erks.io ᯅ
106 posts

erks.io ᯅ
@erks_io
Digital realities. Spatial Computing, 3D & CGI.
Katılım Ocak 2023
555 Takip Edilen59 Takipçiler

VR is dead they said.
The Holodeck will replace it. On devices people will love.
Coming from Google in October.
Apple next year.
Meta too.
The industry just doesn’t have visibility into AI and what is coming. Like lightweight displays that will make a Quest or a Vision Pro look lame.
And World Models that generate fun things.
sono✖️🌗@sosonosonosono
its crazy how hard VR fell off there just isnt anything anymore
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I haven't seen any data collection effort like this in San Francisco.
Understanding how your brain senses things is next level for training robots.
This right here is telling me that China is about to pull way ahead of USA's robots.
Except I haven't seen how @elonmusk is collecting data from @Neuralink work.
Shenzhen Channel@sz_mediagroup
Straight out of a sci-fi movie! Shanghai robotics company Fourier (傅利叶) released a video showing how brain–computer interfaces and exoskeletons are used to sync data and train humanoid robots. Watching humans teach machines—honestly, it gives chills. Video from 顾捷 傅利叶CEO @FourierRobots @Robo_Tuo @tphuang @zhang_heqing
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HUGE NEWS: a free Unreal Engine VisionOS-specific fork is coming from @PolyarcGames, the geniuses behind Moss. From the company:
"We just announced the release date for Glassbreakers, launching November 13 and it’s the first game built in Unreal Engine to launch on Apple Vision Pro with full cross-platform play (Meta Quest 3|3S, SteamVR, and AVP).
Apple Arcade members will find the game in the Apple Arcade library on launch day.
It took a lot of work to integrate Unreal Engine with visionOS, but doing the work not only allowed us to bring Glassbreakers to Apple Vision Pro but we're hoping this helps pave the way for more UE-based games to make their way to the Apple platform.
We’re planning to post a fork of the Unreal Engine with all the enhancements and work that went into integrating the engine with visionOS so other studios can grab the code and learn from the work we did.
You can learn more about our game at glassbreakersgame .com
Thanks for taking a look!"

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#UnrealFestStockholm Final Thoughts
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I'll paraphrase some of the feedback I sent Epic directly in their survey: there are many of conferences I'm happy to check in on every few years, but I go to every Unreal Fest I can manage. This started as one per year but since 2024 I'm up to two per year. Would I do three or even more per year if I could swing the flight to Asia? Absolutely. Why? Besides the fact that Epic throws a hell of a party, the biggest reason by far is the people. This is absolutely my favorite community to spend time with -- we're all a bunch of odd ducks trying to use the amazing tools Epic offers us to design wild, entertaining, sometimes even educational, creations. It's fun. And hard. And we help each other. My involvement with Unreal NYC, The (Unofficial) Unreal Engine Podcast, and teaching, including with other mini Epic events (like the AIA workshop a couple weeks ago) are all in service of trying to capture and continue to send out into the world that lightning-in-bottle sensation of the full Unreal Fests.




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Hace más de 200 años, dijimos basta.
A las imposiciones, a los modales importados, a los espejitos de colores.
Hoy celebramos esa libertad con orgullo ¡Feliz Día de la Independencia, Argentina! 🇦🇷🫡
#9DeJulio #Independencia #ArgentinaLibre #AIart #AIVideo #GenerativeAI
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How about being in Cupertino for WWDC without being in Cupertino? 👀
Here’s a little teaser from the immersive WWDC livestream experience we’ve been building for Apple Vision Pro.
By leveraging spatial backdrops, 3D models, and the ability to post reactions in real-time, we’ve been creating a shared, interactive viewing experience uniting XR folks from around the globe.
If you own a Vision Pro, tune in! ᯅ
9:45am PT / 12:45pm ET / 6:45pm CET
Comment below and we'll send you the link to the experience once we're live.
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Experience WWDC25 like never before!
I’m so excited for Dub Dub and I’ve partnered with @scenery_app to bring you a spatial, interactive livestream of WWDC built for Apple Vision Pro.
Want in? Comment below and we’ll send you the invite before the livestream begins on Monday.
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I'm gonna create the most alive creature on Vision Pro! 🤖✨
#AppleVisionPro #AR #visionOS #RealityKit #ARKit #robot #ProceduralAnimation #VisionPro
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Our founders having a Spatial meet with the great Chris Young! Spatial Computing is truly a game changing tech😎
SpatialSan ᯅ@SpatialSan
La semana pasada conocimos a Chris Young (ex Director Creativo en Nickelodeon) en “Persona”. Él en LA, nosotros en Córdoba, pero se sintió como si estuviéramos en el mismo lugar. ¿Qué opinan?🧵
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📣 𝗖𝗮𝗹𝗹 𝗳𝗼𝗿 𝗿𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗶𝗻𝘀𝘁𝗶𝘁𝘂𝘁𝗶𝗼𝗻𝘀 𝗮𝗻𝗱 𝗰𝗼𝗿𝗽𝗼𝗿𝗮𝘁𝗲𝘀 with projects and use cases focusing on the intersection of XR+AI! With @Meta's release of 𝗣𝗿𝗼𝗷𝗲𝗰𝘁 𝗔𝗿𝗶𝗮 𝗥𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗞𝗶𝘁, your innovators will work with @XR_Bootcamp, 𝗫𝗥 𝗣𝗿𝗼 𝗖𝗼𝗹𝗹𝗲𝗰𝘁𝗶𝘃𝗲 and @xraihack's greatest minds who have already built over 𝟮𝟲 𝗔𝗜-𝗽𝗼𝘄𝗲𝗿𝗲𝗱 𝗫𝗥 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀 to date on various use cases and will get the chance to make use of this new kit. Retweet or comment below if you are interested!
We are also planning to unlock funding opportunities for promising projects with the help of our regional partners. So many use cases to explore like embodied AI, contextualized AI, human-computer interaction (HCI), robotics, and more... There is no better time to start your first 100% context-aware projects or apps than today!
More details about Meta Reality Labs announcement: meta.com/en-gb/blog/que…
Aria Research Kit includes:
- Aria Glasses
- Machine Perception Cloud Services
- Client SDK and Companion app
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erks.io ᯅ retweetledi

Vision Hack – presented by @xr_fund, the first global visionOS hackathon, starts TODAY at 5pm EDT! 🚀 🥳
We can't wait to see what you make!
It's not too late to sign up: visionoshackathon.com
If you're hacking, share what you're making with #VisionHack

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