Gavriel State

392 posts

Gavriel State

Gavriel State

@gavrielstate

Founder, TransGaming Inc. Now I make educational video games for robots at NVIDIA. Opinions are my own.

Toronto, Ontario Katılım Kasım 2012
327 Takip Edilen606 Takipçiler
Gavriel State
Gavriel State@gavrielstate·
@KyleMorgenstein @LouisLeLay4 @ChongZitaZhang MJWarp definitely has more knobs that can be turned, and I do expect that most projects will want to tune a few of them. The main point though is that we’re providing flexibility here. You can still stick with PhysX only and existing parameters if you want too
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Kyle🤖🚀🦭
Kyle🤖🚀🦭@KyleMorgenstein·
@gavrielstate @LouisLeLay4 @ChongZitaZhang do you think for most use cases (assuming you want to deploy on real robot) people will leave the defaults vs tune? from the migration docs it looked like the “after” code is almost strictly longer/more verbose than “before” but that’s also because it’s supporting more etc
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Gavriel State
Gavriel State@gavrielstate·
@KyleMorgenstein @LouisLeLay4 @ChongZitaZhang We're going to see if we can simplify this for PyTorch, but warp arrays as the main interface enables using a fullly graphed warp front end. That provides significant speedups - 30-50% or more in our tests.
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Yuke Zhu
Yuke Zhu@yukez·
We have seen rapid progress in humanoid control — specialist robots can reliably generate agile, acrobatic, but preset motions. Our singular focus this year: putting generalist humanoids to do real work. To progress toward this goal, we developed SONIC (nvlabs.github.io/GEAR-SONIC/), a Behavior Foundation Model for real-time, whole-body motion generation that supports teleoperation and VLA inference for loco-manipulation. Today, we’re open-sourcing SONIC on GitHub. We are excited to see what the community builds upon SONIC and to collectively push humanoid intelligence toward real-world deployment at scale. 🌐 Paper: arxiv.org/abs/2511.07820 📃 Code: github.com/NVlabs/GR00T-W…
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Gavriel State
Gavriel State@gavrielstate·
@AKurian001 Are you using an iPhone with local tonemapping turned on? PPISP does not model that. You can use different camera apps to try disabling that functionality.
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Gavriel State
Gavriel State@gavrielstate·
This journey started for us attempting reconstruction of multicamera AV scenes with huge photometric differences like the one below. We wanted a principled way to handle ISP effects in #3DGS, which became PPISP. Big congrats to Isaac Deutsch, Nicolas Moenne-Loccoz and @ZGojcic !
Gavriel State tweet media
Zan Gojcic@ZGojcic

📢 We introduce PPISP, a physically plausible camera module for Gaussian Splatting that reduces floaters under varying appearance and predicts camera corrections for novel views such that they closely match what a real camera would output. #CV #3DGS

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Gavriel State
Gavriel State@gavrielstate·
@siddancha I consider that part of my professional responsibility…😀
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Siddharth Ancha
Siddharth Ancha@siddancha·
Am I the only one who sees a robotics paper on Twitter and the first thing I search is what simulator was used to produce those visuals? 🤖
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Gavriel State
Gavriel State@gavrielstate·
I'm super excited for the future of Real2Sim2Real workflows on top of our new VoMP pipeline. There's still work ahead to integrate it into Isaac Lab through solvers in Newton and get simulation running fast enough for RL, but this is an important start. Congrats @rishit_dagli!
rishit dagli@rishit_dagli

📢want to produce realistic dynamic 3d worlds (with >100 splats) my new NVIDIA internship project, VoMP, is the first feed forward approach to convert input surface geometry to volumetric sim-ready assets by assigning real world physics materials 🌐Project: research.nvidia.com/labs/sil/proje… 📜Paper: arxiv.org/abs/2510.22975

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NVIDIA Robotics
NVIDIA Robotics@NVIDIARobotics·
Let's hear it for the community. 🎉 The Newton project, an open-source physics engine for robotics simulation, is now part of the @linuxfoundation. This is a huge step toward building a truly community-driven future for robotics research and development.
The Linux Foundation@linuxfoundation

Newton is now part of the Linux Foundation! 🤖Co-developed by Disney Research, Walt Disney Imagineering, @GoogleDeepMind & @nvidiarobotics, the open source GPU-accelerated physics engine helps robots learn faster, scale safely, and transfer skills to the real world. Learn more about Newton: hubs.la/Q03Lpt2S0

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Gavriel State
Gavriel State@gavrielstate·
@ChongZitaZhang It should be up on arXiv in a few more days after we get done with some last tweaks…
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Gavriel State
Gavriel State@gavrielstate·
Very happy to share our new Isaac Lab white-paper that @yukez just announced at CoRL! research.nvidia.com/publication/20… This is the product of a tremendous amount of work from many teams at NVIDIA plus many folks from RAI and ETH. Congrats to the whole team!
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Ritvik Singh
Ritvik Singh@ritvik_singh9·
Our latest work performs sim2real dexterous grasping using end-to-end depth RL.
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Gavriel State
Gavriel State@gavrielstate·
I’m looking forward to chatting with anyone going to CoRL about Isaac Lab and Newton! The meetings we had at CoRL last year were key to some of the decisions we’ve made since then, including starting the Newton project. Sign up below!
NVIDIA Robotics@NVIDIARobotics

Headed to #CoRL2025 in Seoul? 👋 Meet the NVIDIA team and explore how #NVIDIAIsaac can accelerate your next robotics project. Book a time with us ➡️ nvda.ws/4ncGG0Y

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Ming-Yu Liu
Ming-Yu Liu@liu_mingyu·
Together with Aaron Lefohn and Sanja Fidler, we will give a special address at SIGGRAPH. Specifically, I will give an update on our vision and our current work in enabling Physical AI. Please join us. nvidia.com/en-us/events/s…
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Nathan Ratliff
Nathan Ratliff@robot_trainer·
The Dex team at NVIDIA is defining the bleeding edge of sim2real dexterity. Take a look below 🧵 There's a lot happening at NVIDIA in robotics, and we’re looking for good people! Reach out if you're interested. We have some big things brewing (and scaling :)
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Gavriel State
Gavriel State@gavrielstate·
@wang_jianren It looks like you were not able to reproduce our DexPBT results for PBT with some of the tasks, like dual-arm regrasping and reorientation. We had significantly better results with PBT compared to what you show. Did you have some trouble with the code?
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Jianren Wang
Jianren Wang@wang_jianren·
(1/n) Since its publication in 2017, PPO has essentially become synonymous with RL. Today, we are excited to provide you with a better alternative - EPO.
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NVIDIA Robotics
NVIDIA Robotics@NVIDIARobotics·
#NVIDIAIsaac Sim 5.0 and Isaac Lab 2.2 are now available in early developer preview on Github. 🎉 These releases give #Robotics developers early access to cutting-edge tools to simulate, train, and validate robots in a physics-based simulation environment. What’s new? ✅Open-source ✅Extensions for synthetic data generation ✅Robot models Read the tech blog to learn more ➡️nvda.ws/4n0XN6g #GTCParis #VivaTech
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NVIDIA Robotics
NVIDIA Robotics@NVIDIARobotics·
Join experts Yuval Tassa from @GoogleDeepMind and Miles Macklin from NVIDIA at #GTCParis to learn about Newton, an open-source, extensible physics engine for robotics simulation, co-developed by Disney Research, Google DeepMind and NVIDIA. Gain insights into breakthroughs in #humanoidrobot development and the collaboration that’s bridging simulation, AI, and #robotics. Learn more ➡️nvda.ws/4467f0A #VivaTech
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