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Frenchie

@frenchieintheuk

Leamington Spa, England Katılım Ekim 2011
105 Takip Edilen71 Takipçiler
Sébastien Lagarde
Sébastien Lagarde@SebLagarde·
After almost 9 years at Unity it is time for me to move. It have been a blast. I opened the Unity Paris office end of 2015 and Unity France is now multiple offices with more than hundreds of employees.
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Frenchie
Frenchie@frenchieintheuk·
@lucasmeijer Hope the next island brings you all the joy and some peace and quiet! Loved working with you here, you’ll be missed ❤️
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Lucas Meijer
Lucas Meijer@lucasmeijer·
An end of an era for me. Just sent this message to #unity3d slack: Lovely people, my last day will be soon! Unity is the coolest thing I’ve ever helped build. I look back with pride and an enormous smile on my face. The friendships and relationships built through blood sweat and tears, good times and tough times, will long outlive my and your time at Unity. I host a yearly summer party that has become a get together of Unity folks old and new. If we’ve ever worked together in the past 15 years in any way, please join us! msg me for details. Find me at @lucasmeijer, a slack guest account, or at Unite! Many stories yet left untold. For now you’ll have to do with this story my dad always read for me which foreshadowed my amazing Unity adventure: Viktor bigger en bro. (In thread). Much love, L
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Frenchie
Frenchie@frenchieintheuk·
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Will Goldstone
Will Goldstone@willgoldstone·
Good morning. Good news coming today, embargoed until US wakes up - but from what I’ve seen it’s very different. Once it’s out I can talk about it candidly instead of all the dumb cryptic stuff I’ve been posting. Sorry about that.
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Christopher Pope
Christopher Pope@CreativeChris1·
@willgoldstone These constant The Bear images are making me want to start watching it and not to at the same time.
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Frenchie
Frenchie@frenchieintheuk·
@furuknap @AntoniaRForster @loko08 Also… The sale of shares by the exec team is on a fixed schedule which is determined well ahead of time to avoid any risk of insider trading. 🤷‍♀️
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Antonia Forster
Antonia Forster@AntoniaRForster·
I can't believe I have to say this, but no matter how you feel about an organisation's decision:- - Don't take anger out on messengers - Don't send death threats - Don't threaten an office - Remember that staff are people (and many are users, just like you) and doing their best
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Frenchie
Frenchie@frenchieintheuk·
@tuckergg @gekido Thank you, whether they did have a part or not, I don’t think it ever justifies threats to somebody’s life or harassment… 😞
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Frenchie
Frenchie@frenchieintheuk·
@gekido You’re fully in your right to not trust the “Unity” entity but accusing them of fabricating a threat which sent home all our employees in two of our major offices is a step too far. Especially when employees have already reported threats in the past 24 hours.
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Frenchie
Frenchie@frenchieintheuk·
@zerohash @FalconeerDev Unity has always had a revenue cap for the personal edition, if you made more than $200K as a company you had to use Pro.
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Mini Me 🦕
Mini Me 🦕@zerohash·
@FalconeerDev Don’t forget they are also charging $2000 a year per dev pro licence to basically say hey you now get $1 million cap. All this really screws the small developers who lock in and eventually somewhere between failure and success not know what they are paying
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Frenchie
Frenchie@frenchieintheuk·
@tha_rami @christoph_chiu @LucBernard My understanding is 2 folds: a) there’s an assumption you track your installs + revenue so you could upgrade before you’re hit with the invoice. b) If you don’t, you would engage Unity and ask to upgrade, which would then waive the invoice you just incurred.
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Chris Chiu
Chris Chiu@christoph_chiu·
@frenchieintheuk @LucBernard @tha_rami So revenue caps are a thing of the past now, and if anyone hits 200K revenue/installs, they could upgrade to Pro and use the 1M revenue/install threshold instead?
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Frenchie
Frenchie@frenchieintheuk·
@LucBernard @christoph_chiu @tha_rami Thank you, I wouldn’t say I’m trying to defend it but at least to bring clarity as there’s a lot of misconceptions floating on twitter.
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Frenchie
Frenchie@frenchieintheuk·
@christoph_chiu @LucBernard @tha_rami It is more expensive than the free version, yes. But if you’re hitting $200k revenue, you would have had to be on Pro already with our previous model as the revenue cap was $100K before.
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Frenchie
Frenchie@frenchieintheuk·
@LucBernard @christoph_chiu @tha_rami If they have 1M installs but only 200K revenue, they can switch to Pro and not incur any runtime charges. The revenue threshold for Pro users is $1M.
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Frenchie
Frenchie@frenchieintheuk·
@LucBernard @christoph_chiu @tha_rami Demos and trials will not count. If the game has not made over $200k (using Unity Free) or $1M (using Unity Pro) in the last trailing 12 months, it won’t be charged anything. So games that stay live but aren’t profitable won’t be affected.
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