Harri Cameron

50 posts

Harri Cameron

Harri Cameron

@harricameron

Katılım Şubat 2020
319 Takip Edilen25 Takipçiler
Vs13 🇪🇸
Vs13 🇪🇸@CRC_1989·
Guys, keep trusting Sidefx, stick with houdini, they're on it. They're going to ride the wave.
Vs13 🇪🇸 tweet media
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spookywoods
spookywoods@spooky__woods·
ASHES T available tomorrow, 3 pm ET
spookywoods tweet mediaspookywoods tweet media
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Yori
Yori@YoriVisuals·
What started as “let’s just try Houdini” turned into one of the most intense and rewarding learning curves I’ve ever climbed. Bridged the gap from AE/Fusion to Nuke too. Feeling way more confident and hungry to build on it.
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杉村
杉村@sugiggy·
今年のHoudiniワークショップ用ミサイルのトレイル。まだWIPですが、超高速移動してても、サブフレーム無しのシムでいけるやつ。色々なテクニックの詰め合わせ。
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TACTYC Studio GmbH & Co. KG
TACTYC Studio GmbH & Co. KG@TactycStudio·
@harricameron we will soon post the hda for houdini too. This one will build up on top of GSOPs so it will be for free. The C4D plugin was build from scratch and was quite some work:). Still not perfect but we will create new versions and updates in the near future
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Haruko Hayakawa
Haruko Hayakawa@helloharuko·
challenging myself to play around with something "new"
Haruko Hayakawa tweet media
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Harri Cameron
Harri Cameron@harricameron·
@cmzw_ Would love to see this as a displacement map on a 3d mesh!
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Harri Cameron
Harri Cameron@harricameron·
@AalabCG Looks great! Is this feature only available in the pro version currently?
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Harri Cameron
Harri Cameron@harricameron·
@Zuka_Kipiani @dotsimulate How are you doing the image interpolation? There’s a lot of tools out there, interested to hear which one you’re using. Looks great!
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Zuka Kipiani
Zuka Kipiani@Zuka_Kipiani·
gm ☼ lo-res → big box ⓘ II + CV(OD)
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Harri Cameron
Harri Cameron@harricameron·
@timjdesign hey Tim! Have just purchased your patreon but am having some issues loading some of the older videos! I see that you have begun archiving some, is this an ongoing process? The content is so great, thanks!
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Harri Cameron
Harri Cameron@harricameron·
#Houdini growth with ripples RnD. Logic largely based on @Sholmedal's "Shape Shifting" talk at @OFFFest. Ripples aren't limited by resolution of geometry, cost attribute is brought into COPs to generate textures to be used as a height field!
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Harri Cameron
Harri Cameron@harricameron·
Playing with a fun idea for cell division using non-simulation methods in #Houdini! Making use of the new bubble tool introduced in Houdini 20.
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