John Porter

486 posts

John Porter

John Porter

@johnmakesgames

Game Dev, Programmer, Technical Artist

Maryland, USA Katılım Şubat 2014
584 Takip Edilen108 Takipçiler
John Porter
John Porter@johnmakesgames·
@KyleSygma Not sure if it's implemented in blender export, but the fbx format also supports instances.
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Sygma
Sygma@KyleSygma·
إذا انت مطور ألعاب، صدقني تحتاج تبدأ تستخدم صيغة GLB/GLTF بدل FBX. كمية المميزات المتوفرة بGLB ببرنامج بلندر شيء جنوني أقسم بالله كمثال: تقدر تعمل Export لـInstances من بلندر مباشرة لمحرك اللعبة 😲 يعني تقدر تبني بيئة كاملة ببلندر ولما تودي الملف أنريل تدخل البيئة ك Instance بدل ما يكون كل مجسم مفصول! الي ذكرته شعره وحده فقط من مميزات GLB/GLTF. أنا عموما آخر مره استخدمت FBX كان ممكن قبل 6 أشهر. حولت تماما لGLB وما أتوقع برجع.
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John Porter
John Porter@johnmakesgames·
@NatureDeveloper There are some odd stretching artifacts on the edges, especially visible in motion.
John Porter tweet media
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NatureManufacture
NatureManufacture@NatureDeveloper·
Lava flow simulation based on the Unreal Water plugin, real-time and baked, lava rivers and lakes via Unreal landscape splines with Nanite support. Multiple lava materials, even in frozen versions. Landscape material with emission and nanite support, heating in the crack does its job. Rock models for outdoor and indoor will help you to build a perfect level. All materials support RVT, so you can blend them with landscape or additionally heat in places where lava touches the landscape for a natural effect. Our Lava & Volcano Environment is all about this;) Just sit, take a look. You can find it on FAB. #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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John Porter
John Porter@johnmakesgames·
@FX_ology Couldn't you use raycasts to get the same effect?
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Adiyar Aidarbekov - FXology
🤯DistanceFields is just an insane technology O_O ⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping: 🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface Since I'm using SimulationStage - it has same update rate as Constraint, so it doesn't break. #distancefield #niagara
Adiyar Aidarbekov - FXology tweet media
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Mirza Beig
Mirza Beig@TheMirzaBeig·
🕹️ PS1-style texture/vertex transformations in #Unity3D, with post-processing (quantized resolution) grid shader to visualize 'pixel' snapping at work. See 🧵 for scene/game/material view! #screenshotsaturday #realtimevfx
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EvilReFlex@EvilReFlex

I recreated the iconic PS1 vertex jittering in #UnrealEngine5! ✨ Added a video with a grid to highlight the effect and lowered the precision to better show what happens! #UnrealEngine #PS1 #GameDev #UE5

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John Porter
John Porter@johnmakesgames·
@bgolus Thanks for all the help in the graphics forum.
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Zach Helm
Zach Helm@gamedevzach·
The best Unity character controller replaced Input System with legacy Input in all new asset downloads because they didn't want a package dependency. 💀💀💀
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John Porter
John Porter@johnmakesgames·
@ChrisZukoArt I don't understand why the behavior is different in the editor vs build.
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chriszuko
chriszuko@ChrisZukoArt·
Shipping only bugs.. part 3 It wasn't me this time :p But here's your quarterly reminder to initialize your properties.. or you shall suffer the pain of shipping-only bugs! float Score = 0.0f; #UnrealEngine #gamedev
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Jeff Vogel
Jeff Vogel@spiderwebsoft·
Tonight, I am streaming our new indie fantasy RPG for #SteamNextFest ! Stream is from 7 PM to 9 PM, Pacific time. Come to the link below to see a strange, unique game. Also, thoughts and general crankiness from someone who has been doing this for 30 (!) years. store.steampowered.com/app/2480560/Ge…
Jeff Vogel tweet mediaJeff Vogel tweet mediaJeff Vogel tweet media
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John Porter
John Porter@johnmakesgames·
@FrameworkPuter When will you start producing enough units to meet demand so we don't have a six-month waitlists?
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Framework
Framework@FrameworkPuter·
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Photopea
Photopea@photopeacom·
We introduce a new performance benchmark inside Photopea :) Press More - PeaMark, and let us know the score of your device! #peamark
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John Porter
John Porter@johnmakesgames·
@skjalgsm Yeah the TMP shaders don't do gamma->linear conversion.
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Skjalg S. Mæhre
Skjalg S. Mæhre@skjalgsm·
Would you believe that this TextMeshPro component and the two squares above and underneath is the same color? (FFB703) Unity 2022.3.10f1 <DX11> TextMeshPro 3.0.6 URP 14.0.8 It's pretty basic shit to have get right I think. #unity
Skjalg S. Mæhre tweet media
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John Porter
John Porter@johnmakesgames·
@epicchris 1) Add non-photorealistic styles and proportions. 2) Runtime integration so players can use it.
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Chris Evans
Chris Evans@epicchris·
Anyone creating games with #MetaHumans in #UE5? What are some challenges you would like us to tackle in future releases?
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Alex 🦅
Alex 🦅@OutoftheboxP·
It's about time Unreal Engine gets a visual 9-slicer as cool as Unity.
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