Goran Petrovski
157 posts

Goran Petrovski
@g0r4n
Sound Designer at @halfpastyellow || Previously @NapNokGames || I am the sound designer of #TimeOnFrogIsland #Frantics #Chimparty #tiny_tomb #haveablast
Katılım Şubat 2017
280 Takip Edilen61 Takipçiler

@FastbreakHoops5 Just team Balkans is enough to beat US. They barely held up against Serbia at the Olympics.
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Game audio designer by day, Godot learner by night.
Started a Macedonian Godot community—focused on FOSS, curated learning, and actually making things.
Less tutorial paralysis, more creating.
Wish me luck 🙂
#gamedev #godotengine #FOSS

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Flags pack will be released March 15th (hopefully), who knew it was a lot of work to draw all flags of the world 😅 It'll be released as CC0, in both vector and bitmap with spritesheet(s)!
#gamedev #gameassets

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@henningsanden I'm enjoying these:
@mostlymadproductions?si=yuCStlj7v3akrfHX" target="_blank" rel="nofollow noopener">youtube.com/@mostlymadprod…
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@LakersLead None. They're a team. One unit. They share wins equally as defeat.
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@LakersSpin I wish they work more on focus and presence, staying alert. Everything else is on spot IMO. They got this!
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Best Commodore 64 Music/Soundtrack?
1. Wizball (Martin Galway)
2. Commando (Rob Hubbard)
3. The Last Ninja (Ben Daglish)
4. Turrican (Chris Hülsbeck)
5. LED Storm (Tim Follin)
6. Sanxion (Rob Hubbard)
7. Mayhem in Monsterland (Steve Rowlands)
8. Rambo First Blood II (Martin Galway)
9. Bubble Bobble (Martin Galway)
10. Ghost and Goblins (Mark Cooksey)
One of the best features of Commodore 64 games was the stunning sound and music, which created ambience and brought the games to life.
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@LukaUpdates 5-0 if they're focused. 3-2 if they relax too much and underestimate the opponents, especially the weaker one's.
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