
Jamsesh - The Ultimate VR Music Experience
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Jamsesh - The Ultimate VR Music Experience
@jamseshgame
🥽 Coming soon to Meta Quest 🔗 All our links https://t.co/f6INVI9moU ⭐ https://t.co/ygTYtA2w0W 🧰 Unlock Founders Pack https://t.co/aXAO6VTbdN 📽️ TikTok https://t.co/kYzRa0diYt







UI stack workflow for @jamseshgame over the past 2 weeks: 🎨 Figma Make → Figma Design → Unity native via Figma Importer ❌ Looks good but slow iteration, hover states/transitions need adding manually 🔌 Figma Make → Figma Design → HTML/CSS via Anima plugin → Vuplex WebView ❌ Slow process, designs came out wonky, and Anima is $50/mo lol 🔗 Figma Make → Figma hosted prototype URL → Vuplex WebView. Felt promising but hooking Unity calls into Figma's JavaScript engine was complex. Also doesn't scale — not designed for production. ☁️ Figma Make → GitHub → self-hosted on DigitalOcean VPS. Solves the scaling problem but had to optimise the build from 300MB down to 150MB with Claude Code — still bloated for a UI. Plus the Unity-to-JS issue persists 😔 ⚡ Ditched Figma Make entirely → pure Claude Code → HTML/CSS. Make already helped me find a solid design foundation anyway. This is working super smooth and very lightweight. BONUS: told Claude Code we're using Vuplex and it analysed the restrictions and is setting up buttons to hook straight into Unity callbacks. 🧠 What we learned: The Unity Figma Importer plugin was $95 and non-refundable. It's tempting to keep forcing a tool to work because you've already paid for it — but sunk cost fallacy will cost you way more in dev time than the price of the plugin. Pick your stack for two things: speed of iteration NOW and ability to scale LATER. We went through 5 approaches in 2 weeks, but the final one ships faster, weighs less, and scales cleanly. Sometimes the best stack is the one that removes a dependency entirely.

It was a huge week for #XR for if you follow earnings calls - couldn't be more bullish on the segment right now: 1. Meta - AI glasses sales tripled YoY again and FY26 expectations increased to 20-30m headsets. "Some of the fastest growing consumer electronics in history" 2. Snap - spun out spectacles as a sub to specifically focus on their XR glasses 3. Apple - second largest acquisition in their history of q.AI - apple typically only acquires to accelerate product roadmap and the tech is perfectly suited for not just airpods but for the glasses they are aiming to get out by start of next year. VR has always suffered from a lack of inherent use case - still bullish on the form factor but you need to continually build out the content and apps ecosystem to attract in different users similar to early days of PC. The new wave of AI glasses come as headphones and cameras by default, and are the de facto form factor for multimodal AI so are instantly useful. Much in the same way the iPhone was replacing an existing phone and ipod and you could explore the "internet communications device" use case after.



🚨 Los Angeles Lakers games are coming to Apple Immersive on Apple Vision Pro starting January 9 These are live games, produced specifically for Vision Pro. You’re basically sitting courtside without leaving your room 🏀













