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@KatStudiosUEFN

👁️ Creator of immersive horror experiences in UEFN Fear • Tension • Nightmares 🎮 Fortnite Map Creator | KATSTUDIOS 📩 [email protected]

Sons Of The Forest Katılım Mart 2022
512 Takip Edilen322 Takipçiler
POS
POS@KatStudiosUEFN·
@r_Kaype That’s really cool thanks for that !🔥
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rKaype | Peter Hartman
With time, I'd like to start posting some little videos showcasing helpful tips n tricks, tutorials, and honestly ANYTHING regarding Materials inside UEFN! Here I'm showcasing how to use the AttachMeshToTheCamera Material Function!!💡 This node allows you to attach meshes to the players screen whilst keeping it 3D!🤯 This is my first ever time really recording a "Tutorial" so don't flame me too hard for not knowing how to do a proper tutorial.😅 If there's any specific material y'all would like to see, make sure to leave a comment on what I should showcase. I'll explain how to do it and maybe leave a link to the material too!! #UEFN #UE5 #Fortnite #FortniteCreative
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POS@KatStudiosUEFN·
@QuietGamesFN Exactly, i sent a message to someone at Epic who replied that the problem was with the attribution. I'm not using it at all anymore for that reason... I hope it will be resolved...
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Quiet Games
Quiet Games@QuietGamesFN·
@KatStudiosUEFN That's crazy. I can understand now why some creators stopped including attributions.
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Quiet Games
Quiet Games@QuietGamesFN·
Update. Epic Support informed me that the reason for my 14 day suspension (with loss of associated revenue during that period) was as follows: "The islands submitted for publication by your account contained an attribution notice with a Sketchfab link leading to a vendor page featuring a sexually suggestive item. This violates rule 1.15.3 for developers, "Nudity and Sexually Explicit Themes." If I understand their explanation correctly, if you use a Sketchfab asset from a creator and that creator has content on their profile that violates the developer rules (even if it’s not present in your map or in the attributions), you risk a suspension. I should say that, to my knowledge, no content that violates the rules was used, displayed, or referenced on my island. The only element in question appears to be the creator’s Sketchfab page accessible via the attribution link. I don’t know if this is a misunderstanding on my part or a moderation error, but if this is indeed how the rule is applied, it seems extremely strict to me, since creators have no control over all the content published by third party authors to whom the credits link.
Quiet Games tweet mediaQuiet Games tweet media
Quiet Games@QuietGamesFN

Hello @FNCreate, I recently received a second suspension of my publishing and monetization privileges due to an alleged violation of rule "1.15.3" identified during a moderation review. However, to my knowledge, my map does not contain any content as described in that rule. Additionally, the moderation emails did not specify which particular asset, element, or content was considered to be in violation. Both before and after the suspension, I contacted support multiple times in an attempt to better understand the issue. Unfortunately, I was informed that no further details could be provided in order to "protect the integrity of the detection systems." As things currently stand, I am unable to properly update or adjust my map to avoid future restrictions. Would it be possible to finally get more information?

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Milo
Milo@mepy_Milo·
Hello @fncreate @FortniteStatus @Flak, I wanted to share some honest feedback about the current Sponsored Row placement in Discovery. Right now, it feels much harder for creators to use it effectively. The current position seems to generate a lower CTR, meaning fewer clicks for the same number of impressions. At the same time, creators are pushed toward higher CPMs, around $1.65 just to stay competitive, which means fewer impressions for the same budget. In practice, creators are paying more, getting fewer impressions, and receiving fewer clicks from those impressions. For a paid visibility category, this feels difficult to justify, especially since Sponsored Row should logically be placed in a way that gives campaigns a real advantage. The current setup also risks giving Sponsored Row a negative image among creators. If people feel they are paying more for weaker results, they may lose trust in the category over time. The previous placement worked much better. Moving Sponsored Row back closer to the top of Discovery, ideally near where it used to be under “Recently Played,” would make it feel more effective, fair, and valuable again.
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Rishabh
Rishabh@Rishabh70075661·
Scammer Alert🚨 @SnailLeVrai is a scammer, he came to me to design a horror map and when I told him to pay then this guy blocked me, you can see proof below- #UEFN #Fortnite
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POS@KatStudiosUEFN·
@VencyStudios W This is a radical change for small creators, I completely agree with that !
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Vency
Vency@VencyStudios·
The Discovery changes are destroying new maps. After the "New" tab, you basically get no more players. If you don’t already have a good follower base, it’s impossible to get any players You get thrown into one genre tab with thousands of other maps that barely rotate. Only the top 6 are shown and those are always the same maps Tabs like Top Rated, Trending variety, Engagement tabs etc. actually gave new creators a chance. Relying only on genre tabs doesn’t work, it just pushes the same maps over and over again. It’s honestly becoming impossible to release new maps with that discovery system. @FNCreate #UEFN
Miguel Uefn Developer@7Miguel_

