
Iman Mostafavi
1.4K posts

Iman Mostafavi
@imost
Previously co-founded 50-person game studio (100M+ downloads) | Currently AI product engineering | Local AI (2x sparks)



I'm seeing a trend here of declining revenue and traffic with indiehackers On my own projects too Maybe big VC products too but I wouldn't know cause they don't share revenue To me it seems clear BigAI is cannibalizing everything that used to be apps Not bad btw, just times are changing and we have to adapt




It is here let’s go! @nvidia @NVIDIAAI #LocalAI #NVIDIA #AI #DGXSpark



GLM 5.2 on 2 @NVIDIAAI DGX Sparks @ 24.7 tok/sec 🚀 Next step is to claw back some quality while keeping the speed steady We've come a long way. When I stared it was 4 tok/sec 🐌







Do you remember the first game I made with Three.js and Grok (via web) by copying and pasting the entire output from the web chat as a single HTML file? This was back in March 2025 when a few of us on X started the Three.js Vibe Coding trend. I’m rebuilding the game with Unity now, and with the powerful Grok 4.5. Crossing fingers 🤞








Laguna S 2.1 is live on UsePod! Poolside launched Laguna S 2.1--an open-weight Mixture-of-Experts coding model that beats rivals 10x its size. It's live today on UsePod. Enjoy 118B total parameters with only 8B active per token, 1M token context window, and frontier coding performance: 78.5% on SWE-Bench Multilingual (topping the published leaderboard), 70.2% on Terminal-Bench 2.1, and 40.4% on DeepSWE v1.1. Built specifically for agentic software engineering and long-horizon coding tasks, with max thinking mode that lets the model set its own test-time compute budget. The efficiency is remarkable--8B active parameters punching at the level of models with 80B+ active parameters, small enough to run on a single NVIDIA DGX Spark, yet capable enough to compete with the largest coding models. Open-weight under OpenMDW-1.1 license, designed for complex workflows, interactive development, and multi-step software engineering. Available now through UsePod's marketplace at 20% market pricing.






We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents without starting from scratch. We want to remove barriers to innovation, so we are making these tools free! Both the CLI and MCP will be free, with no concurrency limits on the MCP server.







