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Composer 2.5 at the Try It Out event. It was the push I needed, and honestly I was surprised what I got done. Built a before/after upgrade to my engine's DevTools in a few hours.
First time with OBS and editing too. The engine was the easier part.
Quick context for anyone not watching the video.
WebShell is the dev surface around my own Rust web engine. It does its own HTML and CSS rendering, but it is built for game and native hosts, not desktop browsing. Not Chromium, not Electron, not WebView. The rendering, layout and DOM all come from the engine itself.
In a few hours with Composer 2.5 the DevTools went from crowded to something I would actually want to debug in: rebuilt onto Lit, a unified Elements inspector with a DOM tree and per-element Styles/Computed/Layout/Properties, an element picker that runs through the engine's own hit-test path, per-tab state for the inspector and console, and a cleaned-up console. Some of it is still partial and I am fine saying that.
On Composer 2.5: comparable to Opus 4.7 for my work, fast, and it understood a fairly odd codebase that usually trips models up. The cost for what I got out of it is the part that stuck. I will be using it more.
Good to see what everyone else was building too, some interesting demos in there.
Thanks @cursor_ai and the hosts for running it: @KellehEyad @Khalidabd3laty @rasaljaya @tibor_tee @frankterpo @ftnabeelah
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