This Discovery update makes absolutely no sense. You’ve significantly reduced visibility across multiple genres, making it nearly impossible for new and innovative maps to gain traction. Right now, the system heavily favors a small number of already established maps, while everything else gets buried with no real chance to grow organically. There is no clear progression path anymore for creators. Variety maps, experimental ideas, and new concepts are effectively locked out of Discovery. This discourages creativity and pushes the ecosystem towards repetition instead of innovation. Filling key tabs with the same old maps , some of them years old , only makes the problem worse. It creates a stale experience for players and removes incentives for creators to build something new. This is not healthy for the long-term future of UEFN or the creator ecosystem. Please reconsider these changes and revert Discovery to a system that actually allows fair exposure and growth. @FNCreate #UEFN @Flak

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LTNetwork UEFN Dev and Content
Fortnite destroyed the whole Discovery Today 🔥 There is no way to gain players for new maps. There is so no climbing way for any Variety map The first organic tab is full with 3 basic tilted zonewars maps that are 4 years old Change it back!!! #UEFN @FNCreate
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PеQu
PеQu@ImPeQu·
@FortniteStatus you guys did the exact opposite of what was supposed to be done 😭😭 all my pre existing triggers and mutator zones now have their vfx / sfx enabled
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Miguel Uefn Developer
Miguel Uefn Developer@7Miguel_·
We need to talk about this. I’m asking the community to speak up and tag @FNCreate so this doesn’t go unnoticed. The removal of the “Follow Creator” button from the Creator Profile Device is a big step in the wrong direction. I’ll be honest, this doesn’t really affect me personally since I already have a strong following. But that’s exactly why I feel responsible to say something. This change hurts smaller creators the most. No matter how good a map is, if players can’t easily follow you in the exact moment they’re enjoying your work, conversion drops massively. That moment matters. I also understand the concern: some creators have been forcing the “Favorite Creator” using aggressive placement and positioning of the device. But that’s a moderation issue, not a system issue. Removing or limiting the device entirely punishes everyone, especially smaller creators, instead of addressing the actual problem. What we need is better guidelines and enforcement, not the removal of a key growth tool. This will lead to: -Bigger creators staying on top -Smaller creators struggling to grow -Less competition and fewer new opportunities We should be pushing for a system that rewards good maps and talent, not just existing audiences. If you care about the future of UEFN, please tag @FNCreate and share your thoughts. The more voices, the better chance this gets reconsidered.
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Immature
Immature@ImmatureGamer·
🚨 The UEFN Community Awards are live. And the best part, the community is deciding: • Best maps • Best creators • Best use of Verse • & more Presented by @FoadZone & @chartisgames. Nominations close May 1st. Drop your picks below 👇
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King Turbo
King Turbo@Turbo1v1·
When 11 cloned slop maps fight for homebar
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Vency
Vency@VencyStudios·
CRAZY NURSE IS IN EPIC'S PICKS! 👻 My first ever horror map just made it into Epic’s Picks and I’m beyond excited! I honestly never expected to receive so much support. It means a lot to see people playing and enjoying something I created. Thank you all so much for the support! ❤️#UEFN
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POS@KatStudiosUEFN·
@OpsDX Hi! Which platform are you using? We'll try to figure out how to solve this problem ! Thanks
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Darkness
Darkness@OpsDX·
@KatStudiosUEFN Yo I don't know if you are aware of this but when the 99 nights in the forest map starts, and people join late, they get a black screen and can't see anything so they have to leave
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