Henrique de Lima

84 posts

Henrique de Lima

Henrique de Lima

@hdelima_

Katılım Eylül 2017
247 Takip Edilen7 Takipçiler
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Wario64
Wario64@Wario64·
Follow @Wario64 and repost for a chance to win 1 of 10 Steam codes for SteamWorld Heist II (giveaway courtesy of @GamesplanetUK. Giveaway ends on Aug 11th, 6:30 PM PT) SteamWorld Heist II is also $22.49 on Gamesplanet w/ code HEIST bit.ly/3WUyXKb
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Henrique de Lima
Henrique de Lima@hdelima_·
@raysan5 Sorry for bothering you again, but is there any example on how to pack and load a 3d model using rres/rrespacker? I have a .obj file but i could convert it to another format if necessary
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Henrique de Lima
Henrique de Lima@hdelima_·
@raysan5 Figured it out, was a problem on my end. Sorry for the inconvenience!
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Henrique de Lima
Henrique de Lima@hdelima_·
@raysan5 Actually it's v1.5, but it shows as v1.2 in the program for some reason
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Henrique de Lima
Henrique de Lima@hdelima_·
@raysan5 Where can i find some documentation about the rrespacker command line options?
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Henrique de Lima retweetledi
Thinky Games
Thinky Games@thinky_games·
Announcing the winners of the Thinky Awards! 🏆 Results here 👉 thinkygames.com/news/announcin… + 💸 Amazing discounts on Steam! + 🎁 Win a free thinky game! We have 96 Steam keys to give away! To join our giveaway, simply RT and follow! More details in the replies.
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Henrique de Lima
Henrique de Lima@hdelima_·
@MalagorAuramag @Pixelbarks @Carrot_breath I don't really think that saying "Never use an engine" or "Always use an engine" is great advice. There's always a place for both options. But given what's being said in the original post, mentioning Miegakure, which started dev in 2009 and still hasnt released, is just funny lol
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Amy💀 littlestskeleton.com
Amy💀 littlestskeleton.com@Pixelbarks·
A bunch of people I know started making games the same time I did. I first decided to use Gamemaker, and then Unity. They decided to make their own engines because they're real programmers, I wasn't. As they said. I'm the only one out of the group still making games.
randy@primalrandy

If I've learnt one thing over the last 5 years: It's PRACTICALLY FUCKING IMPOSSIBLE to ship a game in any sane amount of time if you write your own engine. For the love of god, just use Unity/Godot/UE.

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Henrique de Lima
Henrique de Lima@hdelima_·
Made an account on the other site
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Cheap Ass Gamer
Cheap Ass Gamer@videogamedeals·
Follow @videogamedeals & Retweet for a Chance to Win 1 of 10 Codes for Humanity & HUMANITY (Official Soundtrack) by JEMAPUR (Steam) Provided by @HumanityGame. Ends Tuesday at 9PM ET. Humanity is Available Now via Steam. ow.ly/J1hY50Or4pc
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