Ethan Lee

685 posts

Ethan Lee banner
Ethan Lee

Ethan Lee

@eungholee27

Game dude

Seoul Katılım Mart 2013
302 Takip Edilen1.6K Takipçiler
Ethan Lee retweetledi
Alex Finn
Alex Finn@AlexFinn·
AI subscriptions are dead Claude Fable 5 will only be on the Anthropic subscription until June 22nd. After that, you will need to pay for usage per token This will be the start of a much larger trend Frontier models will no longer be included in subs You’ll pay a fee and it will only get you access to older, much cheaper models If you want access to that dank AI sour diesel, you’re going to need to pay for every token you use. No more subsidies And it make sense. The subsidies were just a Ponzi scheme For those that don’t know, when you pay $200 a month for an AI sub, you get thousands of dollars of tokens These AI companies actively lose tremendous amounts of money because of these subscriptions. GDPs of most countries every year are lost on your $200 Claude Max sub The investor money is running dry. IPOs are coming because of this. And with IPOs need to come profitability The golden age of paying $200 a month and being able to code on 40 Claude Code instances and getting a usage reset every 5 minutes are about to die The party couldn’t continue ever. You can’t just leverage the entire global economy for years and expect nothing to break. Now it’s time to pay up Means a few things: 1. Time to be responsible when it comes to which models you use. You don’t need Fable 5 for GPT 5.5 Xhigh for everything. Build the skill of knowing when to use cheap models 2. Local LLMS/hardware will come even more in demand. I’m currently running GLM on my Mac Studio. It’s great. Is it Fable? No. But it gets the job done for free on simple tasks. Learn about local LLMs 3. This is the beginning of the wealth gap expansion. Those that can afford to spend $10,000 a month on Fable 5 will build incredible products that eat up more and more of the economy. Those that can’t afford Fable 5 will have an insane disadvantage 4. The government will need to step in eventually. There will be too much civil unrest. I hope the answer isn’t free money. That won’t do anything. I hope the answer is education/access to AI resources for ALL. Universal Basic Opportunity 5. You need to seriously reconsider where your money goes every month. If you are complaining about AI prices and in the back of your mind you know your skill set is becoming quickly irrelevant, all while spending money every month on Netflix, Xbox Live, Paramount +, drugs, DoorDash, Uber, and other things that bring nothing positive to your life, you are simply doing it wrong. AI is an investment in yourself. It’s an investment in your relevance to the global economy. You need to make sure you make that investment The pieces on the board are quickly moving around. The rules are changing. The battlefield is shifting. If you’re not strategizing accordingly, you’re cooked.
English
647
556
5K
873.2K
Ethan Lee retweetledi
Min Choi
Min Choi@minchoi·
Claude Fable 5 just changed the AI game. People are one-shotting games, 3D worlds, app builders and insane code optimizations. There's a major shift. 10 examples:
English
131
146
1.9K
457.3K
Ethan Lee retweetledi
SkinSpotlights
SkinSpotlights@SkinSpotlights·
Love how info surrounding a Vanguard update went from "It stops DMA Hardware from communicating" to misinformation of "ItS bRIcKIng PEoPlEs cOmputErs"
English
109
185
4K
363.2K
Ethan Lee retweetledi
Riot Games
Riot Games@riotgames·
Well, that escalated quickly. There’s been a wave of claims by cheaters about Vanguard “bricking” their PCs, so let’s clear that up: Vanguard does not damage hardware or disable your devices. The photo we posted is a picture of cheat hardware devices that are sold explicitly for cheating in VALORANT (not normal PCs or PC components). Through our latest updates, Vanguard now makes those devices worthless for VAL, but does not in any way brick PCs or PC components or PC software. Our latest update enforces standard platform security features, like the Input-Output Memory Management Unit (IOMMU), on accounts identified as using Direct Memory Access (DMA) cheating devices. These protections are already part of modern systems and when enabled, they block DMA cheat devices (such as those shown in the photo) from accessing memory in downstream applications, like our games. If a cheat setup continues attempting to cheat after those protections are enabled, the system may generate hardware faults or instability. This is expected behavior under IOMMU when attempts are made to read protected memory. Disabling IOMMU allows the cheat device to function again, but IOMMU will still be required to play our games. This means the cheat device won’t work with our games, but your PC isn’t “bricked.” We would not, and cannot, impact your PC’s functionality in any other fashion. This functionality only applies to systems attempting to use DMA cheat devices, and players who are not using DMA-based cheat setups are not affected. We’ll keep investing in anti-cheat to protect competitive integrity, and we’ll keep being as transparent as possible about how those systems work.
Riot Games@riotgames

