Frenchie
2.4K posts


@lucasmeijer Hope the next island brings you all the joy and some peace and quiet! Loved working with you here, you’ll be missed ❤️
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An end of an era for me. Just sent this message to #unity3d slack:
Lovely people, my last day will be soon!
Unity is the coolest thing I’ve ever helped build.
I look back with pride and an enormous smile on my face.
The friendships and relationships built through blood sweat and tears, good times and tough times, will long outlive my and your time at Unity.
I host a yearly summer party that has become a get together of Unity folks old and new. If we’ve ever worked together in the past 15 years in any way, please join us! msg me for details.
Find me at @lucasmeijer, a slack guest account, or at Unite!
Many stories yet left untold. For now you’ll have to do with this story my dad always read for me which foreshadowed my amazing Unity adventure: Viktor bigger en bro. (In thread).
Much love, L
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Frenchie retweetledi

@aras_p @MikeDiskett We definitely don’t have 1500 today at Unity 😉
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@CreativeChris1 @willgoldstone You need to watch it Chris, promise it’s worth it 😉
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@willgoldstone These constant The Bear images are making me want to start watching it and not to at the same time.
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@furuknap @AntoniaRForster @loko08 Also… The sale of shares by the exec team is on a fixed schedule which is determined well ahead of time to avoid any risk of insider trading. 🤷♀️
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@AntoniaRForster @loko08 Remember that the execs who came up with this mess are people too, albeit people that made $200m and sold shares in the company just days before this was announced.
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@frenchieintheuk @gekido Serious condolences to everyone on staff who had no part in this change. Truly the unfairest position of everyone involved.
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@gekido You’re fully in your right to not trust the “Unity” entity but accusing them of fabricating a threat which sent home all our employees in two of our major offices is a step too far. Especially when employees have already reported threats in the past 24 hours.
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@zerohash @FalconeerDev Unity has always had a revenue cap for the personal edition, if you made more than $200K as a company you had to use Pro.
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@FalconeerDev Don’t forget they are also charging $2000 a year per dev pro licence to basically say hey you now get $1 million cap. All this really screws the small developers who lock in and eventually somewhere between failure and success not know what they are paying
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@tha_rami @christoph_chiu @LucBernard My understanding is 2 folds: a) there’s an assumption you track your installs + revenue so you could upgrade before you’re hit with the invoice. b) If you don’t, you would engage Unity and ask to upgrade, which would then waive the invoice you just incurred.
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@frenchieintheuk @LucBernard @tha_rami So revenue caps are a thing of the past now, and if anyone hits 200K revenue/installs, they could upgrade to Pro and use the 1M revenue/install threshold instead?
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@LucBernard @christoph_chiu @tha_rami Thank you, I wouldn’t say I’m trying to defend it but at least to bring clarity as there’s a lot of misconceptions floating on twitter.
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@frenchieintheuk @christoph_chiu @tha_rami Yeah I mean I genuinely feel bad for all the good people at Unity who weren't responsible for this decision that have to defend it now.
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@christoph_chiu @LucBernard @tha_rami It is more expensive than the free version, yes. But if you’re hitting $200k revenue, you would have had to be on Pro already with our previous model as the revenue cap was $100K before.
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@christoph_chiu @LucBernard @tha_rami See Antonia’s post, we’ve brought this up internally and were told it would not count.
Antonia Forster@AntoniaRForster
I don't have all the answers, but I can clarify a few things about @unity price changes, and hopefully address some of the (very valid) concerns. 1. The runtime fee only applies to devs whose game makes over 200k revenue in a year, AND over 200k lifetime installs. AND. Not OR.
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@frenchieintheuk @LucBernard @tha_rami Source? There are conflicting information out there:
twitter.com/necrosofty/sta…
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@LucBernard @christoph_chiu @tha_rami If they have 1M installs but only 200K revenue, they can switch to Pro and not incur any runtime charges. The revenue threshold for Pro users is $1M.
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@frenchieintheuk @christoph_chiu @tha_rami For F2P indie games even the ones at 200k let's say they make 210k it would ruin them with 1 million installs if it's at 0.15$.
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@LucBernard @christoph_chiu @tha_rami Demos and trials will not count. If the game has not made over $200k (using Unity Free) or $1M (using Unity Pro) in the last trailing 12 months, it won’t be charged anything. So games that stay live but aren’t profitable won’t be affected.
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@christoph_chiu @tha_rami Oof if that is the case I honestly think devs should band together and sue Unity
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