h2crypto 🐝🐶

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h2crypto 🐝🐶

h2crypto 🐝🐶

@h2crypto_eth

Degen | Dev | Working with Memeya(AI) to build up @aimemeforgeio 🔨

Taiwan Katılım Ağustos 2008
3K Takip Edilen3.7K Takipçiler
Annie 所长
Annie 所长@web3annie·
这个江学勤末日短剧看多了吧 天天散布世界末日言论 劝年轻人回归农村、学种地,放弃炒币 未来还可能会发生饥荒、战争,回归奴隶制 这纯属危言耸听啊!还是说他重生了?
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Crypto_Painter
Crypto_Painter@CryptoPainter·
今天终于体会到了 Claude 的降智… 一个SSH问题,2h绕来绕去无法解决,结果Gemini 上来两分钟搞定… 大模型有没有突然降智,真的是可以感觉出来的…
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CryptoCat|猫姐🐈
CryptoCat|猫姐🐈@Crypto_Cat888·
倒下了 我以为我是每天都能农1BNB的天才 只有链上干枯的时候我才知道 原来我只是各种天才的染料 很高兴在这个地方跟最聪明的人掰头了一个月 再见了BSC 再见了朱之文
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April
April@xxxApril_D13·
为什么4月到9月要挤同一款一室一厅? 你们…… 😭
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Annie 所长
Annie 所长@web3annie·
人生财富修炼等级,看看你到哪个等级了? 练气期三层 10万 练气期四层 20万 练气期五层 30万 练气期六层 40万 练气期七层 50万 练气期八层 60万 练气期九层 70万 筑基初期 100万 筑基中期 300万 筑基后期 500万 筑基大圆满 800万 结丹初期 1000万 结丹中期 3000万 结丹后期 5000万 假丹境 8000万 元婴初期 1亿 元婴中期 3亿 元婴后期 5亿 元婴大圆满 8亿 化神初期 10亿 化神中期 30亿 化神后期 50亿 化神大圆满 80亿 炼虚境界 100亿 合体境界 1000亿 大乘境界 10000亿
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老周横眉
老周横眉@laozhouhengmei·
一开始以为是《无间道》,结果是《黑镜》。 AI制作的视频真的是一日千里,这部短剧真的很厉害了。 就是粤语方面还有点瑕疵,有些地方过于“书面”,不是我们平时讲粤语的时候的会讲的。 比如“很久”,发音应该是“好耐”。 但系,已经好劲了。
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h2crypto 🐝🐶
h2crypto 🐝🐶@h2crypto_eth·
BSC 池子實驗持續推進中 今年以來迷因行情非常困難,能堅持住的社區還真不多。蜜蜂狗 @BeedogETF 雖然價格也有低潮,社區的聊天氣氛卻從未止息。 因此決定把 ETF 網站翻新,還買了個網域 beedog.claims 來讓新人可以顧名思義知道是跟被動收益有關的服務。 可能很多人有薄餅了,何必還要一個新的池子服務?其實蜜蜂狗 ETF 是建立在 @PancakeSwap 巨人肩膀上的,池子是用 v3 LP factory 建置。簡單的說在蜜蜂狗建立池子,回到薄餅也一樣可以操作。反之亦然,蜜蜂狗也能操作薄餅LP。 在這基礎上就能做些有意思的事情了。首先是教育,玩迷因的用戶很多沒有在管池子的,殊不知池子才是信仰中真金白銀的基礎。我希望能用最簡單的方式,讓群友學會LP的風險與價值。 再來就是收益,我肯定是期望做出來的系統可以讓大家賺錢。這樣才能鼓勵更多人買蜜蜂狗。因此這部分就是核心所在,我用自己的真金白銀來測試最佳策略與代幣,把測試結果與進度發佈在 @BeedogETF 。 池子的狀態每天自動 X 發布,這個透明度是需要有的。 教育 + 收益,還有社區持續活絡的底氣,我還蠻知道蜜蜂狗的未來會如何。如果價格在下跌,ETF或許會吃到 1% 以上的持有率,甚至更高,理論上在某一片刻ETF的影響力或是個拐點 - ETF 績效好,狗兒的價格也會漲。若績效差,也會拖累狗兒,實話實說這是一體兩面。 我該做的就是累積每一次的池子建立以及移除,根據賺賠績效再利用AI幫忙做統計與優化,讓ETF的績效能力持續提升,替未來的狀況持續打底。 歡迎買點蜜蜂狗加入這個實驗,或許下一個價格的跳動,就是來自於ETF 的輸出! @BNBCHAIN @BNBCHAINZH #BSC #DeFi #Builder
BeedogETF@BeedogETF

