Ethan Bell

1.3K posts

Ethan Bell

Ethan Bell

@emanb29

Computer security, gaming, math, PL

Katılım Nisan 2013
507 Takip Edilen77 Takipçiler
Ethan Bell retweetledi
Andrej Karpathy
Andrej Karpathy@karpathy·
The hottest new programming language is English
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Pokémon TCG Pocket
Pokémon TCG Pocket@PokemonTCGP·
We'd like to share some news about future updates to the card dex in #PokemonTCGPocket. Thank you again to everyone for being part of this community and sharing your thoughts. 🙏
Pokémon TCG Pocket tweet media
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Ethan Bell
Ethan Bell@emanb29·
@andrewshi910 @bobasfk @HSTopDecks 100, I believe (as with most things in Hearthstone - 100 hero health, 100 cards in deck, 100 turns...) at least, that's what it used to be
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Ethan Bell
Ethan Bell@emanb29·
@sfmcguire79 "You won't always have access to a calculator" ~ Sent from the calculator, clock, notebook, communications, entertainment device that is always in my pocket
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Steve McGuire
Steve McGuire@sfmcguire79·
An NYU professor AI-proofed his assignments. The students complained they were too hard and that “he was interfering with their ‘learning styles.’”
Steve McGuire tweet media
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Ethan Bell
Ethan Bell@emanb29·
@MarkAntonyRS @AndrewCGower Welcome to MMO expansions. It's typical to effectively reset with each zone, but it feels a lot better if you at least get to keep your big numbers
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Mark Antony
Mark Antony@MarkAntonyRS·
@AndrewCGower Besides the skill tree, what's fundamentally changing? Everything we do is still going to be identical. 500 levels in each zone, you're capped to the lowest level enemy in each zone when you start (no diff to being level 0 again). Is it just meant to trick people?
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Andrew Gower
Andrew Gower@AndrewCGower·
Plan to merge the combat professions We are planning on changing how combat progression works. There will be single combat profession shared across all episodes, and we are going to introduce combat 'upgrade trees'. steamcommunity.com/games/2791440/…
Andrew Gower tweet media
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Ethan Bell
Ethan Bell@emanb29·
@AndrewCGower @Sh0wYaH0wda Given the issues with the progression scaling, ie, untenably slow, the only feasible way to experience high-level content is to macro low-level content. I'm sure the progression will fill out as the game evolves though
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Andrew Gower
Andrew Gower@AndrewCGower·
@Sh0wYaH0wda With this game players have no need to macro as there is a legitimate way to progress and gain levels whilst logged out (passive activities). Macroing is only used to try and game the leaderboards.
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Andrew Gower
Andrew Gower@AndrewCGower·
Just a reminder that using a macro to play Brighter Shores is against the rules and will result in the account being permenantly disqualified from the leaderboards and trading. This is necessary to keep the leaderboards fair. It is quite easy for us to detect. The team has been applying the penalties for this yesterday and today. They have just finished triple checking them all to make sure no mistakes were made. They did reverse a handful based on improved analysis and we VERY confident all the accounts which still have penalties were definitely using a macro.
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Ethan Bell
Ethan Bell@emanb29·
@AndrewCGower @DylanBowen26875 Oh I love this idea. I'd love to make an alternate ironman macro-enabled account as a second, very different, way to experience the game
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Andrew Gower
Andrew Gower@AndrewCGower·
By popular demand I am currently in the progress of adding more keybinds. Should be ready soon. Let the arguments about what the default keybinds should be commence! :P
Andrew Gower tweet media
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Ethan Bell
Ethan Bell@emanb29·
@AndrewCGower Tbh, starting an MMO without a direct player economy feels like kind of a fun way to do it. Definitely need one long term, but there's something cool about everyone being ironman for a bit.
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Andrew Gower
Andrew Gower@AndrewCGower·
I was hoping to have p2p trading ready for launch on 6th November, but it looks like it wont quite be ready in time. Will probably be one of the first feature updates after launch though. Everything else is still on track.
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Ethan Bell
Ethan Bell@emanb29·
@AndrewCGower Optional is good. Optional, like with some specific content/rewards requiring pvp? Or optional, like with some servers/realms/etc being pvp and others not? For me, having "optional" pvp shroud content (a la Albion or the wilderness skilling methods) is a great frustration.
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Andrew Gower
Andrew Gower@AndrewCGower·
Yes, Brighter Shores will have (optional) PvP. It has been something I have had in mind since day 1, and been thinking about for years, and I have come up with some good ideas for how to make it work well. For a feature this important I want to take the time to get it exactly right, so it probably won’t quite be ready at launch, but will be a very high priority feature to finish soon after launch.
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Ethan Bell
Ethan Bell@emanb29·
@AndrewCGower If this comes out this year I'm counting it as my favorite Christmas present
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Andrew Gower
Andrew Gower@AndrewCGower·
Yes I know it's Q3. But that still gives us until the end of Sept until we are late. 😅 We are all working very hard on getting Brighter Shores finished. Here is a picture of a small part of the detective profession I have been working on this week. Can you work out who did it?
Andrew Gower tweet media
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Ethan Bell
Ethan Bell@emanb29·
I am a grown-ass man, but the @LEGO_Group "are you old enough to use this site?" popup always gets me off-track.
Ethan Bell tweet media
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Andrew Gower
Andrew Gower@AndrewCGower·
Progress update: We are still on track for a Q3 release of Brighter Shores. Hoping to finish implementing episode 3 in the next couple of weeks. Then we only have episode 4 to finish off before launch (and episode 4 is already well into production).
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Ethan Bell
Ethan Bell@emanb29·
@MelissaPerrin99 Carlos is my guy... But I've been cheering for Danny R through this whole sprint. What a defensive masterclass.
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