Eugene

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Eugene

Eugene

@kingofdaweest

🍥🍥🍥🍥🫐

Katılım Temmuz 2023
61 Takip Edilen4 Takipçiler
Eugene
Eugene@kingofdaweest·
@ColeBlakaBlaka @HoegLaw I don't follow him. Twitter just loves to push ragebait, especially if it's from a blue check.
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Eugene
Eugene@kingofdaweest·
@HoegLaw No need to doubt it, it's fairly easy to count i think. You have 9 post complaining about the follow up to a game you thought was worse than veilguard... i don't understand why people waste time talking about things they don't like.
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Richard Hoeg
Richard Hoeg@HoegLaw·
@kingofdaweest I honestly doubt that’s true given my posts on FF7 Revelation, RE Veronica, and 100 games you probably haven’t heard of. But even granting your premise I’m hardly an MS fan (you’d be closer to the mark with Nintendo).
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Eugene
Eugene@kingofdaweest·
@ZayOsirisGaming Unless bungie was going to do destiny 2 and 3 at the same time there was going to be layoffs. I don't think y'all understand that live service games don't need live ops or server engineers when they are in development, no one is going to pay people to do nothing.
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ZayOsiris Gaming 
ZayOsiris Gaming @ZayOsirisGaming·
@kingofdaweest They’ll cry because it’s sad to see workers lose their jobs. Not because players chose the wrong outcome. If the studio does; that’s leaderships fault. Not ours. They’re the ones who decided not to make a Destiny 3 in favor of an extraction shooter nobody asked for.
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Backlog battler Carl
Backlog battler Carl@backlogcarl·
They say one thing, but everyone can lie. The game is still new, but Returnal still sold more and, if reports are true, had one-third of the budget. I'm not hoping for failure, but Sony gave them more budget and marketing. It looks like there's a $50+ million gap for them to even be considered breaking even.
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Rhys Elliott
Rhys Elliott@superhys·
Here's how Sony titles are selling on PlayStation consoles this year (@alineaanalytics estimates). Since the start of the year, PlayStation has sold over 10M copies of first- and second-party games across PS5 and PS4. While revenue and price matter, of course, just 16% of those copies came from games that launched in 2026. The rest is catalogue. Ghost of Yotei is both the #1 Sony game on PlayStation by 2026 copies sold (1.1M) and 2026 revenue ($77.6M) in 2026. As we covered a week ago, Yotei’s well on its way to 5M lifetime since launching in October 2025. Gran Turismo isn’t the first name most people reach for when they list PlayStation’s marquee franchises, but it’s quietly always been one of Sony’s biggest sellers, and GT7 is no exception. Since its 2022 PS5 launch, GT7 has sold almost 12M copies, and it’s added another 835K this year alone. Some of that is down to a few steep discounts ($60 to $20), but GT7 is simply one of those titles that never stops selling, even at full price. Marvel’s Spider-Man 2 has sold another 699K copies in 2026 for $41M, most of those before it joined PS Plus Extra on 18 February. Since its October 2023 launch, Spidey 2 has now generated $1.2 billion on PS5, and it reliably spikes every holiday season. So I’m expecting it off PS Plus by December. Spidey’s top May crossovers were Fortnite (41% of that month’s Spider-Man 2 players) and Roblox (30%), so plenty of these are younger players, and plenty of those copies went under a Christmas tree (or equivalent for their holiday of choice). Astro Bot has turned into a genuine evergreen title, shifting over 600K copies this year (almost $33M), including roughly 100K in each of the last two months. Lifetime, it’s at 4.3M copies and around $250M. The crossover data here is telling: every single month this year, Astro Bot's top crossover game is Astro’s Playroom, a pre-installed game on every PS5. That suggests two things: 1. Astro Bot is being bought heavily by new PS5 owners. 