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DudeImJ
35 posts

DudeImJ
@dudeimj_dev
Technical Lead building high-scale systems 30k CCU Roblox live events SaaS platforms used by 10k+ users 21
United Kingdom Katılım Mart 2026
38 Takip Edilen21 Takipçiler

@Crypticinvest1 Hey! I'm a scripter for case paradise, nice to see us here 😁😁
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@undifinesd @WarforgeXP haven't really touched Rojo much in that way it may be better - but now I have a nice little tool that I can change to my use case
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@dudeimj_dev @WarforgeXP Isn't this built into Roblox? ScriptSync or something + why not just use roblox mcp + Rojo?
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My goal with Roblox: Build a robust AI system so I can sit my 15-year-old or 10-year-old in front of a computer, have them describe what they want the game or feature to do, and the AI handles everything...implements it with proper architecture and code design, starts Roblox, and delivers a fully working, tested result.
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to be honest I haven't used rojo all that much
but this plugin basically maps the entire studio space to your filespace using limited metadata, so when using it alongside cursor it allows the AI to have complete context in its exact location and then when you make changes it maps back
prototype video is below
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@dudeimj_dev Very cool. What does your setup do that Rojo doesn't do already? (since you mentioned filespace syncing)
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OUR ROBLOX GAME JUST HIT A NEW PERSONAL RECORD
💥 1.5 MILLION PLAYS
💥 1,000 CONCURRENT USERS
💥 TOP 500 EARNING
5 MONTHS SINCE LAUNCH
LETS FN GOOOO 🔥🔥
#RobloxDev

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🚀How do you keep live events perfectly synced across servers at 30k+ CCU without mid-join players missing the action or timelines desyncing?
Engineered 18 of them: deterministic timelines, MessagingService orchestration, exploit-resistant live-ops, revenue spikes 100%+, daily CCU jumps from <1k → 4-8k sustained.
Full technical breakdown here:
wallacedigital.uk/notes/roblox-l…
#RobloxDev #RobloxEngineering #LiveOps
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@dudeimj_dev Sounds very cool. Have you been working on this for a while?
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Just shipped another live event that hit 28k concurrent players with zero crashes, zero DataStore throttling, and sub-50ms server response the entire time.
The boring-but-brutal systems work that actually made it survive:
• MessagingService publish/subscribe backbone for all cross-server event syncing (RemoteEvents would’ve died in the first 5 minutes)
• Client rendering locked down hard: StreamingEnabled + viewport culling + dynamic rendering so clients stayed at 60 fps even when the server was melting
• Extensive pre-event testing: simulated players, full chaos injection, failover drills, and real stress runs across 3 different server regions before we went live
That’s now 18+ events at this scale.
Question for every studio and dev grinding live events:
What’s currently killing you the most under high load — MessagingService reliability, client-side rendering lag, or the testing phase that always bites you at launch?
Drop your biggest pain point below.
If you’re a studio that needs events that don’t explode at 10k–30k+ CCU, DM me.
I build these systems for a living and take on select consulting.
#RobloxDev #LiveEvents #HighCCU #Luau

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@dramaricic I build interactive systems for games & sites, also a full-time deb for a SaaS platform. Let's connect
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Let’s #connect 🤝
Looking to meet more people building cool things on the internet.
If you're a:
• Builder
• Solo founder
• SaaS dev
• Indie hacker
• Building in public
• Frontend dev
• UI/UX designer
• DevOps engineer
• Product designer
• Backend developer
• AI builder
• Startup founder
• No-code builder
• Growth hacker
• Automation nerd
• Open-source contributor
• Chrome extension dev
• Micro-SaaS founder
• Web developer
• Digital product creator
Drop what you're building below 👇
Always happy to connect with ambitious people.
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@RIICommunity I build interactive systems for games and sites - lets connect
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I'm looking to #connect with people interested in:
- DSA
- Frontend
- Backend
- Full stack
- Leetcode
- AI/ML
- Data Science
- Freelancing
- Startup -Tech
- System Design
- Web3
- Building in Public
Drop what you're building below 👇
Always happy to connect with ambitious people.
#LearnInPublic #BuildInPublic #CODE
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@haizoopRBLX That way of learning is exactly how I learnt, keep it up :)
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Day 48 of learning how to script on Roblox! 👀✨
Today I learned about bindable events and bindable functions! This is a script I was able to learn through BrawlDev's tutorial on advanced scripting!
The best way I can explain what this script is doing (from my understanding) is the Bindable script is waiting for a signal and Bindable2 is the script that takes action when that signal is met. This is pretty cool stuff to learn about and I can definitely see myself using this!! 🫶🏼
A lot of people have been asking me how I have been retaining information... the method that has worked best for me is learning the script and then rewriting it repeatedly until I'm able to write it on my own. Then I kind of dissect the script and figure out ways I can use it for my own project I'm working on, which helps me greatly on having a better understanding!!
I also make sure not to overwhelm myself, so I stick to one subject per day and on the weekends I go through everything I learned again just to make sure I understand!! 💖


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Index UI for my new Stud styled Game🤪😍😊
📢Commissions are open now!
👩💻Portfolio: behance.net/Xad_91
💬Discord: xad91
#ROBLOX #RobloxDevs #Robloxart #uidesign #commissionopens

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