Guitro

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Guitro

Guitro

@guitro_dev

Game dev

Brasil Katılım Mayıs 2025
51 Takip Edilen62 Takipçiler
Guitro
Guitro@guitro_dev·
I made a 2 layer hit detection system for my little fighting game. What do you think?
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Guitro
Guitro@guitro_dev·
@SurajChawh79862 Oh, animation are from the Fight Animations pack from FAB
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AINZX
AINZX@SurajChawh79862·
@guitro_dev not assets buddy i am talking about aniamtion have u used miximo for it and vfx
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AINZX
AINZX@SurajChawh79862·
@guitro_dev Buddy from where did you got assets
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Guitro
Guitro@guitro_dev·
Looks like @KenneyNL is allergic to opinions 😂
Guitro tweet media
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Guitro
Guitro@guitro_dev·
@aalsurmi1 It works like a regular combo, you continuously press the mouse button and it plays the animations in sequence. But I’ll include abilities as well such as wrestling moves. And yeah, each punch have its own animation montage.
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Ayman Alsurmi
Ayman Alsurmi@aalsurmi1·
@guitro_dev Really liked it But what about the punch animation? Does each punch have its own animation, and when the button is pressed, does it repeat the action as one punch?
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Guitro
Guitro@guitro_dev·
@PrismarchGame But anyways I already have a proper 3D artist to redo the models when we get funding
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Guitro
Guitro@guitro_dev·
@PrismarchGame Partially, I take the initial idea to Maya and finish them off by hand
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arqan
arqan@arqan_creation·
@guitro_dev my melee system is way stiffer with 0 blend direction transitions but i kinda like that old school style hehe
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Rev0verDrive
Rev0verDrive@Rev0verDrive·
@guitro_dev You can also apply phys mats to the phys asset collision primitives to detect broad locational hits. Also bone name for skeletal info.
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Guitro
Guitro@guitro_dev·
@Alex_Sants0 Tô escrevendo o loop ainda, mas a ideia é ter arenas. E pra ir conseguindo zerar as arenas vc tem que upar seu personagem, aprender novos golpes e habilidades, e melhorar seu hideout. To pensando ainda se eu faço a vida resetar ou continuar a msm que vc saiu da ultima arena
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Guitro
Guitro@guitro_dev·
@KevinPaculanVA Hell yeah! Lol And it’s almost ready, I’ll post it here when it’s done
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Kevin Paculan
Kevin Paculan@KevinPaculanVA·
@guitro_dev This looks super fun lol, is there going to be wrestling moves?
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DomHuhn
DomHuhn@DomiHenne1·
@guitro_dev Nice, do you build with universal fighting engine?
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Guitro
Guitro@guitro_dev·
It's all very prototype still, but we have a Free Flow system now. It's based on where move intent is 'aiming' at. This will be an ability that you trigger once you fill a rage bar or something like that. #indiegame #indiedev #games #solodev
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arqan
arqan@arqan_creation·
@guitro_dev @berrycurvature I'm also working on a melee fighting system, I want to do some low attacks and juggle attacks, so you can send someone flying and hit again while airborne but I still have no clue how I'll do it, anyway how is your system handling hits while the opponent is downed ?
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arqan
arqan@arqan_creation·
@guitro_dev Did you made all the animations ?
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CloneRTS
CloneRTS@clonesketches·
@guitro_dev !!! I literally had an idea like this but instead of hit variations its a type of dodge, looks amazing so far
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Guitro
Guitro@guitro_dev·
@berrycurvature Not that I know of until now lol every collision check is done by math, so you’ll never hit two areas at the same time for example
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