logan

111 posts

logan banner
logan

logan

@imlogandev

game developer & designer @newyaresgames Wishlist Long Rest: https://t.co/t4j2gLxoLG

Katılım Aralık 2023
158 Takip Edilen99 Takipçiler
logan
logan@imlogandev·
@Uzhuless Exactly. Even the dumbest task can work if the feedback and reward make the player feel like it mattered.
English
0
0
1
11
Uzhuless Games
Uzhuless Games@Uzhuless·
@imlogandev Making games teaches you games are a constant task-reward system. Doesn't matter how dumb the task could sound, the objective of the dev is to make it fun and/or give a worthy reward.
English
1
0
1
34
logan
logan@imlogandev·
@BeanJuiceStudio 2D is more difficult for me due to 2D art skills. I think it mostly depends on your art skills.
English
0
0
1
37
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Are 3D games actually that much harder to make than 2D? Been thinking about making one, just not sure what I'd be getting into lol
English
90
2
101
17.9K
Arty
Arty@BobClowdr·
@imlogandev This looks relaxing :-) looking forward to your release! 🎮
English
1
0
1
31
logan
logan@imlogandev·
@NeuralXFront yeah, I got this feedback a lot actually. The chest pop sound is definitely something I’ll work on and polish for the launch. thanks for pointing it out.
English
0
0
1
26
Neural X Front
Neural X Front@NeuralXFront·
@imlogandev good question, I think the frequency is the annoying part. maybe a different pop for each chest and lower the volume of for common chests
English
1
0
1
26
Neural X Front
Neural X Front@NeuralXFront·
@imlogandev I would consider changing the pop sound for chests. It´s a bit annoying
English
1
0
0
122
logan
logan@imlogandev·
@ss1shadow I stopped calling them rewrites and started calling them necessary improvements to feel better 😂😂
English
1
0
1
105
logan
logan@imlogandev·
@rickard256 That’s the secret achievement unlocked before launch :)
English
0
0
1
75
logan
logan@imlogandev·
@CregSutherdale Almost done is not a status, it’s a trap disguised as hope 😂
English
0
0
1
159
Creg Sutherdale
Creg Sutherdale@CregSutherdale·
@imlogandev The “almost done” part could stand to be repeated a few more times lol
English
2
0
1
192
logan
logan@imlogandev·
@HngPhVnh192164 That’s the painful part. The first pass teaches you what the system actually needs to be. The rewrite is usually where the real design starts to appear.
English
0
0
0
180
Hùng Phù
Hùng Phù@HngPhVnh192164·
@imlogandev the 'rewrite the same system 4 times' one hits. first pass always feels like it should be the final one until you play it
English
1
0
1
212
logan
logan@imlogandev·
Yeah, playtesting with friends instantly shows you what you were blind to. You can plan carefully and reduce the damage, but some stuff will always slip through. That’s probably the biggest lesson from making the first game. And yes, somehow after all that pain, you still want to make another one.
English
0
0
1
251
Uzhuless Games
Uzhuless Games@Uzhuless·
@imlogandev After friends play testing you understand why feedback is so important. The others you can try to lesser the damage by planning really careful, and still some stuff gonna slip. And for sure you want to make more games after one.
English
1
0
2
334
logan
logan@imlogandev·
@BunchoNerds_ the humbling never stops 😭 Tidehaven looks incredible though, wishlisted
English
1
0
0
28
logan
logan@imlogandev·
@Latiencur i really appreciate your support brother😁🙏
English
1
0
1
12