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Stephen Nathan Yenko
27 posts

Stephen Nathan Yenko
@dudeitzak
Matthew 22:36-40
Santa Rosa City Katılım Nisan 2017
8 Takip Edilen12 Takipçiler
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi

Trick-or-Treat, Friends! For my third #Blocktober post, I want to share a blockmesh I’ve been working on for @csgo_dev‘s Wingman mode. In the spirit of Halloween, the level is titled Spectre. Stay tuned for its alpha release in the next few weeks! 👻



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Little #blocktober action. The phase 1 blockmap of Contact vs the work in progress art pass, which is still ongoing. Lot's to do still but it's been fun fiddling with this maps crazy visuals. #CS2 #leveldesign




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Stephen Nathan Yenko retweetledi
Stephen Nathan Yenko retweetledi

A bit late for #blocktober , but still wanted to show the blockout for the newest TDM map Glitch in @VALORANT
GIF
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Stephen Nathan Yenko retweetledi

Happy #Blocktober! Wanted to close the month out with my fav moment from Jotunheim!
I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Firefly moment today!
This moment was really close to our hearts on development so I wanted to make sure we get this one out for everyone that worked on it. @chlolist @stanton_justin and Kevin Huynh did a lot of the heavy lifting here, I was proud to be part of the awesome team to realize the firefly moment
There could never be enough fireflies!
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Today, for #Blocktober, we’re diving into The Market location in #playSPINE
Our game is set in a dystopian future, ruled by dictatorship and a social rating system that determines whether people live comfortably or barely survive in the Tensor City outskirts. This location is situated right in that part of town.
Our level art design team worked hard to capture the vibrant atmosphere of a typical street market vibe, infusing it with strong Asian influences in a world where everything has become a chaotic blend.
So, our goal is to keep this blend consistent from the point of art and level design to give it logic. A tower, for example, is a location landmark and serves as the direction for the level final destination.
Same as the Knockout Temple Fight Club. But instead of height, we're playing with the point of contrast that stands out against the surrounding bulky paneled high-rises.
So, no matter where a player is on the level, they will always understand where they need to go.
#UnrealEngine5 #gamedev #indiegames



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Stephen Nathan Yenko retweetledi

Happy #Blocktober! Will be posting some gameplay and systems design from #GodOfWarRagnarok here!
I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Train Align minigame moment today!
@DaNightTrain , while working on the level wanted to invoke the feeling of someone spotting you when parallel parking (lol) and so we did!
We had to make sure the player always had the choice to agree/disagree with Atreus’ directions, while still maintaining a max time for the minigame. This led us to design it so the train actually started and ended in the same location 😉 in order to guarantee the number of moves the player could do (hence the camera angle). While this limited the steps, we still had to have unique game states for each time you visited those alignment locations.
Can’t end this post without calling out the months and months of back and forth and amazing animation and tech help from @Adams_Animator to accomplish so many interdependent syncs!
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Stephen Nathan Yenko retweetledi

Today, for #Blocktober , sharing a look into the Level Design for The Applecore location in #GodofWarRagnarok
Special shout out to —incredible— work of @badboi3d, @PiEnvArt, Patrick Ward, Steven Mortensen, Will Petrosky, @ivannaliitt, @ChrisLloydVFX, @rubenvoorhees1, @Revan1322, @QuitevFX, @CptCinderpride, @leftie, Brandon Cha, @ketul1776, @JoshHammondDev, @chlolist, @dajoule, @_GlitterBooger, @DaNightTrain, Michael Cheng, Andrew Chrysafidis, Eric Williams, and everyone, past and present, on the Applecore Crew for the colossal amount of effort to bring this space to life...
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Stephen Nathan Yenko retweetledi

Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with @DaNightTrain & seeing it come to life with the incredible work of everyone at @SonySantaMonica
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