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@juny76887375

#nft

Katılım Aralık 2021
181 Takip Edilen62 Takipçiler
nnnft-
nnnft-@juny76887375·
@0xMoon 代码和网站都是极简风,很有个性
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nnnft-@juny76887375·
@heisenbergllc Why didn't I get loot when I finished purchasing in the previous window?
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Dr. Heisenberg
Dr. Heisenberg@heisenbergllc·
A note from the doctor: Friend, you have mistaken a buffer for a ceiling. previewRedemption is (treasury × 0.85 × yourLOOT) / supply. The 0.85 is a per-redeem protection for slow redeemers, not a cap on what the treasury can ever pay. Splitting integrates above 0.85, yes. For a 50% holder, single redeem yields 0.425 of treasury and the infinite-split limit is 0.446. That is a 5% tail, not "the entire treasury." Standard ERC-4626 vault math. You cannot extract a wei that another holder is owed, and the treasury refills with 50% of every swap fee in perpetuity. Read the source. You are right that hookData carries the buyer's address through the router. In v4 the call arrives from UniversalRouter, not the user, so without forwarding every crew entry would be the router itself. Now consider the cost of your "attack." Every fake crew entry is a real swap paying a real 1% fee. 50% of that fee enters the treasury, 40% the platform. To threaten the resolve loop you would need 100,000+ entries, which is millions of dollars in voluntary donations to the protocol. And the next swap after the window expires resolves the heist regardless. You have not described a denial of service. You have described a stimulus package. You are describing the game, not a vulnerability. Coherence is a 32-slot circular buffer of swap deltas, by design. A heist runs roughly 300 blocks. A 1,000-swap moving average would be inert during the windows that matter. The buffer is short because reading the tape and timing your entries is the skill being measured. Yes you can push it with small transactions. Each push pays the 1% fee, so the treasury thanks you. Calling that "manipulable" is calling poker rigged because you can bluff. Everything is functionning as intended. Thank you for you attention to this matter.
ETH 链上掘金雷达@ETHAlphaRadar

提早预告,⚠️注意安全问题:这个 $HEIST 0x126a14f135f9b102813976f8d2a1206c0cf66e01 代币、$LOOT 0x3f0df8502fc14b857bf0ed44d82db3385327086a 代币,heisenberg.fyix.com/heisenbergllc 相关的经济模型有不少安全问题,参考: 1. LOOT 赎回公式可被“拆分赎回”提高提款比例 同一个人如果一次性 redeem 全部 LOOT,只能拿当前 treasury 的 85%;但如果分多次 redeem,可以拿走远超 85%,理论上可逼近几乎全部 treasury 2. 每轮 crew 数组可能被 DoS,导致 heist 无法结算 攻击者可以用大量地址做很小额买入,把某个 heist 的 crew 数组塞得很大; hookData 可以传一个 32-byte address 来指定 crewMember;代码没有验证这个 forwarded address 是否真的是买家。所以一个调用者理论上可以通过不同 hookData 把大量不同地址塞进 crew list; 3. coherence 很容易被小额交易操纵 heist 的随机结果不是真正不可控,而是变成可被最后 32 笔交易操纵的博弈

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Whacko
Whacko@0xwhacko·
@heisenbergllc holders dont have to do anything to join a heist right? just holding makes you part of it?
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nnnft-
nnnft-@juny76887375·
@heisenbergllc Can holders of Heist participate every time or only once?
