Dan Jevons (he/him)

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Dan Jevons (he/him)

Dan Jevons (he/him)

@jetjevons

He/Him. Producer @Story_Kitchen_ Co-Founder @DJ2Ent. Co-Producer @SonicMovie, #SonicMovie2, #SonicMovie3

33.990299,-118.442075 Katılım Ocak 2009
4.1K Takip Edilen1.2K Takipçiler
Dan Jevons (he/him) retweetledi
Tansu Yegen
Tansu Yegen@TansuYegen·
This guy literally explained why some people become successful while others stay average. The reason is uncomfortable. Game Theory
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Tim Soret
Tim Soret@timsoret·
Flying to San Francisco today to show The Last Night in private around GDC. Last year was an absolute pleasure, met many creative heroes. Gamedevs, platforms, angels, VCs, publishers, TV / cinema producers: hit me up. I have something special. Here for the full week.
Tim Soret tweet media
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Christoffer Bodegård
Christoffer Bodegård@chrisbodegard·
It just hit Overwhelmingly Positive on Steam! Thank you to everyone who's played Esoteric Ebb! It's really fun reading the reviews - very happy you enjoy it!
Christoffer Bodegård tweet media
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Brian Allen
Brian Allen@allenanalysis·
🚨 BREAKING: The US just launched military operations in Ecuador. We are now fighting wars in: 🇮🇷 Iran 🇱🇧 Lebanon 🇪🇨 Ecuador
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Monte Gallo
Monte Gallo@DevGallo·
Today I uploaded the first full build of Better Than Dead to Steam. All levels are in. Technically complete… not finished.
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Petr Brzek
Petr Brzek@PetrBrzek·
Journalist: What material did you use to train the model? China: Yes.
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THQ Nordic
THQ Nordic@THQNordic·
The Eternal Life of Goldman demo is LIVE on Steam! Jump into ~90 minutes of hand‑drawn 2D adventure – available throughout #SteamNextFest.
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Aura26
Aura26@Trumpenter7·
@RinoTheBouncer They tried to please the suits, yet they had ONE job:
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Rino🚀
Rino🚀@RinoTheBouncer·
REPORT: Info about Bluepoint Games closure, their world on God of War live service and pitched projects🚀 God of War Project: ✅Bluepoint pitched a God of War live-service game during the development of Ragnarok ✅PlayStation approved it to bolster their live-service portfolio ✅Project was eventually shuttered after Bluepoint missed several deadlines and struggled with the scale and “out of character” nature of live-service development ✅Scrutiny on the project intensified significantly following Concord failure Failed Pitches: ✅Four separate projects were pitched ✅They came after GOW cancellation ✅2 of them were single player remakes ✅Sony felt they lacked market potential ✅None greenlit at time of studio closure Different Studio Hand-off: ✅One of the projects Bluepoint pitched is allegedly now being developed by a different studio Studio Environment: ✅Morale soured heavily after the God of War cancellation and the series of rejected pitches ✅Studio dwindled to roughly 50–60 employees by the time of closure ✅Reports on post-closure help were mixed; one source received job offers within Sony, while the other did not ✅Sources claim that more staff reductions or studio closures within Sony are likely in the near future Thoughts on this closure/projects?🤔 Source: Interviews @DetectiveSeeds conducted with former Bluepoint members
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Danny Deraney
Danny Deraney@DannyDeraney·
Wanna see something cool? Thurl Ravenscroft does his iconic voices from Disneyland and Tony The Tiger.
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Austin Tolin
Austin Tolin@austintolin·
@ET_nocontext clip from Entertainment Tonight in May 1990
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Tom Vaughan
Tom Vaughan@storyandplot·
After writing professionally for 29 years, I've settled on this process: 1. Pre-Outline 2. Outline. 3. Treatment 4. Screenplay 5. Rewrites I have found this the quickest route to a polished draft. It leaves room for discovery in (3) & (4), with the shortest time in (5).
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Dan Jevons (he/him)
Dan Jevons (he/him)@jetjevons·
@MoonPieDreams That interview in particular ultimately lead to my first job in game development: as a junior game designer at Lobotomy!
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MoonPieDreams
MoonPieDreams@MoonPieDreams·
Lobotomy Software! Ezra Dreisbach's SlaveDriver engine! Death Tank! ALL WILL BE REVEALED #Sega Saturn GameFan Magazine - May 1997
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Christofer Sundberg 🧨💦⚔️
I seriously do not understand what the problem is? We are not in a pandemic any more and we work in a creative environment making entertainment for millions of players. Call me old-school or whatever. I love working with people, not Zoom-faces.
GamesIndustry@GIBiz

MachineGames is asking more staff to move to full-time office work. "We know that we are a lot more efficient and a lot more collaborative in general when we're actually in the office together." bit.ly/4rCdfaw

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DOMYNYO
DOMYNYO@domynyo·
📢 Giveaway OneTry 🎮 Like, retweet and follow @domynyo OneTry - Steam keys 🔑 Comment with your region 20th February 2026 release domynyo.com/onetry
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MoonPieDreams
MoonPieDreams@MoonPieDreams·
"2D insanity!" brought to you by @jetjevons Cyberbots: Fullmetal Madness #SEGA Saturn GameFan Magazine - May 1997
MoonPieDreams tweet media
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