
Johnzera
8.2K posts

Johnzera
@johnzeree
Game Designer Falo de Gamedev no podcast @GDdeBolso Tambem desenvolvo o @playfrogknight (quando tenho tempo) Só não pergunte pq meu apelido é john.



Muita coisa nos jogos de luta parece estranha… até você entender o sistema por trás. Invencibilidade, Hitboxes, Clones e Arcades. Tudo tem motivo. Qual desses fatos você não conhecia? 👇 #KickTournament #FGC


The Next Phase of Evolution: Discover Evo's vision for the future of the fighting game community, including locals support and new Championships, beginning in 2027. evo.gg/news/thenextev…






Day 6, today has been more about planning an organizing my notes, no fin update to share today... This might be too ambitious 😅

サイバーパンクなメトロイドヴァニア『Sky Dust』のピクセルアート×3Dな映像表現に見惚れる famitsu.com/article/202601… 近未来のブラジル・サンパウロで、生き残るため危険な契約を引き受ける“ランナー”として探索・戦闘を行う。美麗なアニメーション、きらびやかな街並み、バイクチェイスにも注目。




With Input Manager becoming deprecated after Unity 6.3, your scripts using Input.GetKey, Input.mousePosition, or GetMouseButtonDown will need to change. Modern Input System covers all these, and is just as simple for basic needs! Check out my cheat sheet to see how easy it is to convert your code to stay up to date. BUT for OnMouseEnter or similar MonoBehaviour callbacks they do NOT work with the Input System! You'll need to switch to event interfaces like IPointerEnterHandler, plus make sure you've got a Physics Raycaster & EventSystem in your scene. So upgrading that part is a bit trickier, but the rest are easy.







