ile

273 posts

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ile

@eellillee

Architectural and Metaverse Designer

Katılım Mart 2017
285 Takip Edilen263 Takipçiler
ile
ile@eellillee·
@OskSta im a huge fan and I need to ask: Is it ok for me to use exported townscaper .objs for the tag game i'm building?
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Lastraum.eth 🍕
Lastraum.eth 🍕@lastraum·
DCL AVATAR EXPORT! We built a VRM exporter at @TheForgeCore so you can bring your @decentraland identity across digital spaces! The forge has so many functionalities all on chain! - attendance badges - wearable claims - game logic - game save storage - questing, progress, rewards - digital marketplace - scene analytics - vrm export Loving seeing @_0xQuan using the export tool! Check out their platform @poselabstudio too!
OxQuan.dcl.eth 🧬@_0xQuan

I LOVE DEVS WHO SHIP 🚢🚢🚢 @LastSliceCo x @decentraland x @poselabstudio = matchmade in digital heaven! Denizens, download your avatars and use them immediately in PoseLab + elsewhere! Identity = decentralized!

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ile
ile@eellillee·
@DJTRAXNFT the answer will always be elden ring
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TRAX & DJ T-RAX
TRAX & DJ T-RAX@DJTRAXNFT·
What are some of the best games you can play on a gaming PC right now?
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ile
ile@eellillee·
@Jakeronthia_ @decentraland if you have a chance, you should try it out on the desktop client, its a much smoother experience and the scenes blend together into once contiguous world.
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Jake
Jake@Jakeronthia_·
I spent 67 hours in @Decentraland so you wouldn't have to waste your time Here's the truth about: - Super user-friendly: suitable for all ages. - Customization: You can create a Nintendo-style avatar, giving off those classic old-school vibes. - Inclusivity: No gender locks or limits, which is a huge plus. -Nostalgia: It gives me major "Habbo Hotel" vibes. Cons: - Optimization: It’s poorly optimized for iOS at the moment. - Performance issues: The device gets extremely hot while playing (heavy overheating). - Lack of Narrative: There’s no lore or even a small backstory to help you actually connect with the game. Final Thoughts With the shutdown of META and the current shift in market attention, it's not exactly the "golden age" for gaming However, I’ve noticed zero fake engagement here; the team working in a professional which is hard to find on web3
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Chuck_Heinlen
Chuck_Heinlen@ChuckHeinlen·
@InterstellarUAP Unfortunately with Egypt under Muslim control the odds of anyone digging are practically impossible. Never forget that Islam torched the library of Alexandria. Islam will never tolerate the exploration of any site that could contradict their screed.
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Interstellar
Interstellar@InterstellarUAP·
🚨 Joe Rogan reacts to insane Giza discovery: "This is true. This rewrites history." 😱 Guest Filippo Biondi drops the bombshell: "It's not just under the Great Pyramid. It's under all three pyramids and also the Sphinx." He confirms: "Do they go down to a uniform depth? Yes, absolutely. At the end of the structures of these tubes that are going down, there are huge uh chambers. Wow." Massive hidden underground chambers and shafts under the entire Giza Plateau—detected via 3D tomography. Advanced ancient engineering we never knew about? Does this prove lost high-tech civilization or something even wilder? Think the pyramids hide more secrets? What's your biggest theory on what's down there? Drop it below! 🏛️🔍🌍 #AncientMystery #GizaPyramids
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ile
ile@eellillee·
@DschlopesIsBack WOW. I used to work at the building one block over
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Gain of Fauci
Gain of Fauci@DschlopesIsBack·
This is one of the craziest things I’ve seen so far in the Epstein files.
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ile
ile@eellillee·
@gotrice2024 Don't think it's feasible with today's technology, but the idea is explored in the second half Neal Stevensons book Seveneves (science fiction)
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SonnyBoy🇺🇸
SonnyBoy🇺🇸@gotrice2024·
Would you live in a skyscraper that’s tethered to an asteroid in space? Introducing the Analemma Tower, being proposed by Dubai.
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TECTONE 🇺🇸
TECTONE 🇺🇸@Tectone·
I think things have finally calmed down Now I can take my break in peace I will be back when the world needs me again
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Lastraum.eth 🍕
Lastraum.eth 🍕@lastraum·
hot take - since the Foundation behind @decentraland is deprecating its browser client, the @DecentralandDAO should fund a new browser client, not another desktop client. Too many good things happening in the browser space to not have a browser client.
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ile
ile@eellillee·
@drsuffy Can buy and fix up and old ranger for half that price
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Suffy 🦢
Suffy 🦢@drsuffy·
PEOPLE OF TWITTER. THE BARE BONES TRUCK HAS ARRIVED. NO STEREO SINGLE CAB DOESNT EVEN COME WITH PAINT, ITS PLASTIC BODY PANELS ALA SATURN MADE IN AMERICA STARTS AT $20,000
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ile