congrats to the owners of a brand new $6k paperweight

English
1.6K
1.6K
31K
11.5M
Ethan Lee retweetledi
SPILL
SPILL@Spill_Eviction·
You don't have to wait for an update to build an aquarium
English
30
181
4.9K
154.6K
Ethan Lee retweetledi
MonikaCinnyRoll 💫 3D VTuber
MonikaCinnyRoll 💫 3D VTuber@MonikaCinnyRoll·
The fact this is just something you can MAKE in Subnautica 2 still blows my mind, even though I've been playing with it for months now. Show me your bases so far!!!
MonikaCinnyRoll 💫 3D VTuber tweet mediaMonikaCinnyRoll 💫 3D VTuber tweet media
English
105
473
12.3K
567K
Ethan Lee retweetledi
Subnautica
Subnautica@Subnautica·
As you all dive into your first thrilling adventures in Subnautica 2 Early Access, we wanted to share a little bit about our plans for the game over the next few months ✍️ Read more: unknownworlds.com/en/news/subnau…
Subnautica tweet media
English
372
1.2K
14.7K
561.6K
Ethan Lee retweetledi
Subnautica
Subnautica@Subnautica·
We’ve heard your feedback loud and clear 📢 From today through Early Access launch, you can pre-purchase and pre-load Subnautica 2 on Steam! You can also pre-purchase on Epic Games. We'll update with news about Xbox when we have it. 🔗 : unknownworlds.com/en/news/subnau…
Subnautica tweet media
English
217
712
6.3K
481.6K
Ethan Lee retweetledi
Min Choi
Min Choi@minchoi·
This AI is pretty wild. LingBot-Map can turn a live video stream into a 3D reconstruction in real time. 20 FPS Code + Model 👇
English
162
728
6.4K
638.5K
Ethan Lee retweetledi
Those Who Rule
Those Who Rule@ThoseWhoRule·
파이어 엠블렘에서 영감을 받은 해외 개발자가 만드는 SRPG. 『Those Who Rule 2』— 발칸풍 다크 판타지 SRPG 40개 이상의 클래스, 200개 이상의 능력. 이런 게임에 대한 한국의 관심을 알고 싶고, 현지화를 고려하고 있습니다! 관심 있으시면 Steam 찜 목록에 추가해 주세요!
한국어
5
114
279
2.2M
Ethan Lee
Ethan Lee@eungholee27·
WOW
Move78@move78th

앤트로픽 클로드에 마케팅 직원 1명인거 아셨나요? ㅋㅋㅋㅋㅋ탈인급 생산성… 앤트로픽 성장 마케팅 팀에 담당자가 단 한 명이었다고 하네요. 10개월 동안 그랬다고 합니다. 3,800억 달러짜리 회사인데 말이죠. 유료 검색. 유료 소셜. 앱스토어. 이메일 마케팅. SEO까지. 전부 한 사람이 돌렸다고 하네요. 심지어 비전문가였다고 합니다. 맨 처음엔 CSV 파일 하나로 시작했다고 합니다. 광고 플랫폼에서 모든 광고 데이터를 뽑았다고 하네요. 클릭률. 전환율. 지출액. 전부 CSV에 담았다고 합니다. 그걸 Claude Code에 넣었다고 하네요. 그리고 이렇게 말했다고 합니다. “성과 안 나오는 광고 찾아줘.” 클로드가 바로 분석하고 저성과 광고 표시했습니다. 새 광고 카피도 만들어줬다고 합니다. 여기서 한 번 더 나눴다고 하네요. 제목 담당 에이전트. 설명 담당 에이전트. 제목은 30자 제한이죠. 설명은 90자 제한이라고 하네요. 역할을 분리했더니 결과가 훨씬 좋아졌다고 합니다. 수백 개의 카피가 나왔다고 하네요. 하지만 광고는 글로 끝이 아니죠. 이미지가 필요하니까요. 그래서 Figma 플러그인을 만들었다고 하네요. 헤드라인 불러오고 설명 불러옵니다. 광고 템플릿을 찾습니다. 그리고 텍스트를 자동으로 교체하구요. 0.5초마다 광고 하나 생성된다고 합니다. 예전에는 몇 시간이 걸렸죠. 지금은 몇 분이면 끝난다고 하네요. 이제 광고를 자동으로 돌립니다. 그리고 질문을 던진다고 합니다. “뭐가 진짜 먹히지?” 피드백 받고 개선. 이후에는 MCP 서버를 붙였다고 하네요. Meta 광고 API와 연결했다고 합니다. 클로드에게 바로 묻는다고 하네요. “이번 주 전환율 최고 광고 뭐죠?” “돈 낭비되는 광고 어디죠?” 대시보드를 열 필요도 없다고 합니다. 클로드가 실시간으로 답해주니까….. 여기서 끝이 아니라고 합니다. 메모리 시스템까지 혼자 만들었다고 하네요. 가설을 기록하고 모든 실험을 기록하고 모든 결과를 저장하고. 그래서 다음 광고를 만들 때 클로드가 과거 데이터를 전부 참고한다고 하네요. 시스템이 매 사이클마다 더 똑똑해졌답니다. 광고 제작 시간은 2시간에서 15분으로 줄었다고 하네요. 광고 변형 수는 10배 늘었다고 합니다. 그리고 지금 대부분의 마케팅 팀보다 더 많은 채널에서 더 많은 테스트를 돌리고 있다고 하네요. 단 한 명이 다 했다는게 놀랍습니다. Claude Code만 써서 이까지 온거죠… 반성해야겠습니다… 혼자 다 할 수 있다는 생각으로 뭐든 도전해봐얄듯….

