Jan

137 posts

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Jan

Jan

@JDihlmann

Researching 3D Reconstruction & Generation | PhD Student University of Tübingen @CG_Tuebingen & @MPI_IS | Previously @saysomapp

Tübingen, Baden-Württemberg Katılım Nisan 2013
435 Takip Edilen501 Takipçiler
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Computer Graphics Tübingen
Computer Graphics Tübingen@CG_Tuebingen·
Computer Games Course 25/26 Topic: Tamed Growth Rootfall 🌱 a cozy physics-based destruction game where you play as a climbing plant reclaiming abandoned human structures. Grow, plan your route, avoid fireflies, and collapse the world gently. nerdzbucket.itch.io/rootfall
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Jan retweetledi
Computer Graphics Tübingen
Computer Graphics Tübingen@CG_Tuebingen·
Computer Games Course 25/26 Topic: Tamed Growth Squidweird 🐙 a physics based 2D puzzle adventure where you swing a stranded squid back to the ocean. Master momentum, combine tentacles, avoid hazards, and find creative paths forward. github.com/nils204010/Squ…
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Jan retweetledi
Computer Graphics Tübingen
Computer Graphics Tübingen@CG_Tuebingen·
Computer Games Course 25/26 Topic: Tamed Growth Sketch Blossom 🎨🌿 a turn based battle game where your drawings become your weapons. Sketch plants, fight, collect, and upgrade > better drawings hit harder. One mistake, and your plant is gone forever. bochinst.itch.io/sketchblossom
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Computer Graphics Tübingen
Computer Graphics Tübingen@CG_Tuebingen·
Computer Games Course 25/26 Topic: Tamed Growth ELIT 🤖🎮 a chaotic AI-powered party game where your prompts become playable 3D objects. Create, fight, and guess with friends in fast-paced rounds with proximity chat and wild interactions. elit.8mu.de/index.html
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Jan retweetledi
Computer Graphics Tübingen
Computer Graphics Tübingen@CG_Tuebingen·
Computer Games Course 25/26 Topic: Tamed Growth Still Asleep 🌌 a surreal puzzle runner where you build your own path through a collapsing dream. Harvest energy, place tiles, and chase your true self before the world disappears beneath you. sites.google.com/view/still-asl…
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Jan@JDihlmann·
Pipeline: multi-view cross-conditioning -> shared triplane. Two paths: svBRDF materials + RENI++ environment lighting. Trained with differentiable MC + MIS (mixed-domain: synthetic PBR/RGB-only + real UCO3D).
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Jan@JDihlmann·
@humphrey_shi @chen940382 @CVPR @humphrey_shi Another question on this, perhaps something to add in the official instructions: Is this considered an officially published paper? If we opt in, would it still be possible to submit the work to another venue, e.g., ECCV, or would that count as a double submission?
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Humphrey Shi
Humphrey Shi@humphrey_shi·
@chen940382 @CVPR Thanks! We’re finalizing the opt-in flow and logistics now. Official instructions (incl. timing + poster details) will go out to authors soon—please stay tuned.
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Humphrey Shi
Humphrey Shi@humphrey_shi·
Decisions for @CVPR 2026 are out—congratulations to all authors. I’m excited to share a community step forward: the new CVPR Findings Track. Area Chairs recommended 1717 papers for potential inclusion, creating a principled pathway to recognize and share valuable work that may not be the best fit for the main program—while still enabling authors to publish and present through integrated Findings poster sessions. As our field scales, we need not only better models—but better community infrastructure. This effort is led collectively by the Findings organizing team—Bryan Plummer, Kevin Shih, @anand_bhattad, @jccaicedo, @Grigoris_c, @BoqingGo, @liuziwei7, and me. Huge thanks to the CVPR General Chairs, Program Chairs, and especially the Area Chairs for supporting this step forward. Looking forward to seeing many of you at CVPR 2026—across the main program, Findings, and workshops.
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sasaki@engineer
sasaki@engineer@rsasaki0109·
3D-RE-GEN 3D Reconstruction of Indoor Scenes with a Generative Framework github.com/cgtuebingen/3D… We propose single-image 3D scene reconstruction for producing complete, editable scenes from a single photograph. Our method reconstructs individual objects and the surrounding background as textured 3D assets, enabling coherent scene assembly from minimal input. We combine instance segmentation, context-aware generative inpainting, 2D-to-3D asset creation, and constrained optimization to recover physically plausible geometry, materials, and lighting. The resulting scenes preserve correct spatial relationships, lighting consistency, and material fidelity, making them suitable for production-ready workflows.
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Jan@JDihlmann·
@PhilipvN @AIatMeta We‘ll release code soon, maybe with a Demo. I‘ll keep you posted.
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Philip vN
Philip vN@PhilipvN·
@JDihlmann @AIatMeta Got an executable or a website version one can play with to take your algo for a test drive?
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Jan
Jan@JDihlmann·
3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework from a single image to a complete, editable 3D scene with individual objects AND a reconstructed background - VFX ready. New work from us @CG_Tuebingen together with my student Tobias Sautter. Links 👇
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Jan
Jan@JDihlmann·
@PhilipvN This is single view right now, sure the VGGT prediction could be improved with MV. But the object gen models don’t allow for MV, if so this would def help … but one bottleneck is our inpainting, this is not easily MVable as it is happening in 2D space.
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Philip vN
Philip vN@PhilipvN·
@JDihlmann Do results get significantly better (accuracy) with every extra image of the scene ingested? What number is the sweet spot? (Comparing with photogrammetry accuracy.)
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Jan
Jan@JDihlmann·
2D diffusion models predict great PBR materials (base color, roughness, metallic) but they're inconsistent across views. MatSpray uses Gaussian ray tracing to lift these predictions into 3D, then our Neural Merger enforces multi-view consistency while preserving diffusion priors.
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Jan@JDihlmann·
MatSpray outperforms state-of-the-art inverse rendering methods in relighting quality, especially for specular and metallic objects. Plus, it's 3.5× faster than IRGS, reconstructing high-quality relightable materials in ~25 minutes per scene.
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Jan@JDihlmann·
MatSpray: Fusing 2D Material World Knowledge on 3D Geometry Super fast materials for every 3D Gaussian Splatting scene from swappable foundation models. Work together with Philipp Langsteiner @CleanupVessel94 from our @CG_Tuebingen Links 👇
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