ego

424 posts

ego

ego

@egonoelo

blue kayn

Katılım Şubat 2021
78 Takip Edilen16 Takipçiler
ego
ego@egonoelo·
@TsukiWooki @RhaastIRL Are you? Do you understand the word between. However you're understanding that word isn't how they mean it or how any english speakee understands it. Between master and GM is where the split needs to happen
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𝐑𝐡𝐚𝐚𝐬𝐭𝐢𝐞
got an absolute jumpscare riot games survey, WDYM PROMO GAMES AND MAKING SOLOQUEUE AND FLEX QUEUE ONE ? who would want this 😩
𝐑𝐡𝐚𝐚𝐬𝐭𝐢𝐞 tweet media
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ego
ego@egonoelo·
@TsukiWooki @RhaastIRL After GM? There's only 700 gm players bruh what are you saying? You're gonna cut that in half? What about cutting the 50k master players in half instead.
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Tsuki 🩵
Tsuki 🩵@TsukiWooki·
between masters and grandmasters sounds dumb af. should either be after GM or before Masters. U could put Elite or Legend tier or smth after Diamond. make it percentile based after that. top 25% Legend tier is Masters, Then GM and Challenger stay the same way. Would make Masters meaningful again. While still giving more casuals a rank to aim for.
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ego
ego@egonoelo·
@_nyanbun_ So why aren't majority female teams dominating T2/T3? Seems like in theory if male teams are not willing to pick up skilled women that should mean there are a bunch of highly skilled free agent women who could come together and start gapping the entire league.
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Iris Zhang
Iris Zhang@_nyanbun_·
“No girls can compete at the top lvl of esports” discourse is exactly why I’m washed out of games, layoffs and lack of funding aside. It was never a skill issue. It’s always been because thirsty boys can’t help with flirting w the girls and ruining the team dynamic
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ego
ego@egonoelo·
@TemporalCast @inyoie in Korea which has the best talent development pipeline many of the recruits are already top 10 or even rank 1 challenger at 14 or 15 years old before joining an org. Where are the rank 1 challenger women?
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Temporal
Temporal@TemporalCast·
@inyoie It's that no one spawns in LEC, for many reasons, and those who have 0iq opinions about wnb players don't understand much about players movements and trajectories. 0% chance that Caps flopping in tcl gets him to LEC btw. Don't know what revisionism you're alluding to.
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ That's fair. It's not either or. Main reason I replied initially was just the "biggest issue of all". Esports takes some blame but personally I think the vast majority of the resistance prohibiting women from going pro happen long before going near the pro scene.
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ That's why I think the best way to counter misogyny is to call it out when we see it, hold the people who do it (in this came, the GM making the decision and the teammate being vocal about not playing with a woman) accountable. The female players need to git gud regardless.
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Mile✨
Mile✨@luise_emilie_·
i find it hilarious how men are either saying ”there is no female pros” or discussing the ”issues with female pro players” in the comments of all these posts while simultaniously proving the exact point that the misogyny within the pro scene is the biggest issue of all…🤡
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ In theory I completely agree, I just think it boils down to an economic problem. If the women were more valuable to the team than the misogynist who doesnt want to play with them then the misogynist would get kicked. So the best way to counter misogyny in esports is to git gud.
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ Why does it need to be a female Faker out of the blue anyway? Most pro players make their way through tier 2 by now. If you decided to play comp, you would do it like this too I imagine. And this option should be there, regardless of the player's gender. That's all I'm saying.
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ I think male proliclivity towards obsessive degeneracy comes long before being exposed to league. Obsessive/addictive behaviors are more common in men across basically all areas including destructive ones like drugs/alcohol. If it's social conditioning or what idk but it's real
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ Appreciate the self roast, but let's actually dig into that. Why is that not the case for women? They see shit like Caltys and Colomblbl being rejected, get run down in soloQ for being a woman and lose motivation. Cannot blame them, but those are problems worth attacking.
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ I think if I was a women I never would have hit chall because I hit chall by being a complete antisocial reject degenerate and that behavior is extremely uncommon for women due to socialization differences which is my ultimate point from the start.
