BLiSS

109 posts

BLiSS

BLiSS

@gachabrain

Working on Fool's Fortune.

Katılım Ağustos 2023
591 Takip Edilen48 Takipçiler
Robin Carpenter
Robin Carpenter@Robinobandito·
WIP ghost concept for a strategy game
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BLiSS
BLiSS@gachabrain·
seeing art like yours is why I can't quit this damn site. The shape flow, proportions, and detail density of your design is just the best. I'm especially drawn to the manacles and rings on the headpiece, 100/10 bookmarked and siloed in the mental vault so I remember to push my own designs even further!
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BLiSS
BLiSS@gachabrain·
tough call, but through a combination of nostalgia glasses and technical execution I'd have to say Golden Sun for gba. There's a ton to gush about. From a visualization standpoint I'll highlight that the particular use of the alpha channel for all spell VFX is something that's stuck with me along with the like, pathing directionality of the cloudlike particle fx. The way they did it meshed SO well with the prerendered sprite style. Video related for reference youtube.com/watch?v=7x9S3y… Also, the way they showed the power curve on spells was so so good (e.g. Rockfall->Rockslide->Avalanche) I feel like a lot of modern games get SO flashy that they lose the plot and quickly veer off into Epileptic Simulator territory. Golden Sun has spectacle without oversaturating, but that's a whole other discussion to be had. Final thing was that many of the spells had overworld use cases like Move or Growth, which was mindblowing at the time (still is) and served to really ground and integrate the magic system for me. To this day I'm not aware of any other games that have a similar system.
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Joey Toro
Joey Toro@JoeyToroArt·
What game has your favorite visualization of magic and spellcasting?
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BLiSS
BLiSS@gachabrain·
@MeringueRouge Alright alright you've convinced me. I've seen this pop up enough times that I'll steal the firing mechanism/concept for myself. The hard part is designing how the cards work as an ammo system. Suits as elements? Tarot card spell effects? Poker hand combos?
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BLiSS
BLiSS@gachabrain·
@ShipwrightA This mf out here like the VFX Avatar GAWDAM save some talent for the rest of us!
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A.Shipwright
A.Shipwright@ShipwrightA·
You said you wanted powers, didn’t you? This discarded panel is full of effects the artist practiced. See if there’s one here you can master.
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BLiSS
BLiSS@gachabrain·
I thought it might have been a deliberate choice, people don't appreciate how much of character design is problem solving around technical stuff too. DMs are open if you want to get into any particulars on other designs in the future! Stoked to see even more what you've got in ya.
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Whales
Whales@WhalesAK·
@gachabrain I actually had a rim light around the sword at one point but it caused some confusion with stacking sprites since it ate into the neighbours silhouette for some of them Maybe I'll revisit that! I'll probably end up tweaking these a lot as I make more. I appreciate it. Thanks!
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BLiSS
BLiSS@gachabrain·
relatable on a very deep level. I leave designs in the oven for MONTHS. So much time can go down the drain working on iterations and I wouldn't want you getting hung up unnecessarily so feel free to disregard my opinion! My quick take on Mortal 3rd was to push the emphasis on the blade by putting like a single pixel rimlight around its silhouette or rendering more of its form. Since the evolution gives the impression that he's cast away his shield to 'become' the armor/weapon, more emphasis on the blade would also echo the increase in sword size from the first two forms. The only other thing I noticed was maybe stacking the shield forms so that they layer like armor is traditionally made, I think it could help reinforce the design. Either way I think the shield mosaic angle is really cool!
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Whales
Whales@WhalesAK·
@gachabrain I appreciate it! I'll have to wait and see how I am for time Part of why this is taking so long in the first place is because I keep having to redo art because I wasn't happy with something and wanted to redo it.
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BLiSS
BLiSS@gachabrain·
WIPs of contraptions for a leveling mechanic. More machines need big, satisfying, KNOBBY levers
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BLiSS
BLiSS@gachabrain·
gigabrain take, just play old games on emulator and use your discretion to apply memory edit cheats in order to surgically sand down the pinch points from fucked up game design choices that don't hold up (or were meant to pad playtime) I'm looking at you, Tomba 1 and your lives system
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boen
boen@BOENSAW·
@DoctorOmega09 I care because I'm a person and people are social creatures, we are genetically designed to care about each other. It's also funny/odd to posit that because I care about others that means I don't care enough about myself
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BLiSS
BLiSS@gachabrain·
aw man I gave her !stand the killmonger haircut please don't call the character design police
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BLiSS
BLiSS@gachabrain·
Something I really love about your work is that you're taking the time to apply and flesh out the cinematographic elements of CQ. I've been revisiting classics and niche 6th gen RPGs myself (like Threads of Fate) and it's been making me realize how movie-like they really were, and how so many modern indies neglect that aspect because it certainly isn't easy to execute and is basically a whole new dimension of skill you gotta learn. So, major props to you for putting the effort in, I promise you it's worth it and its looking great😩👌
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goba
goba@GobaDev·
Nothing super crazy, but I finally wrote my own sequencer system so I can make stuff like this, where it's *like* a cutscene without being fully hand-animated, much faster. Hopefully this means more side content in general 🤞 because now it's a lot cheaper to produce
goba@GobaDev

carter has a new friend 🕷️

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BLiSS@gachabrain·
100% makes the character feel more alive. I love when UI elements weave together with each other. The way the heart icon is attached to the dialogue box makes me think of a like a folding screen hinge, which really clicks for me as a way to show an almost origami- esque UI. Very cool!
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BLiSS retweetledi
tomokj
tomokj@kikj210740·
I forgot to post this one last year, I think its because I don't like it at that time, but now I feel its not bad. I think it might be good to add some relaxing and different poses of portrait, not only the hand or the face. game developers please break some rules! :D #pixelart
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BLiSS
BLiSS@gachabrain·
@TheCrystalStory Now that's a good ass lookin' crystal. Feels like an amber salt lamp and I am SO gonna try and recreate that backlit roughness effect on the surface. Don't tell me the secret!
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BLiSS
BLiSS@gachabrain·
@Enkaybee I may have a solution that won't cost you a dime provided you find the conditions AGREEABLE 🤙😈
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Enkay 🤤
Enkay 🤤@Enkaybee·
I'm toying with the idea of using 2d drawings as character art for this thing I'm working on instead of 3d models. I'm thinking 256x256 drawings, but I would need HUNDREDS of them. How much might an artist charge for each drawing? Do I need to find $50,000 in my couch cushions?
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BLiSS@gachabrain·
@pedrocasas_dev @garbunka FRAME ACCUMULATION I KNEW I HAD HEARD IT BEFORE! Thank you so much for taking the time to respond. I can't imagine it was easy getting the blend factors. Bel's Fanfare does so SO much more than the basic lipservice when it comes to evoking 6th gen, you guys are killing it.
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Pedro 🎮 GameDev
Pedro 🎮 GameDev@pedrocasas_dev·
@gachabrain @garbunka Hi! It's a primitive form of motion blur. It consists of framebuffer accumulation. Basically, it's just blending the previous frame and the current one by some factor before displaying it. The result is stored in a separate render texture for the next frame.
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BLiSS retweetledi
Engawa//ゲムダン12【2J-2】
Engawa//ゲムダン12【2J-2】@engawa_gamedev·
5月3日開催の #東京ゲームダンジョン12 に初出展します! チュートリアルと最初のボスまでの試遊を予定してます、頑張って準備します~💪
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