Ağustos 2011
661 Takip Edilen296 Takipçiler

@PlayRematch Some games I have 50 ms, some 80 ms, and some 180!! ms. I guess this is a problem on your side? Are you aware of this? and are you working on it?
Steam. SA/Argentina.
I have installed ExitLag (and app to optimizing your connection), and I have ~50 ms every game.
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We need your help! 🙏
This hotfix should have significantly improved ball sync, stability and matchmaking, but we are aware that some players are still experiencing issues in these areas.
Please let us know in the comments:
- Which issue you are facing
- Your platform
- The region/country you are playing from
Ideally, if you have some time to spare, you can also fill out the form linked in the comments.
Thank you for your patience and collaboration!
Rematch@PlayRematch
🛠️Hotfix 0.5 is out! - Ball unsync fix - Post goal crashes - Stability and netcode improvements - Improved queue times Details below!
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@lolzFlashez @PlayRematch I see the logic there. Problem is, is 3s more populated because is better or because it's easier to get into a game? If it's the latter, it would be easier & easier (in detriment of 5s), while not being the best. If ranked is 5s, then 5s=Meta. Then, they need to disable 3s&4s
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@donsensey @PlayRematch 3s will for the time being be the one with the most players as its the easiest to find 3 people to play with, going into 4 and 5s might be easier tho as there probably wont be as many full stacks of teams communicating
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@KyleBoffy @PlayRematch I'm curious... why would you prefer 3v3 and 4v4 and NOT 5v5?
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@PlayRematch 3v3 and 4v4 were amazing. Hopefully the ranked lobbies will have this instead of 5v5 for the full game release. Beta was extremely fun. Would love to be able to change keybinds though but not that big of a deal but would be great QOL change.
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And here is the Final Beta Test in numbers!
Thank you so much for playing! It was great seeing so many of you step onto the pitch and join in on the fun.
We've learned so much from playing with you and watching your games, we will have a full writeup ready for you to read tomorrow, with our learnings and what's to come.
Stay tuned!

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@alfiowo @tomasrebord @malepichot @brezhneviano Lástima que ya la invitó y los mandó a cagar a todos
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@tomasrebord @malepichot @brezhneviano ahora sí va a ser una sorpresa la invitación a un juernes de talentos con un mago, un imitador de futbolistas de los 90 y un gordo que sabe la lista de temas de todos los álbumes de la mona gimenez
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Está yunta logra ponerme simultáneamente pakifóbico y homofóbico.
ElCanciller.com@elcancillercom
[AHORA] "Yo nunca escuché algo de Malena Pichot, no soy el target": Rebord explicó "el expediente" sobre su relación con la conductora, que es "una historia larga de un conflicto unilateral" y admitió que bardeó a Futurock porque pensó que "no pasaba nada".
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@tehkyrkis @PlayRematch 100% agree. What detractors fail to realize is that the price will affect everyone, not only those who can't afford it. Is a multiplayer online game, WE need. It's not that I don't want to pay, I don't want the game to fail only a small # of players can (or want to) buy it.
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@PlayRematch Guys, I beg you, please make the game a little bit cheaper. It's a live service game so microtransactions will be a thing. Don't have sych a steep entry point for the game, I don't want it to die-off quickly.
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Here is the first Closed Beta in numbers!
Thank you for being there and making it an overwhelming success.
And congratulations to our Top Strikers, Goalkeepers, Midfielders and Defenders!
See you next on the pitch in May ⚽
#RematchCBT #RematchBeta