2. The pack-in is doing a brilliant job converting them. Every month, Astro Bot’s other top games by MAU crossover are – without fail – Fortnite, Roblox, and Minecraft. So Astro Bot is quietly becoming one of PlayStation’s few genuinely family-friendly brands. I’d expect a film or TV announcement before long, and a big push – or perhaps a sequel – timed around the incoming PlayStation handheld. Launch-window sales still matter, obviously, but the centre of gravity is shifting. AAA single-player games are accumulating faster than players can get through them, and graphical leaps deliver less of a wow with each generation (hell, with each new big AAA game). What I’m saying here is that a brilliant five-year-old game now looks and plays close enough to a new one that the new release isn’t competing only with its peers, it’s competing with the entire, usually cheaper history of the medium. Every new game now launches into a market where its toughest rival might be a banger from 2021 at a third of the price. The incoming PlayStation handheld sharpens all of this. The Steam Deck proved that a portable actively drives new purchases of older games folks finally have a reason to play on the go. A PlayStation handheld pointed at that same back catalogue could turn Sony’s deep library from a preservation exercise into a genuine revenue engine, which is pretty much the Nintendo playbook. Nintendo is the gold standard at keeping old games selling at full price for years, and PlayStation’s unusually thin discounting for recent first- and second-party titles suggests Sony has been looking at this stuff closely. Evergreen is the future, and every new game competes with the best of the past. The great new releases will keep coming thick and fast. But the older ones, most of them every bit as good, are only going to get more important to the bottom line. The publishers who win the next decade will be the ones who treat their back catalogue as an asset to be monetised, not a vault to be archived. Capcom knew it, and others are catching wind. More over on Substack (check out my bio!). And please subscribe when you're over there!
Rhys Elliott tweet media
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Eugene
Eugene@kingofdaweest·
@backlogcarl @superhys @alineaanalytics And it's probably surpassing returnal in sales, I don't take alinea numbers seriously seeing how wrong they are about game sales on console.
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Backlog battler Carl
Backlog battler Carl@backlogcarl·
Well, I'm just looking at the budget and sales. From what I could find on Google (not sure how accurate, take it with a grain of salt), if the game sold 400k copies with a budget of 78 million USD (again from Google, not sure how accurate), it only made about 29 million back so far. That's also without marketing. So Sony could be taking a rather massive loss on its ROI. To compare, Return cost 25 million to make with much less marketing. Look, I'm not saying I want it to fail. However, after Bluepoint's closure, I'm just super worried Housemarque could be on thin ice.
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Eugene
Eugene@kingofdaweest·
@backlogcarl @superhys @alineaanalytics Housemarque just had an interview where they said that they are good with the performance/ they acknowledged that returnal didn't get most of it sales at launch. It had 800k sales after about a year which would be about 60 million. Seeing how it's at least matching that it's fine
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Northern_RangerYT
Northern_RangerYT@northern_ranger·
The funny thing? @Sony @PlayStation could still come out as heroes here with a 'guardians, we hear you' tweet. They greenlight Destiny Infinity or D3 and all of that goodwill comes right back.
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Eugene
Eugene@kingofdaweest·
@DivideGaming21 @CrowVilla Absolute scum like you are taking precious air and food from people who would actually use their life to do something significant instead of making money youtube clicks and ragebait.
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Divide
Divide@DivideGaming21·
@CrowVilla And your a crying bitch, yet your still here engaging with this post. Pathetic.
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Eugene@kingofdaweest·
@DivideGaming21 @CrowVilla You are bawling about destiny 3 everyday begging on knees for sony to make it cuck. I truly can't wait to see you cry some more tomorrow.
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Crusader II Elessar
Crusader II Elessar@Crusader3456·
Bungie mad a bunch of mistakes, bad calls, and mismanagement. Instead of electing to fix those mistakes, Sony and Playstation, the current owners, are torching a game beloved by millions and laying off potentially 400-500 people. So yeah, the community is blaming Sony.
adrian, pretty boy of the reef 🇵🇸@queensovs

