Jon Barron

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Jon Barron

Jon Barron

@jon_barron

Principal research scientist at Google DeepMind. Synthesized views are my own.

SF Bay Area Katılım Mayıs 2010
1.3K Takip Edilen33K Takipçiler
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Jon Barron
Jon Barron@jon_barron·
Here's my 3DV talk, in chapters: 1) Intro / NeRF boilerplate. 2) Recent reconstruction work. 3) Recent generative work. 4) Radiance fields as a field. 5) Why generative video has bitter-lessoned 3D. 6) Why generative video hasn't bitter-lessoned 3D. 5 & 6 are my favorites.
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Marc Habermann
Marc Habermann@marc_habermann·
🔥 #3DV2026 Oral: We present a matrix-free Levenberg-Marquardt optimizer that makes second-order optimization practical for 3DGS! 🚀
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Jon Barron
Jon Barron@jon_barron·
@chrisoffner3d Video game people tend to not realize that they've gotten used to (or even desire) an aesthetic that most people without exposure to games find strange or even disturbing. I think it's okay fwiw, "2010-era video game" is just its own aesthetic now, hopefully one of many to come.
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Chris Offner
Chris Offner@chrisoffner3d·
I’m really surprised how angry gamers online™️ are about DLSS 5 and how many actually claim that the gamey graphics on the left look better than the AI graphics on the right. You’re just more used to the artifacts and limitations of the left tech than the right but come on!
kron123456789@kroshkaruiya1

@compusemble Well yes, but actually no. I mean, yes, it may look more photorealistic, but I really struggle to call it better

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Yottachad
Yottachad@GS05445168·
@jon_barron There needs to be an at home robotics deployment that does not involve turning your home into a distribution center
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Jon Barron
Jon Barron@jon_barron·
There's an engineer on YouTube building his own room-scale laundry-picking UFO catcher robot out of QR codes and string, it's one of the most compelling robotics demos I've seen in a while.
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Jon Barron
Jon Barron@jon_barron·
@nickcammarata I think we're just seeing a brute force search or a random walk, but our brains seek out an explanation that has intentionality behind it because that's what we always do.
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Junyoung Seo
Junyoung Seo@jyseo_cv·
What if a world model could render not an imagined place, but the actual city? We introduce Seoul World Model, the first world simulation model grounded in a real-world metropolis. TL;DR: We made a world model RAG over millions of street-views. proj: seoul-world-model.github.io
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Jon Barron
Jon Barron@jon_barron·
@cjbarnaby Yeah a big part of technology is solving a hard problem once so that you don't need to solve an easy problem a million times
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CeeJay Barnaby
CeeJay Barnaby@cjbarnaby·
@jon_barron so lazy he can't pick up his dirty clothes but so driven to make a robot for that. weird.
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Jon Barron
Jon Barron@jon_barron·
@bilawalsidhu The boost in image quality really draws attention to the animation's lack of realism, I think this takes us slightly deeper into the valley overall. Gotta get all the way across it.
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Bilawal Sidhu
Bilawal Sidhu@bilawalsidhu·
Big moment. You can cross the uncanny valley in video games by using real-time video-to-video AI. You get the best of coherence & control from classical 3d engines, then use generative AI to take it all the way.
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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Jon Barron
Jon Barron@jon_barron·
@cmarschnerde oh TIL. I'm used to calling them "fiducials" which has always felt awkward.
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Jon Barron
Jon Barron@jon_barron·
@Azadux The tone mapping on the asset is slightly punchier than the passthrough, not sure how to fix it though
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Azad Balabanian
Azad Balabanian@Azadux·
Woah, Gaussian splats in mixed reality look so good! Tech stack: lichtfeld studio for splattering training, virtual desktop for PC VR streaming and passthrough MR using a virtual green screen, gracia for VR splat rendering using the green screen background feature
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dmvrg
dmvrg@dmvrg·
@justinryanio On Quest, you can already switch to a fully immersive MR mode (there is no 'Launch in VR' button on Vision Pro yet)
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Xuan Luo
Xuan Luo@XuanLuo14·
📢 Google's Project Beam (formerly Project Starline) is looking for Student Researchers!   We seek students interested in real-time high-realism 3D reconstruction, dynamic 3D, relighting, materials, novel view synthesis, diffusion, video models, transformers, and more. 🧵1/7
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Jon Barron
Jon Barron@jon_barron·
@Andercot I expect skill markdown content will just migrate to docstrings. Even if the same content exists in the code, compressing it into less text and making it easier to find will save the agent compute no matter how smart they get.
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Michael Niemeyer
Michael Niemeyer@Mi_Niemeyer·
Hiring: Student Researcher @ Google Zurich! 🇨🇭 Looking for an EMEA-based PhD student to work on: Efficient 3DGS / Feedforward Models / 3D GenAI. Start: June 2026 or earlier. If interested, please reach out with your CV to: sr-zurich-3d@google.com
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Jon Barron
Jon Barron@jon_barron·
If I was a grad student today, I would: 1) Not write papers, 2) push my (agent-written) code to a public repo ~weekly, 3) maintain (via agents) a writeup.tex (manually verified) and a skill.md in the repo, and 4) work towards establishing skill usage as the new "citation" format.
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Will Eastcott
Will Eastcott@willeastcott·
Major SuperSplat Update! 📢 Your free and open source platform for Gaussian Splatting. 🚶Walk Mode ⚡️Streamed LOD ⏫Easy Upload [1 / 5]
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