brooke brooklyn valorant
1.7K posts

brooke brooklyn valorant
@flitter_bye
smoke spammer (formerly 2 years sober) #1 spray transfer merchant NA LFT gamechangers NA @horseaimers priv @flitter_hi

paul’s maniac chant is going 11x platinum in my household


Bpd gotta be the most larped disorder



for a while i've had a slight fear that the bluetooth from my airpods could be frying my brain this weekend i pulled the raw data from a $30m government study of 1,679 mice blasted with cell phone radiation and reanalyzed it what i found was...not what I expected? 🧵



isn’t it crazy how many parts of transition we’re just not allowed to talk about bc like half of the community thinks they’re just made up and would rather say we’re lying and setting the trans community back years than believe that HRT can have effects that are under researched


Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…


Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

🔦 NVIDIA DLSS 5 Spotlight 🔦 NVIDIA DLSS 5 is coming to Resident Evil Requiem. DLSS 5 infuses pixels with photorealistic lighting and materials to bridge the gap between rendering and reality in Raccoon City. Learn more → nvidia.com/en-us/geforce/…


Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…




Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
