The community pointing fingers at Sony and only Sony is an odd one. I guess no one remembers the HQ expansion? Hundreds of millions on that, hundreds more on Marathon. Who knows how many millions on Gummy Bears, Matter, Payback, the ‘Destiny Universe’ transmedia projects…

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Eugene
Eugene@kingofdaweest·
@Crusader3456 @Richard17641578 So everyone left and the game stopped making money, but you think it's still beloved because people showed up for the funeral?
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Crusader II Elessar
Crusader II Elessar@Crusader3456·
@Richard17641578 Funny thing about that. From data anyone can source from Bungie's API, we can determine that around 1M unique players have been logging in every day since June 9th. People only stopped playing this year because Edge of Fate and Renegades had bad system reworks.
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Eugene
Eugene@kingofdaweest·
@Cyael It's actually insane how ugly you are in 2013... god damn you must look closer to Jabba than a normal human right now in 2026.
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Cyael
Cyael@Cyael·
Bomboclaat
Zmrzka@zmrzka1234

@Cyael funny is that the character is not bad balance and mechanic wise, but noone want to play that ugly ass shit character (pick rate/winrate picture)

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Eugene
Eugene@kingofdaweest·
@Ahvora_ @Sony Imagine being 24 years old and still having to brain function of a toddler.
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♡ 𝘝𝘰𝘳𝘢 ♡ 🔜 GCX ‘26
I will NEVER buy a single @Sony product or any of their partner products ever again if this damn Destiny 3 doesn’t get greenlit, you’re making arguably one of THE biggest mistakes in gaming history and I can’t believe what’s happening is even real. This is so fucking ridiculous.
Destiny Bulletin@DestinyBulletn

🚨NEW: Destiny 2 Monument of Triumph's massive player surge and positive reception have not "moved the needle" at Bungie as significant layoffs are still expected - Report: thegamepost.com/destiny-2-monu…

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Eugene
Eugene@kingofdaweest·
@ALegendaryDrops I can't for you to get a real job once your grifting dries up.
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Legendary Drops
Legendary Drops@ALegendaryDrops·
I don't think I've seen a more delusional fan base than Marathon. People stopped playing because nobody in their right mind financially supports a game that's content is under supported and just not good. "Destiny's numbers will plummet" Bro your game never left the basement.
Lord Bugz@Bugzvii

where was all this "support" for the last four years? Yall are so performative 🥱 The numbers are gonna plummet in a few days and within 1-2 weeks will be right back to 20K under. & this isnt me hating, I just know how yall gamers work nowadays and its sad.

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Joshy41233
Joshy41233@joshy41233·
@JakeParkerLIVE Sony: "we want to branch into GaaS" Also Sony: "lets kill one of the most well known and successful GaaS and make sure there is never a 3rd!" Childish wankers
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Jake Parker
Jake Parker@JakeParkerLIVE·
So if we can now say definitively that Sony directly ended development of Destiny 2, my questions now are: -Did Sony approach Bungie with different actionable plans after seeing lower trajectories for their flagship IP while marathon was concluding active development? Or did they simply go the “fix it” route? -Did Bungie have any voice or influence from acquisition to now on their development pipelines and projects, or was incubation even remotely supported by Sony? -If Sony is frustrated with their approach to their own GaaS strategies, yet acquired Bungie to strengthen their live service offerings, why did they not act with more urgency earlier into the acquisition to green-light incubation projects when the market allowed for it? I have many more questions, but it sounds more and more that the decision from Sony to end Destiny 2bwss never thought out and goes against their entire live service GaaS approach because they only see red lines on a spreadsheet and they’re bailing support to avoid admitting they aren’t supporting their studios properly. The market is shifting and of course changes happen over decades, but when you have a household name like Bungie who epitomized the shooter genre with Halo and looter shooter genre with Destiny, you discover solutions and new approaches so the incredibly talented devs can keep on bringing the best games in the industry forward.
Paul Tassi@PaulTassi

@JakeParkerLIVE like I don't know if Bungie brass was yelling and banging their fists on the boardroom table in protest, but ultimately it would be Sony's call

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Eugene
Eugene@kingofdaweest·
@DivideGaming21 Why are all destiny fans knuckle dragging droolers?
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Divide
Divide@DivideGaming21·
This honestly feels like the BIGGEST Bungie/Sony lie of all time. Saying "As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games." when there's no new game greenlit, 400 employees all on the Destiny team getting laid off soon and the remaining workforce working on Marathon.. Who exactly is making these "next games" exactly??? This to me points more towards a Bungie shutdown once Sony realise Marathon can't ever break its previous season's concurrent peak, every new season... Screenshot this and tell me I'm wrong in 6-12 months time because I hope I'm wrong. #WeWantDestiny3
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