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donsensey ⭐⭐⭐ retweetledi

@JMilei Seguí pelotudeando un 2 de abril cantando Queen y reconociendo kelpers, apátrida.
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@xabinetista @sudanalytics_ Claro, regaladas las Champions del Madrid. Paredes habla de las copas argentinas
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@sudanalytics_ De verdad presumen esas copas regaladas?
Rodrygo tiene Champions
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@CoggleNostril @RiotPhroxzon "We are ignorant, but we are tons".
For every piece of gameplay/champ/mechanic, there would always be lots of loud voices complaining or asking for changes. As a designer, you can't just listen to the community disregarding statistics, just as you CAN'T base only on stats
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@RiotPhroxzon “because players generally think these things are extremely overpowered (a stance we disagree with” why not listen to the players as the vast majority hold this stance? the player base greatly outnumbers the riot team so why not please the paying customer?
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After a full 2 days of data, wanted to give an update on what we're seeing in Ranked.
Format: 14.24 | 25.S1.1
First Blood Winrate: 57.6% WR | 57.5% WR
Game Time (10, 50, 90th%): 20.7, 30.2, 39.6 min | 20.5, 29.6, 38.9 min
First Turret Winrate: 70.4% WR | 70.8% WR
Feats of Strength Winrate: 74.1%
Atakhan Winrate: 78.9%
Baron Winrate: 82.5% | 82.6%
Each of the other major objectives like Inner Turret, Dragon, Rift Herald, etc. are also ~the same as the previous patch.
Objective winrates are also related to how far ahead the team is by just playing and getting ahead normally through kills/farming, etc. so winrates need to be interpreted with that in mind. Ie. If all of the epic objectives were removed from the game and players could only kill each other and take turrets, you would probably expect something like a 70% winrate at 20 minutes.
Current Thoughts
Based on what we were seeing, we don’t think snowballing in the new season is much higher than the previous season, if at all (snowball on the first season start patch is typically higher since new content needs to be learnt, but goes down over time).
We took a lot of preventative measures to reduce snowballing in the new season like early homeguards, increased XP range, removing gold from FB, First Turret, etc.
However, the perception is that snowballing is higher and the visibility of the Feats reward makes it feel like the game is more snowbally which can cause mental to collapse. It’s hard to argue with how players feel.
We think most of the Tier 3 Feats boots are either on the borderline/not worth the 750g cost and we won’t be nerfing them further as a result (unless something changes significantly).
At the same time, we’re trying to strike the right balance between nerfing things out of viability and allowing time for perception to catch up with reality.
For now, we are skewing further towards perception, because players generally think these things are extremely overpowered (a stance we disagree with, but can see why players would think that because we've increased visibility on these objectives and getting Feats is correlated with winning).
Regardless of whether it changes perception, I wanted to present what we’re seeing and explain why we’re making the decisions that we are. If you’re a player who feels like we should FF if the opponent got FB and now has 57% chance to win, we don’t agree with or encourage that. Even if a team wins Feats of Strength, there is a fighting chance to win at that point, despite playing from the backfoot. It would be inappropriate for games to still be 50-60% chance to win at the 15-20min mark or game time would get too long.
Future
Even if the stats look good, some changes create too much friction and how it feels matters just as much as the numbers. We wanted the Feats system to create more reward satisfaction, focus and tension around prioritizing early objectives. We’ve been starting to see players experience some of the dynamic and fun game states that we saw when playtesting, especially when it’s a close game around the last Feat.
Currently though, even if the actual game impact is reasonable, it’s clear that First Blood is causing too much friction for the satisfaction & clarity of gaining it. As a result, we’re going to change it either in 15.2 or 15.3. Candidly, we messed up here and it should have been changed pre-release, but we’re going to own that mistake, learn from it and do better for next time.
By the time we identified we wanted to change it, it was just not possible to change on that timeline.
Tomorrow we’ll post full patch preview and detail further changes we’ll want to make for 15.2.
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@MagikProds @RiotPhroxzon Bro did you read the post at all
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@RiotPhroxzon Game unnecessary complexity 10% | 200%.
Junglers are overloaded. Pressure high all the time. Game feels broken.
Statistics are not the answer for everything.
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donsensey ⭐⭐⭐ retweetledi

@illicitrigby Excelente tatuaje que mimetiza el 10 con ls tipografía del campeón del mundo de Lionel con el 0 un poco deformado para que parezca la D del Diego. Precioso, me voy a hacer uno igual 🇦🇷🏆♥️
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@xavipropp @gastonedul ¿Es un balneario? Puede ser, igual estaría bien que defina su futuro futbolístico
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Julián Álvarez:
“Este torneo requiere que esté enfocado acá pero obviamente que me llega todo lo que pasa (los sondeos y ofertas de clubes)”.
“Yo le dije a Man City que quería estar acá, luché por eso y estoy feliz. Entiendo al club porque jugamos muchos partidos y ellos querian priorizar el descanso”.
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