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Ed Barbu | Programmer/Pixel artist | Ex-Ubisoft
1.8K posts

Ed Barbu | Programmer/Pixel artist | Ex-Ubisoft
@ed_barbu
Tweets pixel art and game-dev progress screenshots 🖼️ Original, human content, no NFTs, no AI.
United Kingdom Katılım Ağustos 2009
82 Takip Edilen198 Takipçiler

Ok who at @facebook forgot to feed the hamsters this time?
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Work on debugger support for Unreal.nvim, the #neovim plugin for #unrealengine dev, it's coming along nicely. Got it functional through nvim-dap+codelldb, however process startup while attached is incredibly slow (minutes!). Trying to figure out why, and how I can improve it.
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Today I uploaded the preview support for #UnrealEngine5 5.6 development for #neovim
Free forever, enjoy
github.com/zadirion/Unrea…
Full announcement: linkedin.com/posts/eddie-ro…
Please report issues.
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@rexxarrrrrrr @PirateSoftware @godsuo69 @ad__ee @Caoimhn @Ludrose_Dragon @JeffreyBuilds @oxcrowx Perforce is the standard, not git, and defi itely not github
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Coding Jesus criticizes @PirateSoftware saying he should've written his code in an efficient way.
Kindly note that Thor's game runs efficiently even on a Refrigerator.
Yet they aren't satisfied as their intention isn't to provide constructive criticism.
It's something else.

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@AndrewCGower Will you be implementing iron man support before p2p? I know a lot of players want to stay iron man and would like an official way to mark their accounts as such
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Brighter Shores - what I am currently working on.
- I have just finished making the knowledge bar go to 200% so you can save a bit for later without being nagged like crazy if you are close to wanting it for a passive unlock. This will be in the next update - probably today or tomorrow.
- I am now currently working on transmog support and some limited edition christmas transmogs, which you will be able to collect this christmas only.
- After that I am planning on doing ‘queuable actions’, so for example you can shift-click on all the trees in the chunk and your avatar will chop each one in sequence. With the queue showing as an interface overlay.
- Then unless something else comes up which is more urgent, probably p2p trading.
And there is tons of urgent stuff to work on after that, so I will be kept very busy!
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@AndrewCGower Hi, thank you for the pool! Sorry, slightly unrelated, what's the best way to contact you for business inquiries? I have tried LinkedIn a few days ago but this was before release so you must have been super busy with the launch
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Brighter Shores Patch notes for 12th Nov 2024
IMPORTANT: Rules update
- We have updated the rules to make 'multiboxing' (logging in multiple accounts simultaneously) against the rules. This is no longer allowed, so if you have been doing it please stop now!
Quality of life improvements
- As requested by so many players... 'single click actions' are now a thing! If you wish to enable this then:
1) open the settings.
2) go the controls section and press 'open'.
3) open the drop down next to 'do first action'.
4) choose "left click".
This causes left clicking something in the 3d view to do the default action, and right clicking it still opens the full menu.
- You can now also rotate the camera by dragging with the middle mouse button.
- You can now reassign what each mouse button does (in settings->controls).
- The active foraging block album cards now list which profession equipment is required to forage them. I realize this still needs adding in more places too.
- If you have (unwisely!) deleted your entire account, you can now choose to create a new account.
- The map now lets you click up to TWO rooms away.
Balancing fixes
- If upgrading/enchanting your profession equipment results in you getting a fractional XP increase, (for example it results in say 124.5 XP) you will now get that fraction.
- Make combat rooms a little less crowded. (1 less player allowed at once).
- Make spear fishing rooms a lot less crowded, (max 10 players, instead of max 20 players).
- Deplete spottable thieves (detective) upon login, so you cannot gain an advantage by server hopping.
Bug fixes
- Magnifying glass now boosts the XP of detective investigations again.
- Fix bug which could cause a room to fail to render immediately after switching episode.
- Fixes to animations when multiple people using T.E.A machine at once.
- Fixes to animations when multiple people using B.R.E.W.S vat at once.
- Fix safe spots in Guardian Spirit cave.
- Fix safe spots on vipers.
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Hi @AndrewCGower , we have multiboxers already, it's not yet against ToS, when will this be addressed? Thank you
reddit.com/r/brightershor…
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@DesertRph12 @AndrewCGower I think reddit or the steam community forum
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Ed Barbu | Programmer/Pixel artist | Ex-Ubisoft retweetledi

We are currently rebooting the first bugfix update to Brighter Shores which hopefully fixes the following bugs:
- players ocassionally getting stuck in combat.
- ‘zombie’ error when attempting to login.
- cant delete character with a very long name.
- allow players from Cyprus and Taiwan.
- screen can get stuck in a dimmed state and you can’t click.
- some boss monsters broke if multiple players present.
- sound wasnt working for some people.
- a few minor typos.
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Ed Barbu | Programmer/Pixel artist | Ex-Ubisoft retweetledi

Making the final push on @PositronGame's Steam Early Access release build this week. Some fixes for menus, leaderboards, and game flow, and then we're all ready :-). Wishlist now: store.steampowered.com/app/374780/Pos…
#GameDev #IndieDev #SoloDev #EarlyAccess #NotMadeWithUnity
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Ed Barbu | Programmer/Pixel artist | Ex-Ubisoft retweetledi

Whoah i remember when you got started with minecraft on youtube and you were clicking the tree repeatedly and asked why it's not working. Then I told you just hold down left cluck haha. You had a thank you list on the end of your youtube video and you put me in it :D
Nice beginnings! Wish you more of those, and good luck with your new endeavours!
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After 13 incredible years, it's my last day at @Mojang. @Minecraft has truly changed my life – moving to Sweden, speaking on world stages, and using the game to build a better world.



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