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$SHIT
$SHIT@42069SHIT·
🐕💩 LP UPDATE just dropped the entire team allocation into a uniswap v4 LP. → 690M $SHIT (the full 0.16% team supply) → team retains 0% → bigger LP ships when public mint wraps this small starter is so u have a market from day 1. happy minting frens 🫡 dexscreener.com/ethereum/0xc8b…
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nnnft- retweetledi
798.eth 🍌🌍☮️🗡️👁️
dogeshit.meme SHIT 的 mint 入口只开在 Claude.ai,接 MCP 进 Claude 并授权,钱包用 EIP-7702 把 EOA 一次性委托给 MintDelegate,人没法操作 mint,只能让 Claude code 来,得真的跟 Claude 说一句 mint me some shit 才能开启 mint 操作。 一次 0.00111 ETH,1000 万 SHIT,可以连续 mint 10次。 实测 mint 不上是常态,队列一直 50/50,gas 一高直接劝退。 不是投资建议,尝试玩一下挺有意思。
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finne
finne@0xfinne·
dogeshit.meme 主网上的新东西,用claude的mcp才能mint
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luckytime.eth
luckytime.eth@ChinaWeb3·
最近明显感觉以太的meme季要来了,从 $upeg 开始,后面会有越来越多的新玩法出来,和 @Anbzydd520 一商量决定建立一个专注于以太meme的群,现在也邀请了一些早期发现宣传upeg的kol在群里,希望更多有能力发现alpha的人加入我们一起抓住这波机会 想要入群的可以评论留言,群人数不会很多,专注就好
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咖啡 KZ
咖啡 KZ@liuwei16602825·
未来3-6个月,只需要安心做好两件事: 等待 和 学习 看得出来大家都非常渴望主升浪,可主升浪是需要沉淀的,不可能刚大跌完个把月就开启新的行情,这是在意淫! 保护本金,保持市场敏感度,保持等待更低价的筹码,保持学习的积极性,从而在下一轮行情里更出彩! #BTC 45000 #ETH 1300
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赚钱小鸡🐧
赚钱小鸡🐧@0xXiaoji·
反馈一个冒险岛N可能存在的巨大漏洞。 Papulatus Mark#9,编号9号的闹钟脸,角色名raiii在22号的奖励发放后一分钟内,完成了MINT到22星的强化,并炸到10星,随后市场以1.2亿nexo的价格售出,新买家最近给他重新上到20星。 角色名raiii的2个疑点: 1.一分钟内完成mint到22星,说实话真的很难,几乎无法做到 2. 达到了22星后,正常人不会去点23的,(22升23星只有3%成功率),为啥他会去点升星23最后炸了。 关于这个行为我的解释: 以前玩国服冒险岛,有听说无延迟外挂,可以短时间内点很多次,冒险岛n的原理就是利用强化潜能价格低的一分钟,用无延迟外挂,点500甚至上千次,来完成低价提升的行为。,也是因为无延迟挂的原因,导致没刹住车,炸到了10星。以上2个疑点就完美解释了。 反馈这个的目的,并不是为了举报这个人,而是担心后续类似的情况大量发生,希望官方检查是否可能存在类似的非法程序,并修复。 图1为1分钟内完成mint并上22星 图2为22星炸到10星后,第二个玩家购买了 附上装备链接:msu.io/navigator/nft/… @MaplestoryU
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刘华强
刘华强@njlhw·
@UniverseGuild @MaplestoryU 同意,最好让想进入游戏的玩家账号要质押10个nxpc,这样工作室的账号成本就上升了
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MapleStory Universe
MapleStory Universe@MaplestoryU·
Just came out from meeting with devs 🍄, wanted to share what we discussed with the community: Here are the areas we’re focusing on for the next MSN patch: 1. Class & reward balance 2. Game content updates 3. Smoother gameplay 🧵:
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nnnft-
nnnft-@juny76887375·
Sizer | Universe Guild 🍄@UniverseGuild

Hello, MSU Team, as the founder of a UN community managing 2,000 Chinese players, I need to provide you with some feedback on the current issues in MapleStory N. 1、The rampant problem of cheaters. Cheaters do not bring any positive image to the game and instead infringe on the rights of genuine players and investors. Whether you acknowledge it or not, this leads to a loss of value for both players and investors. 2、MapleStory N does not separate hunting maps for advanced players and regular players, resulting in many players being forced to crowd into the same tier of maps for hunting. I believe this is inequitable. It’s like a company where the CEO, managers, and employees are all placed in the same workspace and given the same rewards. I’m sure you, as a player, would also wonder why investing more time and NXPC yields the same results as others. This is highly unreasonable. 3、Unreasonable equipment enhancement costs. While your intention to adopt a dynamic economy is commendable, is the current situation truly transparent? We’ve repeatedly observed that enhancement costs continue to rise even during periods when no one is enhancing their equipment. High enhancement costs must be paired with sufficient rewards to motivate players to engage in this activity. Otherwise, why would players do it? 4、There is a significant imbalance in the reward distribution for dungeons. You’ve stated that scarcity represents value and that limitations define value. I agree this is a good concept, but your recent changes have drastically increased the drop rate of materials used to exchange for equipment. This has caused the value of most players’ existing equipment to depreciate, while the high enhancement costs deter players from enhancing even with the abundance of dropped equipment. What you should focus on is effectively preventing an oversupply of high-value equipment and setting reasonable enhancement costs to make them acceptable to players, rather than flooding the game with such equipment. Increasing NESO rewards in Chaos Dungeons and reducing the drop rate of rare equipment would align with your original design, as the high NESO rewards from Chaos Dungeons are enough to incentivize player investment and continuous progression—not by dropping more equipment exchange materials. 