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@greje656

Montreal Katılım Ağustos 2013
588 Takip Edilen9.4K Takipçiler
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Arseny Kapoulkine 🇺🇦
After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
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jpg@greje656·
@matthughson Im also following this insane project, so I know its nes. But wow!
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Natalya Tatarchuk 🇺🇦
Natalya Tatarchuk 🇺🇦@mirror2mask·
We are so excited to be sharing this milestone with the industry at large hoping to spur innovation and learning from real-world production datasets! Michael Vance just shared more details about this massive dataset at @siggraph #rtradvances
Activision@Activision

The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 bit.ly/3yhV8Ax

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jpg@greje656·
@doristsao great episode. was too short!
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
After two weeks of hair scratching, discussions with colleagues and scribbling cryptic formulas on every available paper and whiteboard within reach – voxel raytracing in deformed spaces!
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
Triplets in vertical shafts. Level crops from Halcyon, one of the 2 NES games i'm working on. I've held off sharing halcyon deets earlier; I didn't want to overpromise the amount of detail i could cram in the cartridge, but these examples are 1:1 what goes into the final game🥳
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Karl Zylinski
Karl Zylinski@karl_zylinski·
When talking about programming online, remember to try to be extra nice!✨ There are so much negative vibes about why everything is bad, so it's easy to get sucked into that and subconsciously be unnecessarily rude. You have to actively fight to not get sucked into it! 😻
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Karl Zylinski
Karl Zylinski@karl_zylinski·
CAT & ONION is a short whimsical 2D adventure. Be a cat that goes goes up, out, inside and around to help a friend! #gamedev #indiedev #pixelart Solodeved (design, programming, art, music and sound) by Karl Zylinski.
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Daniel Wright
Daniel Wright@EpicShaders·
After 17 years at Epic Games and an intense few years launching Lumen in UE5 with @knarkowicz, I'm in need of a break, so I'm going on an extended leave. Lumen isn't done of course, and work on it will continue, just without me for the time being.
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Shinies And Shadows
Shinies And Shadows@ShiniesShadows·
Demain, stream spécial! @yoriculaire résume ce qu'elle a appris dans le chapitre sur l'absorption dans Ocean Optics [Mobley, 2022]!
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jpg@greje656·
@SoufianeKHIAT ah je vais essayé de me joindre!
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jpg@greje656·
@OskSta looks absolutely stunning Oskar
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Oskar Stålberg
Oskar Stålberg@OskSta·
Ok, I think maybe this is a bit of a sweet spot. It's got a nice variable density texture to it. There are some height segmentation lines to help with readability, but they don't feel too synthetic.
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jpg@greje656·
@Pjbomb2 very impressive!!!
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Payton
Payton@Pjbomb2·
omg im so happy with this, still no rt cores, still 70 fps also theres no limit to lights, im just not using many because im lazy lol, but it fully supports both emissive meshes and normal unity lights(and even emissive videos!) just fine! #unity3d #pathtracing
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Djörk.obj
Djörk.obj@WillKoehler3D·
I can't stop playing with this volumetric fog material. It's entrancing, truly ensorcelled smog. #screenshotsaturday
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