Kornel Kisielewicz

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Kornel Kisielewicz

Kornel Kisielewicz

@epyoncf

Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of @chaosforge_org. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!

Wroclaw, Poland Katılım Mart 2010
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
Jupiter Hell Classic 0.10 "Heavy" is out! First brand new class arrives with 5 brand new Master traits and 6 new regular ones! Also in - Guardians, Archwarlocks, unique, exotic, perk and relic buffs, spool-up, and a new particle engine! Steam link in first reply!
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
@0GreenClover0 @SebAaltonen @Samaytwt Tried modifying and recompiling the engine itself? Pretty sure UE might have cached intellisense data. The PC in question isn't beefy, but 64GB DDR5@6400 with an i7/14k on a fair M2 disk should be enough. I've had no issues on 2022 even on a laptop.
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GreenClover
GreenClover@0GreenClover0·
@epyoncf @SebAaltonen @Samaytwt Unreal Engine projects work fine for me, but I do have a beefy PC. On my mid range 2021 laptop the projects are pretty much unusable regardless of the VS version, even without Engine source
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Samay
Samay@Samaytwt·
Be honest As a developer, is there any IDE better than VS Code?
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
@Samaytwt Xcode has a nice GPU-debugger and profiler. State of the art. Also MSVC is better for C/C++ projects than VS Code on Windows.
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Andrzej Dragan
Andrzej Dragan@andrzejdragan·
A w 1993 roku ten oto milusi piętnastolatek właśnie dowiedział się, że wygrał swoje pierwsze compo na demoscenowym party :)
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
In gamedev AI is the annoying junior that replies "why?" to the question "but did you test it?" when submitting a PR. I know it can be solved outside of gamedev, and partially in gamedev too, but unfortunately no solution is perfect in our sphere.
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
@simplex_fx Dude it's pretty obvious you have no actual experience in this subject and are simply googling stuff to look smart. It's tiring. Touch grass. EOT from me.
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Simplex
Simplex@simplex_fx·
@epyoncf what nda? you had to sign an nda so you don’t look retarded because you wanted to use clang-cl with libstdc++? 🤣 What a fucking bullshit.
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Simplex
Simplex@simplex_fx·
Change my mind, but the C++26 reflections do not suck that much. I mean, I still kinda miss some way to abuse it dynamically, but better than nothing. Still a lot better than the rtti retardation we had before. I really hope C will get it too.
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
@simplex_fx Can't tell more due to NDA, but sorry dude, you're showing me the map, and I've actually been there.
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Simplex
Simplex@simplex_fx·
@epyoncf If you just RTFM (the docs I linked above, it literally says you should use ucrt.. “This toolset uses the Visual C/C++ Runtime (the Universal CRT library + the Microsoft STL). Other toolsets and runtime combinations might not successfully run or pass title certification.”
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Abdullah Amr
Abdullah Amr@Abdulla85594595·
@epyoncf @valigo exactly this C++ is great language if you use very strict subset of it and avoid most of the modern slop
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Valentin Ignatev
Valentin Ignatev@valigo·
The world is not ready for Jai. This is just a little glimpse of what you can do with it.
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
@simplex_fx Had the same issue with <list_initializer> - you can nicely do it with Clang, but MSVC? Go f yourself.
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Simplex
Simplex@simplex_fx·
@epyoncf namespace std { namespace meta { using info = decltype(^^int); }} satisfied? ;)
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Kornel Kisielewicz
Kornel Kisielewicz@epyoncf·
@simplex_fx You need to link against a C++ standard library (which you actually can avoid in C++ if you're not using the modern bloatware features).
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Simplex
Simplex@simplex_fx·
@epyoncf reflection operator (^^) and the splicer syntax ([: :]) are part of the language, with [[]] The meta::info need the meta header, but not the whole fucking world (and you only need that in a single source file, if you are doing it right)
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Simplex
Simplex@simplex_fx·
@epyoncf afaik, it doesn't force stl on you, you can process the whole thing compile time.
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Michał Chwistek
Michał Chwistek@kwisc_·
Dzisiaj wleciał odcinek "TZO za podcast!", w którym wystąpiłem razem z @PanDibbler :) @HedGamer dość mocno nas przemaglował z tego jak powstaje Be My Horde i jak wygląda cały proces wydawania gry na Steamie czy rozwijania early accesu. Dużo na prawdę szczegółowych i ciekawych pytań, więc jak ktoś szuka prawdziwego "mięska", to powinien je znaleźć (nie tylko w gulaszu na początku):> youtube.com/watch?v=9A_rSL…
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