ile@eellillee·
@garrettkjohnson This is so cool! Is the shader available anywhere?
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Garrett Johnson
Garrett Johnson@garrettkjohnson·
This is the 5th or 6th time I've written a topography shader & every time it gets a little bit better & I learn a little bit more. It's a nice challenge for anyone learning about shaders! Some details on the plans for this implementation below 👇 #gis #3dtiles #threejs #webgl
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Decentraland
Decentraland@decentraland·
Decentraland is a canvas for imagination, built by creators, dreamers, and innovators ✨ Featuring scenes by @Pablo_es @MetaWolfDCL and Leo de Lange
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ile
ile@eellillee·
@yacineMTB Now do it with floor plans
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ile
ile@eellillee·
@untitledxyz_ @MuseumofCrypto @m3org Cool post and great to see the comparison! I can only speak on decentraland, but it currently has 3 clients (the main uses unity and the two alternates use Babylon and godot). Also in addition to land parcels there are worlds that anyone holding a dcl name can claim and build on!
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untitled, xyz
untitled, xyz@untitledxyz_·
Hello, I'm an artist / virtual architect with a background in urban design. Architecture lead at @MuseumofCrypto and member of @m3org. Over the last several years I've built and led countless projects across all major (crypto-centric) metaverse and virtual world platforms. Every world has its own flow and flavor, aesthetic, SDKs, interfaces and preferred 3D file types. Each environment comes with its own native language that a creator must ultimately learn in order to build locally. Here, I've made a chart to help visualize just how accessible these virtual worlds are from a creator perspective. The graphic is broken down into 4 core sections; Control, Infrastructure, Interface and Building. With this, I hope to help creators (like myself) understand the high-level benefits and bottlenecks across this nascent 3D ecosystem - ignoring tokenomics - and simply focusing on openness and create-ability. 🌐 VIRTUAL WORLD: Creator Accessibility SPOTLIGHT: Hyperfy @hyperfy_io, Oncyber/AWE @oncyber / @awe_box, Spatial @Spatial_io, MONA @monaverse, Nifty Island @niftyisland, Horizon Worlds, Substrata @SubstrataVr, Voxels @cryptovoxels, Decentraland @decentraland, Somnium Space @SomniumSpace, Sandbox @TheSandboxGame, Otherside @OthersideMeta. 🤝 CONTROL: who owns the platform? Is it run by a community-facing grassroots team or supported by venture capital? This is likely a controversial first column, but as a creator who has seen so many platforms boom and bust I believe creator-alignment is extremely important for a truly open and decentralized project. When times are tough, who is the World ultimately beholden to - their investors or their community? Leaders: Hyperfy, Substrata, Voxels ⚙️ INFRASTRUCTURE: what powers the world itself? Is it fueled by a custom open source 3D engine or is it powered by a third-party service like Unity, or Unreal Engine? Can you host your own environment via your own app or website? Understanding these core dependencies and bottlenecks are critical when it comes to platform strength and longevity. Look up the Unity "runtime fee" controversy and you'll immediately understand why this is so important. "Engine" might actually be the most important statistic in the "open metaverse" discussion - and it's rarely ever talked about. Leaders: Hyperfy, Oncyber/AWE, Substrata 🔀 INTERFACE: how connected is this world? If I receive a link how many clicks will it take for me (my avatar) to get inside? Can I use a web browser, phone or with a VR headset? I think people will be surprised to learn that the most well-known metaverse apps actually have the most friction here. It was a revealing experiment and while I don't believe it's an indication of "quality" per se I do believe that it's serious metric for builders who want their visitors to simply visit an environment as they would a website. Leaders: Hyperfy, Spatial, Substrata (special mentions to Oncyber/AWE, MONA and Voxels) ⚒️ BUILDING: how easy is it to actually create in this world? Do I need to pay some kind of fee (i.e. own an NFT, a plot of virtual land) or can anyone jump in to build and share? Do I need to download an SDK or can I build directly in the browser using my own 3D files? Similar to the interface section, Land-based platforms come with a lot of restrictions. Realtime world editing with multiple-users (all simultaneously adding and subtracting in 3D) is an incredible performance to participate in. Raw co-creation is truly magic. We need more of it, and less of the walled garden. Leaders: Hyperfy, Spatial, Oncyber/AWE 📍 TAKEAWAYS: In this study focused on creator accessibility, Hyperfy leads the way alongside Oncyber/AWE. As I’ve spoken about in past posts, I think we're approaching a radical shift away from “the metaverse” phase. The metaverse land model is going to be retired in favor of more accessible world-building. The future web simply must be open, accessible and agile. My hope here is that each of these platforms / communities take a moment to learn about and explore one another from a creator POV. The future web is still a very, very small town. We're all neighbors, let's build like it.
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