5、Open-world maps are being invaded by many cheaters, and even dungeons are now affected. I would prefer stricter measures to effectively ban these cheaters rather than soft penalties. 6、Rewards in open-world maps should follow the principle of "low investment, low回报; high investment, high回报." I believe other MapleStory game servers operate this way, where star levels determine the tier of rewards. 7、Regarding cheater restrictions, I have a suggestion: prohibit players with no star level from engaging in NESO forging, as a player with zero stars is not a genuine player. 8、I hope the MSU Team will truly live up to your stated goal of expanding the IP in web3 and creating a gaming ecosystem that bridges web2 and web3. This requires listening to more feedback from communities and players, rather than blindly conducting experiments. 9、Web3 is a unique ecosystem where everything must be built on value. You claim that "entertainment = value." Well, we’ll see about that. But please avoid emulating failed projects that rely on wave after wave of hype. 10、For those who invest heavily and challenge the highest-difficulty dungeons, don’t you think they do so out of genuine passion? They deserve rewards, which would show other players that their investment and time in MapleStory N yield tangible results. 11、A game can only achieve greater profitability when its player base reaches a substantial size. If we all want to win the future together, we must establish some consensus. To summarize the collective demands of our players: We need investment and value to be equitable. We need cheaters to disappear. We need the NFT value of our equipment to be preserved. We need differentiated reward tiers. We need more communication between the team and players. We need reasonable enhancement costs. Thank you for the hard work of the MSU Team, and thank you to all the MSU players. @MaplestoryU #MaplestoryN #NXPC #Maplestoryuniverse #MaplestoryU

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Sizer | Universe Guild 🍄
Sizer | Universe Guild 🍄@UniverseGuild·
Hello, MSU Team, as the founder of a UN community managing 2,000 Chinese players, I need to provide you with some feedback on the current issues in MapleStory N. 1、The rampant problem of cheaters. Cheaters do not bring any positive image to the game and instead infringe on the rights of genuine players and investors. Whether you acknowledge it or not, this leads to a loss of value for both players and investors. 2、MapleStory N does not separate hunting maps for advanced players and regular players, resulting in many players being forced to crowd into the same tier of maps for hunting. I believe this is inequitable. It’s like a company where the CEO, managers, and employees are all placed in the same workspace and given the same rewards. I’m sure you, as a player, would also wonder why investing more time and NXPC yields the same results as others. This is highly unreasonable. 3、Unreasonable equipment enhancement costs. While your intention to adopt a dynamic economy is commendable, is the current situation truly transparent? We’ve repeatedly observed that enhancement costs continue to rise even during periods when no one is enhancing their equipment. High enhancement costs must be paired with sufficient rewards to motivate players to engage in this activity. Otherwise, why would players do it? 4、There is a significant imbalance in the reward distribution for dungeons. You’ve stated that scarcity represents value and that limitations define value. I agree this is a good concept, but your recent changes have drastically increased the drop rate of materials used to exchange for equipment. This has caused the value of most players’ existing equipment to depreciate, while the high enhancement costs deter players from enhancing even with the abundance of dropped equipment. What you should focus on is effectively preventing an oversupply of high-value equipment and setting reasonable enhancement costs to make them acceptable to players, rather than flooding the game with such equipment. Increasing NESO rewards in Chaos Dungeons and reducing the drop rate of rare equipment would align with your original design, as the high NESO rewards from Chaos Dungeons are enough to incentivize player investment and continuous progression—not by dropping more equipment exchange materials. 