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Kornel Kisielewicz
18.1K posts

Kornel Kisielewicz
@epyoncf
Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of @chaosforge_org. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
Wroclaw, Poland Katılım Mart 2010
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@0GreenClover0 @SebAaltonen @Samaytwt Tried modifying and recompiling the engine itself? Pretty sure UE might have cached intellisense data. The PC in question isn't beefy, but 64GB DDR5@6400 with an i7/14k on a fair M2 disk should be enough. I've had no issues on 2022 even on a laptop.
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@epyoncf @SebAaltonen @Samaytwt Unreal Engine projects work fine for me, but I do have a beefy PC. On my mid range 2021 laptop the projects are pretty much unusable regardless of the VS version, even without Engine source
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@0GreenClover0 @SebAaltonen @Samaytwt Works well for hobby projects, but once I load up a 400k LOC solution it slows down drastically and intellisense periodically freezes the system.
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@Samaytwt Xcode has a nice GPU-debugger and profiler. State of the art. Also MSVC is better for C/C++ projects than VS Code on Windows.
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@Sosowski It doesn't, because I don't ask it stupid questions that I know the answer to :P
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@epyoncf I could never use AI because I would throw the computer out the window the moment it tried to speak back to me like that
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@Sosowski Still naively waiting for Ladybird to come and save us.
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@simplex_fx Dude it's pretty obvious you have no actual experience in this subject and are simply googling stuff to look smart. It's tiring. Touch grass. EOT from me.
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@simplex_fx Can't tell more due to NDA, but sorry dude, you're showing me the map, and I've actually been there.
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@epyoncf If you just RTFM (the docs I linked above, it literally says you should use ucrt..
“This toolset uses the Visual C/C++ Runtime (the Universal CRT library + the Microsoft STL). Other toolsets and runtime combinations might not successfully run or pass title certification.”
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@Abdulla85594595 @valigo You can get it to compile pretty fast too if you ditch the STL. Especially compared to Rust :P
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@simplex_fx Had the same issue with <list_initializer> - you can nicely do it with Clang, but MSVC? Go f yourself.
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@simplex_fx I can't use neither on XBox so that's moot anyway for a cross-platform solution.
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@simplex_fx <meta> BTW pulls internally <vector> <string>, <stdexcept> and <iostream>
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@simplex_fx Show me anything useful that can be done WITHOUT #include <meta>.
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@simplex_fx You need to link against a C++ standard library (which you actually can avoid in C++ if you're not using the modern bloatware features).
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@simplex_fx Where do you get your std::meta::info definition from then?
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@kwisc_ @PanDibbler @HedGamer To rozumiem że napisaliście support dla ilości zombie większej niż zasięg int32? :P
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Dzisiaj wleciał odcinek "TZO za podcast!", w którym wystąpiłem razem z @PanDibbler :)
@HedGamer dość mocno nas przemaglował z tego jak powstaje Be My Horde i jak wygląda cały proces wydawania gry na Steamie czy rozwijania early accesu. Dużo na prawdę szczegółowych i ciekawych pytań, więc jak ktoś szuka prawdziwego "mięska", to powinien je znaleźć (nie tylko w gulaszu na początku):>
youtube.com/watch?v=9A_rSL…

YouTube
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