nnnft-
1.4K posts


我擦 这是什么 深夜谁在搞事


提早预告,⚠️注意安全问题:这个 $HEIST 0x126a14f135f9b102813976f8d2a1206c0cf66e01 代币、$LOOT 0x3f0df8502fc14b857bf0ed44d82db3385327086a 代币,heisenberg.fyi 、x.com/heisenbergllc 相关的经济模型有不少安全问题,参考: 1. LOOT 赎回公式可被“拆分赎回”提高提款比例 同一个人如果一次性 redeem 全部 LOOT,只能拿当前 treasury 的 85%;但如果分多次 redeem,可以拿走远超 85%,理论上可逼近几乎全部 treasury 2. 每轮 crew 数组可能被 DoS,导致 heist 无法结算 攻击者可以用大量地址做很小额买入,把某个 heist 的 crew 数组塞得很大; hookData 可以传一个 32-byte address 来指定 crewMember;代码没有验证这个 forwarded address 是否真的是买家。所以一个调用者理论上可以通过不同 hookData 把大量不同地址塞进 crew list; 3. coherence 很容易被小额交易操纵 heist 的随机结果不是真正不可控,而是变成可被最后 32 笔交易操纵的博弈



@heisenbergllc Lock LP first









ethereum:0x44b28991b167582f18ba0259e0173176ca125505 Flip ethereum:native @unipegv4 🦄😧


接中文区独角兽们回家🦄 @unipegv4 ethereum:0x44b28991b167582f18ba0259e0173176ca125505




Hello, MSU Team, as the founder of a UN community managing 2,000 Chinese players, I need to provide you with some feedback on the current issues in MapleStory N. 1、The rampant problem of cheaters. Cheaters do not bring any positive image to the game and instead infringe on the rights of genuine players and investors. Whether you acknowledge it or not, this leads to a loss of value for both players and investors. 2、MapleStory N does not separate hunting maps for advanced players and regular players, resulting in many players being forced to crowd into the same tier of maps for hunting. I believe this is inequitable. It’s like a company where the CEO, managers, and employees are all placed in the same workspace and given the same rewards. I’m sure you, as a player, would also wonder why investing more time and NXPC yields the same results as others. This is highly unreasonable. 3、Unreasonable equipment enhancement costs. While your intention to adopt a dynamic economy is commendable, is the current situation truly transparent? We’ve repeatedly observed that enhancement costs continue to rise even during periods when no one is enhancing their equipment. High enhancement costs must be paired with sufficient rewards to motivate players to engage in this activity. Otherwise, why would players do it? 4、There is a significant imbalance in the reward distribution for dungeons. You’ve stated that scarcity represents value and that limitations define value. I agree this is a good concept, but your recent changes have drastically increased the drop rate of materials used to exchange for equipment. This has caused the value of most players’ existing equipment to depreciate, while the high enhancement costs deter players from enhancing even with the abundance of dropped equipment. What you should focus on is effectively preventing an oversupply of high-value equipment and setting reasonable enhancement costs to make them acceptable to players, rather than flooding the game with such equipment. Increasing NESO rewards in Chaos Dungeons and reducing the drop rate of rare equipment would align with your original design, as the high NESO rewards from Chaos Dungeons are enough to incentivize player investment and continuous progression—not by dropping more equipment exchange materials. 5、Open-world maps are being invaded by many cheaters, and even dungeons are now affected. I would prefer stricter measures to effectively ban these cheaters rather than soft penalties. 6、Rewards in open-world maps should follow the principle of "low investment, low回报; high investment, high回报." I believe other MapleStory game servers operate this way, where star levels determine the tier of rewards. 7、Regarding cheater restrictions, I have a suggestion: prohibit players with no star level from engaging in NESO forging, as a player with zero stars is not a genuine player. 8、I hope the MSU Team will truly live up to your stated goal of expanding the IP in web3 and creating a gaming ecosystem that bridges web2 and web3. This requires listening to more feedback from communities and players, rather than blindly conducting experiments. 9、Web3 is a unique ecosystem where everything must be built on value. You claim that "entertainment = value." Well, we’ll see about that. But please avoid emulating failed projects that rely on wave after wave of hype. 10、For those who invest heavily and challenge the highest-difficulty dungeons, don’t you think they do so out of genuine passion? They deserve rewards, which would show other players that their investment and time in MapleStory N yield tangible results. 11、A game can only achieve greater profitability when its player base reaches a substantial size. If we all want to win the future together, we must establish some consensus. To summarize the collective demands of our players: We need investment and value to be equitable. We need cheaters to disappear. We need the NFT value of our equipment to be preserved. We need differentiated reward tiers. We need more communication between the team and players. We need reasonable enhancement costs. Thank you for the hard work of the MSU Team, and thank you to all the MSU players. @MaplestoryU #MaplestoryN #NXPC #Maplestoryuniverse #MaplestoryU

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