🐝 Beedog LP Manager 正式上線! 一站式管理你的 PancakeSwap V3 流動性池 ✅ 即時查看倉位價值、費用、V3 APR ✅ 一鍵領取手續費 / 增加 / 移除流動性 ✅ 價格範圍可視化 + 風險預警 ✅ 5% 滑點保護,防三明治攻擊 ✅ 錢包直簽,私鑰不經手 🎨 三種主題風格隨切 🔐 持有 100K $BEEDOG 查看 · 1M 操作 👉 beedog-etf.vercel.app Powered by @reown_

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h2crypto 🐝🐶 retweetledi
Rafsby | a KID called BEAST
Bro it's like $250 a month right now to start building almost any kind of software solution you could want. There is no reason to be thinking about anything else if you don't know what to do rn. $200 claude code / codex $50 freepik / higgsfield / any other ai graphic generator $0 to stop being a wasteman
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h2crypto 🐝🐶
h2crypto 🐝🐶@h2crypto_eth·
@AYi_AInotes I got a gaming idea for quite a long time. Perhaps it's about time to start my campaign!
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阿绎 AYi
阿绎 AYi@AYi_AInotes·
兄弟们,这个 github 项目太吊了,有个大神把Claude Code做成了完整的游戏开发工作室,足足用了48个AI智能体,还配上了真实的工作室管理架构。 这个项目叫「Claude Code Game Studios」,它根本不是一堆零散的提示词合集,而是一套完整可直接运行的Claude Code模板。 从总监、部门负责人到一线专项开发,整套团队架构和真实游戏工作室1:1复刻,连任务委派链路、质量校验关卡、自动化安全校验机制都给你搭得明明白白。 完整配置直接拉满: → 48个专属AI智能体:覆盖创意总监、技术总监、制作人、测试负责人、叙事导演、关卡设计师、经济系统设计师等全岗位 → 36条斜杠指令:从头脑风暴、迭代规划、代码审查、试玩测试报告,到发布检查清单、战斗系统团队协同、叙事内容协同,全流程一条指令就能启动 → 三大引擎专属专家:适配Godot 4、Unity、Unreal Engine 5的专项技术智能体 → 8个自动化钩子:自动校验提交内容、拦截硬编码数值、会话启动自动加载迭代上下文、全智能体调用日志留痕 → 11条分路径编码规则:针对游戏玩法、网络通信、UI界面、测试模块等不同目录,强制执行对应开发规范 → 28套行业标准文档模板:覆盖游戏设计文档GDD、架构决策记录ADR、迭代计划、经济模型、阵营设计等全流程文档 最绝的设计在这里: 所有智能体不会瞎搞自主运行,只会先问对关键问题、给全可选方案,等你签字确认之后,才会动手写内容、改代码。 所有决策权永远在你手里,你只是终于拥有了一支会提前帮你想全所有细节的专业团队。 用法简单到离谱:克隆仓库,用Claude Code打开,输入/start直接启动。 100%开源,MIT协议,可商用。 链接在原推评论区。 说真的,这东西根本不是什么AI工具小更新,是直接把游戏开发的门槛给砸穿了。 以前一个人想做独立游戏,你得会写代码、会做关卡、会写剧情、会管项目、会做测试,缺一个环节就会卡壳,想组个团队,没钱没人没资源,根本玩不转。 现在倒好,你只要有想法、会拍板做决策,一整个3A工作室的完整班底,零成本直接拿到手。 它从来不是来抢开发者饭碗的,是给每个有游戏梦的独立创作者,配了一支随叫随到的专业团队。 你只管负责天马行空的创意,剩下所有繁琐、专业、耗时间的脏活累活,全交给它。 属于单人开发者的时代,真的来了。
阿绎 AYi tweet media
Sukh Sroay@sukh_saroy

