Ian Henderson

299 posts

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Ian Henderson

Ian Henderson

@fynerain

Gameplay Programmer @ Facepunch Studios | @fcpnchstds | Working on @playrust |

Glasgow, Scotland Katılım Mayıs 2012
434 Takip Edilen326 Takipçiler
Ian Henderson retweetledi
Ian Henderson retweetledi
s&box
s&box@s8box·
Lots of Sandbox features and improvements this week, hoverballs are back 🔮 and saves are in 💾 — and yes we're releasing on the 28th. sbox.game/news/update-26…
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‎Gabe Follower
‎Gabe Follower@gabefollower·
Garry Newman shared that Facepunch finalised the licence agreement with Valve to release projects created on Source2 using S&Box as separate games on Steam, completely royalty-free. The first of these may be "My Summer Cottage", created by Small Fish.
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Ian Henderson
Ian Henderson@fynerain·
Rust Hackweek Project: Golf⛳️
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stupid glaggle
stupid glaggle@videoslop·
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s&box
s&box@s8box·
s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox…
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Rin
Rin@TheNotoriousRIN·
Rust is a horror game
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Rin
Rin@TheNotoriousRIN·
Thinking about all of the bugs
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TheRustyOldMan
TheRustyOldMan@TheRustyOldMan·
@Protox0 If they are going to do that, then at least make it so you have to hold the hammer when this comes up. I like it but there should be a slight penalty for it.
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Protox
Protox@Protox0·
You can now see a Name Tag on your own bag and your teammate's bag on Staging Branch. Guess they are going forward with this change. Which is kind of a nice QoL but problematic as the same time for all the "sneaky" plays, may also lead to bags getting chopped more often? #Rust
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wilhelm nylund
wilhelm nylund@wilnyl·
We thought content warning was a once in a lifetime kind of success for these one-month-game-jam-games! It’s completely absurd that peak has outsold it in less than a month!
AGGRO CRAB 💥@AggroCrabGames

peak

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Ian Henderson
Ian Henderson@fynerain·
@reksmore @Protox0 I’ll take a look at this. I’d love a video showing what you mean? It’s possible it might not be fully fixable but it would be great to try and negate as much of the negatives as I can! :)
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Reksmore
Reksmore@reksmore·
honestly im more annoyed with things like couches/lockers - when you place them with this snapping it forces them to go at a weird looking angle because the actual item is slightly angled but for things like the 3 furnaces, I can do it faster without messing with it trying to snap
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Protox
Protox@Protox0·
The new snapping is awesome, such a nice quality of life, placing mundane things is no longer a struggle. Anyone else agree? #Rust
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Rin
Rin@TheNotoriousRIN·
Rin tweet media
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Protox
Protox@Protox0·
Wall snapping is crazy good for 4 boxes in a 1x1 foundation placement, this used to take me ages to do. #Rust
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Millz
Millz@CountinMillz·
@Willjum1 They won’t do this now due to the wallpaper. Anything to make money… and fixing the rug hitbox just loses them that.
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Willjum
Willjum@Willjum1·
Not exactly the most important change but it would be awesome if items like rugs , signs bear rugs etc lost their super bully hitbox and allowed more freedom of placement! sort of like the wallpaper
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Ian Henderson
Ian Henderson@fynerain·
@Protox0 Yeah, will (probably) be removed from the Auto Turret Might just do some shader adjustments, but it seems a bit too big to be useful
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Protox
Protox@Protox0·
The visual range (new range volume visuals) bubble on turret is currently nearly impossible to see because it's so massive. I thought they didn't add it yet, but it's just too big. I think it needs adjustments. #Rust
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Ian Henderson
Ian Henderson@fynerain·
Rust Hackweek Project: Drawbridges ⚔️🛡️
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