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ I acutally can deny that based on the bullshit that I have ready today. You are a challenger soloQ player and I respect that, you could probably play in tier 2 with relative ease. Now imagine you happened to be born a woman - Do you think your chances would be the same?
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ Didnt say 20% is the floor, just when the skill differences are virtually immaterial it's hard to call it misogyny. When the skill difference is material (it's very hard to quantify skill) then it is misogyny. Until we see some insanely talented women it will always be immaterial
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ Yes I can blame them, they prefer the sexist player over the woman who is the correct choice skillwise. So now you have put numbers to it - A woman overperforming a man by 19% and getting denied would be fine to you and not be a huge misogyny problem or what? That's ridiculous.
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ It's a problem but it's also understandable from the teams perspective. If you have two options, one is some what uncharted territory but .01% better than 2nd best can you really blame them? If they were 20% better and still denied we could say there is a huge misogyny problem.
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ Maybe they will never be LEC level or even ERL1 level but that is a different discussion. There does not need to be a literal female Faker for thr problem to be real. But you agree that them being rejected from T2 teams just based on their gender is inherently a problem no?
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ No matter what your opinion is on the pro scene you literally can not deny that the #1 factor dictating how many women go pro is the number of hours young women play soloq per day on average vs young men.
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ The problem is that neither of these women are that talented and that's not even a snub at them. Neither of them maintain challenger. I dont think either of them are even GM right now. It's quite hard to argue there's much of a competitive advantage to recruiting them
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ego
ego@egonoelo·
@JustKrincy @luise_emilie_ Most T1 players did not start at T3, and they definitely didn't try to go pro while being diamond level. It's undeniable that if talent creation was identical between women and men we would have seen T1 women by now regardless of any misogyny in T2/T3
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Krincy
Krincy@JustKrincy·
@egonoelo @luise_emilie_ The competitive scene both recruits and develops talent. A player going straight from soloQ to tier 1 competition is more the exception than the norm by now. I don't think trying to create equal circumstances is controversial in any way.
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love3000
love3000@ggneeko·
2k lp type shi
love3000 tweet media
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ego
ego@egonoelo·
@emiliacosplay Sure but 90% of the barriers for women show up before even touching a pc. It's just culturally less accepted for women to be degen gamers and you have to play a disgusting amount of soloq at a young age to have any chance of going pro.
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Emilia
Emilia@emiliacosplay·
people often ask me why more women dont go pro and i tell them there are barriers that dont exist for men at every. single. step. of the way. a lot of the time they dont believe me. believe it. its real.
Caltys@Caltyss

@Colomblbl pretends to be surprised 🫠

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ego
ego@egonoelo·
@AsycLoL I was GM last season and was 800 something LP gm in S13 both splits. I was playing wow during s14. Good meme tho, lmk when you find a 2k lp acc perma diamond negative wr.
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G2 Asyc
G2 Asyc@AsycLoL·
Hard reset and it's not even a debate, the good high elo players will be able to climb regardless of LP gains like its always been
Matt Leung-Harrison@RiotPhroxzon

Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value

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ego
ego@egonoelo·
@AsycLoL Link me one account like that I beg you
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G2 Asyc
G2 Asyc@AsycLoL·
@egonoelo 10 season diamond players are in challenger 2k lp with negative winrates and it's the end of march if they soft reset, they will STILL have 2k lp mmr do you see the issue?
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ego
ego@egonoelo·
@AsycLoL I'm deadass. This is basically like early season. For a week or two people spamming games will calibrate to their LP faster and screenshot some fake rank and the week after once good players queue enough games chall will be the same as it always is. Anybody freaking out is low iq
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