🚨Someone turned Claude Code into a full game development studio with 48 AI agents and a real studio hierarchy. It's called Claude Code Game Studios. And it's not a prompt collection. It's a complete Claude Code template - directors, department leads, and specialists - all coordinated exactly like a real game studio, with delegation paths, quality gates, and automated safety hooks. Here's the full breakdown: → 48 specialized agents: creative director, technical director, producer, QA lead, narrative director, level designer, economy designer, and more → 36 slash commands: /brainstorm, /sprint-plan, /code-review, /playtest-report, /release-checklist, /team-combat, /team-narrative, and more → Engine-specific specialists for Godot 4, Unity, and Unreal Engine 5 → 8 automated hooks: validates commits, catches hardcoded values, loads sprint context on session start, logs every agent invocation → 11 path-scoped coding rules: different standards enforced for gameplay/, networking/, ui/, tests/, and more → 28 document templates: GDDs, ADRs, sprint plans, economy models, faction designs Here's the wildest part: The agents don't run autonomously. They ask questions, show options, and wait for your sign-off before writing anything. You still make every decision. You just finally have a team asking the right questions before you do. Clone it, point Claude Code at it, type /start. 100% Open Source. MIT License. (Link in the comments)

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h2crypto 🐝🐶 retweetledi
Dexter AI
Dexter AI@dexteraisol·
We are beyond honored to be selected as a winner of the @Pumpfun Build in Public Hackathon! Dexter is pushing the boundaries of AI agent commerce, and with Pump Fund’s backing, our goal of making it seamless, open, economical, and programmable feels even more within reach. Time to get to work! 🟧
Spotlight@pumpspotlight

The 7th winner of the $3,000,000 Build in Public Hackathon is here! We’re proud to announce the seventh project to receive Pump Fund’s next $250,000 investment is @dexteraisol! Learn more about Dexter 👇

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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Prompt Share 🚨 Not copies. Multiverse variants. 🌌 (Recommended: Nano Banana 2 – Thinking Mode) Prompt ⚠️ A detailed, collectible-style 3D render of a linear procession of twelve identical figures, viewed in a dynamic diagonal 3/4 perspective down the line. The figures are arranged on a dark, gradient studio floor with a progressively shallower depth of field, making the furthest characters less detailed. Specific Pose Sequence: The procession must follow a distinct sequence of poses along the line: The first and closest figure stands with arms at their sides. The second figure stands with arms crossed over their chest. The third figure stands with one hand raised in a salute or wave. The subsequent receding figures doing different poses. Lighting and Atmosphere: The scene features dramatic, atmospheric backlighting from a powerful source behind the furthest characters, creating a bright halo and deep rim-lighting, combined with a strong, texturing haze or fog. Dramatic, focused front-side lighting illuminates the features of the nearest character. The background fades to complete shadow. Fixed Elements: The overall style is a high-end, textured, 3D vinyl toy aesthetic. Camera: Low-to-medium camera angle looking down the diagonal line. Camera & Framing Refinement (CRITICAL): Shot with a close-range 28–35mm lens to introduce natural perspective compression without distortion. The camera is positioned slightly below chest level of the first figure and very close to it, creating strong foreground dominance. The first figure occupies approximately 65–75% of the frame height and must be tightly cropped at knee level. The feet of the first figure must NOT be visible. The head of the first figure sits very close to the top edge of the frame with minimal breathing room. The figure should feel slightly too large for the frame, as if it cannot fully fit inside. Subsequent figures progressively reveal more of their full bodies as they recede into depth. The diagonal line of figures must start large in the foreground (left side of frame) and recede tightly into the background (right side), with each figure overlapping slightly with the next. The camera is not centered to the line. It is offset to the left, looking across the figures, not directly along them. Spacing between figures compresses progressively toward the background, enhancing depth and scale illusion. No wide empty gaps between characters. The line must feel dense and continuous. 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. • Maintain exact head shape, eye design, spacing, and proportions • Preserve original stylization, do NOT add realism that alters design language • Translate linework into subtle surface geometry or shading transitions • Keep original colors, expressed through physically believable materials • Convert flat shading into controlled cinematic light falloff The result must feel physically real, not redesigned. ar 1:1
Edizkan ⭕🦇 tweet media
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