5、Open-world maps are being invaded by many cheaters, and even dungeons are now affected. I would prefer stricter measures to effectively ban these cheaters rather than soft penalties. 6、Rewards in open-world maps should follow the principle of "low investment, low回报; high investment, high回报." I believe other MapleStory game servers operate this way, where star levels determine the tier of rewards. 7、Regarding cheater restrictions, I have a suggestion: prohibit players with no star level from engaging in NESO forging, as a player with zero stars is not a genuine player. 8、I hope the MSU Team will truly live up to your stated goal of expanding the IP in web3 and creating a gaming ecosystem that bridges web2 and web3. This requires listening to more feedback from communities and players, rather than blindly conducting experiments. 9、Web3 is a unique ecosystem where everything must be built on value. You claim that "entertainment = value." Well, we’ll see about that. But please avoid emulating failed projects that rely on wave after wave of hype. 10、For those who invest heavily and challenge the highest-difficulty dungeons, don’t you think they do so out of genuine passion? They deserve rewards, which would show other players that their investment and time in MapleStory N yield tangible results. 11、A game can only achieve greater profitability when its player base reaches a substantial size. If we all want to win the future together, we must establish some consensus. To summarize the collective demands of our players: We need investment and value to be equitable. We need cheaters to disappear. We need the NFT value of our equipment to be preserved. We need differentiated reward tiers. We need more communication between the team and players. We need reasonable enhancement costs. Thank you for the hard work of the MSU Team, and thank you to all the MSU players. @MaplestoryU #MaplestoryN #NXPC #Maplestoryuniverse #MaplestoryU
Sizer | Universe Guild 🍄 tweet media
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S.Y. | MSU 🍄
S.Y. | MSU 🍄@TowelHolderA·
Gm, legends. It’s been a few days since the launch of MapleStory Universe, and we’re truly overwhelmed by the incredible support and enthusiasm from our community. The response has far exceeded our expectations. Your passion and engagement gave us a thrilling start—and it’s become our greatest motivation moving forward. Right now, our top priority is stabilizing MapleStory N. We’ve been closely listening to the community’s concerns, especially around ROI—one of the game’s core experiences. We deeply resonate with the feedback. MapleStory N was built with a new economic system, featuring: • A dynamic balance system that adjusts item and NESO supply, • A dynamic pricing system that reflects enhancement demand. However, the intensity of real player engagement has introduced greater volatility than anticipated. We confirmed that ROI is not functioning as intended, and we take this seriously. We are working urgently to adjust item/NESO supply and enhance cost algorithms to ensure the RX gameplay experience feels rewarding as designed. A detailed announcement will follow soon, and fixes will be rolled out swiftly in-game. We’re also addressing technical stability issues and anti-cheat measures through close monitoring and prompt action. The entire team is focused on solving these challenges. We sincerely ask for your understanding during this early adjustment period—and we’re truly grateful for your ongoing support. In addition, our core system, the Reactor—which includes Fission and Fusion—is set to launch within the next few weeks. This will inject new energy into the MSU Market and create a much more dynamic connection between NFTs and $NXPC We believe all answers lie within the community. Let’s continue building @MaplestoryU, together.
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