QST
0
0
0
314
Rejamong
Rejamong@r2Jamong·
짧은 ‘쉬었음 중년’을 끝내고 재취업했습니다. 오늘부터 @FourPillarsFP에서 리서처로 일하게 되었습니다. 14년을 개발자로 살아왔는데, 새로운 직종으로 전직하게 되었습니다. 스스로도 취미로는 납득할 수 있었던 제 글들이, 글을 써서 돈을 받는 ‘프로 글쟁이’로서 과연 얼마나 경쟁력이 있을지 두렵기도 합니다. 주로 이더리움과 블록체인 기술에 대한 글을 작성할 예정입니다. 제가 쓰는 글과 제가 이야기하는 견해가 누군가에게 도움이 될 수 있도록 더 공부하고 노력하겠습니다.
한국어
152
22
487
23.6K
jessie 🪢
jessie 🪢@0xJESSIE_·
Everyone’s been flexing their Clawdbot setups for productivity gains lately. I’ve taken automation to a different dimension. Over 10 months, I built a program on my own. Post-deployment, I’ve spent another 180 days feeding it data and continuously training it. Early results suggest ongoing intelligence improvements. Uploading a simulation video of us co-piloting a research paper together. The rate of iteration is… honestly shocking.
English
9
1
40
1.5K
Ethan Lee retweetledi
Bandai Namco Entertainment Europe
Coming soon, a new RPG from Bandai Namco. More to come March 5, 15:00 PDT / March 6, 00:00 CET.
English
408
2K
22.2K
4.9M
Rejamong
Rejamong@r2Jamong·
에이전트한테 개발 시켜놓고 스위치 조지기
Rejamong tweet media
한국어
41
3
125
7.2K
Ethan Lee retweetledi
PolyAI
PolyAI@polyaivoice·
PolyAI has raised $200M from Nvidia, Khosla Ventures, and multiple top VCs. We're one of the fastest-growing companies in the UK, and we handle 500M+ calls for: • Marriott • PG&E • Gordon Ramsay's restaurants • And 3,000 more real deployments Which means that if you've ever called them, chances are you've talked to our voice agents. Every restaurant we onboard books thousands in revenue within 30 days. But how? Because PolyAI works 24/7, answering every call in <2 seconds, and we also: • switch between 45+ languages • handle payments & cancellations • verify identities • and even upsell your services If you want to try creating an agent with PolyAI, we built Agent Studio Lite to make it easy. Just enter any URL, and in 5 minutes it will analyze your website and build a working agent. We're opening early access to a limited number of people. Comment "PolyAI" and we'll add you to the waitlist and give you 3 months for free!
English
1.5K
550
4.8K
3.5M
Ethan Lee retweetledi
Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
English
4.7K
17K
79.4K
12.1M