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Fractala Sandbox now has a Steam page! Prepare for some order, lots of chaos, and a fractal to be found in between. A wishlist, like, or retweet is greatly appreciated!
store.steampowered.com/app/3289350/Fr…
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So what have I been up to this year? Hardware raytracing, Vulkan, deformable voxels, engine architecture, physics and lots of multithreading. blog.voxagon.se/2024/12/29/yea…
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@matthughson Im also following this insane project, so I know its nes. But wow!
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We are so excited to be sharing this milestone with the industry at large hoping to spur innovation and learning from real-world production datasets! Michael Vance just shared more details about this massive dataset at @siggraph #rtradvances
Activision@Activision
The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 bit.ly/3yhV8Ax
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It was an honor and joy to chat with Sean Carroll. We talked about vision, consciousness, the bridge between sensory and symbolic processing, and a few other little things in this preposterous universe...
Sean Carroll@seanmcarroll
Mindscape 284 | Doris Tsao @doristsao on How the Brain Turns Vision Into the World. #MindscapePodcast preposterousuniverse.com/podcast/2024/0…
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After 17 years at Epic Games and an intense few years launching Lumen in UE5 with @knarkowicz, I'm in need of a break, so I'm going on an extended leave. Lumen isn't done of course, and work on it will continue, just without me for the time being.
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C'est parti! @SoufianeKHIAT et @yoriculaire continuent la lecture de Nubis Cubed [Schneider, 2023]
sur twitch.tv/shiniesandshad…
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On a enfin compris la différence entre fluorescence et phosphorescence avec @yoriculaire.
Le replay c'est ici: twitch.tv/videos/1931351…
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Demain, stream spécial! @yoriculaire résume ce qu'elle a appris dans le chapitre sur l'absorption dans Ocean Optics [Mobley, 2022]!

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Pour les Francophones
For French speakers
Shinies And Shadows@ShiniesShadows
Planning de la semaine du 25 septembre: - Lundi 18h UTC+2: @yoriculaire et @SoufianeKHIAT - Mardi 15h30 UTC+2: @beamMyUp et @yoriculaire sur les Ombres dans FFXVI - Jeudi 18h UTC+2: @yoriculaire sur la fluorescence #OceanOptics
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omg im so happy with this, still no rt cores, still 70 fps
also theres no limit to lights, im just not using many because im lazy lol, but it fully supports both emissive meshes and normal unity lights(and even emissive videos!) just fine!
#unity3d #pathtracing
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I can't stop playing with this volumetric fog material. It's entrancing, truly ensorcelled smog.
#screenshotsaturday
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