kriwil

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kriwil

kriwil

@kiriwil

blockchains believers, NFTs enthusiast

Metaverse Katılım Haziran 2009
1.1K Takip Edilen232 Takipçiler
kriwil retweetledi
Temptranquil | HYTOPIA
Temptranquil | HYTOPIA@Temptranquil·
Weekly @hytopia update #7 is here! Topics covered: - Current Runway & Challenges - Running Lean - Platform Problems & The Solution - Let's Talk Roadmap - How Can You Help?
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threadguy
threadguy@notthreadguy·
> browser based metaverse > non custodial wallet > assets are nfts but nobody knows > ai code powered game designer > anyone can launch a game > novel token standard > designed for in game economies > compete with roblox on extreme token volatility and ease to deploy > remove 80% fees > add system for devs to crowdfund capital (ico) > let big players throw money behind talent > make more people rich than roblox every onchain narrative is dead tired and reached price discovery years ago. why is nobody running back metaverse/gamefi with the ai tools we have now who is working on this
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kriwil
kriwil@kiriwil·
i got life sentence 😭💀 moving into @Jaileddotfun soon [ drop your mugshot here👇]
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kriwil retweetledi
Gaming on Base
Gaming on Base@GamingOnBase·
Mini app feature : @hytopia There’s a Roblox-style gaming platform in Web3 that people are actually spending time on. Let’s talk about HYTOPIA. HYTOPIA is a free to play, cross platform gaming platform built around fast, multiplayer mini games. Players can jump straight into battle modes, racing, fishing, hide and seek, tower defense and more with zero complications. It’s built for quick sessions that are easy to start and easy to enjoy. Why players are showing up: • 50+ mini-games live, with new ones added weekly • Full cross play across mobile and desktop • One tap invites for instant joins • Smooth performance even on low end devices This ease of access is turning into real activity. Why it’s trending on Base: HYTOPIA has crossed millions of downloads and hundreds of thousands of monthly active players, with some games regularly hitting 100+ concurrent players. Why builders care: HYTOPIA lowers the barrier to building games. With AI powered tools and simple editors, even non coders can ship playable experiences quickly. Recent update: SDK v0.14.32 is live, adding emoji chat and player reactions to make the in game moments more social and interactive. HYTOPIA is a strong example of how gaming on Base is evolving. It’s easy to start, fun to play, and simple to build. Have you played it yet? Drop a clip, screenshot, or your first impression.
Gaming on Base tweet media
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kriwil retweetledi
HYTOPIA
HYTOPIA@hytopia·
ICYMI: Your games are about to GLOW ✨ SDK v0.14.33 brings emissive material support. Bloom effects drop in 1-2 days You can upgrade your project by running 'hytopia upgrade-project' Check the video 👇 (yes, this is intentionally intense to showcase the feature 😄)
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CFL
CFL@cfldotfun·
With $SKR coming on 20 Jan, CFL also plans to do our own little ▓▓▓▓ with @solanamobile 😏 Drop your .skr wallet below & follow @cfldotfun & login for a surprise You have 48 hours. ⚽
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kriwil retweetledi
ArkDev | HYTOPIA
ArkDev | HYTOPIA@iamarkdev·
Wanted to give an update on @hytopia traction as we head into Q1 2026. A lot of exciting updates, as well as clarification on how the platform is starting to grow, and why it's growing the way it is. It's very important to recognize that traction and growth in @hytopia is being 90% dominated right now by the Asia / Southeast Asia markets for those curious. This is specifically driven by underserved countries with language barriers and lower end devices that most mobile games typically don't run well on or just don't optimize at all for. This is intentional. We started hitting this first because it gives us a lot of wins short and long term. 1. We had to build automated localization infrastructure to auto translate all content of all games without devs needing to do anything. All HYTOPIA games now play in every major language based on your device language, automatically. This is a benefit of building on web tech. Using a UI library would of made this a massive pain. 2. Targeting low end mobile devices (Think $30 to $100 android devices) and running smooth on them unlocks a whole under served market segment where we can predictably pick up players and iterate faster on systems with more player volume at the start. 3. More players has continued to bring more dev interest, more feedback from players to devs, and overall just more engagement for us to monitor and improve from. 4. As the platform improves, the games are getting better, the engine is getting better, and we continue to improve retention (We're up 2x on d1, 6x on d7 and 12x on d14 in the last 3 months, this isn't world shattering retention but the trajectory is clear and we very distinctly know what is blocking it from climbing higher), As retention responds to improvements, we'll start rolling out and focusing more modern markets with more modern devices. 5. Since we optimized for the bottom of the barrel and all language barriers to start, the experience on more modern markets is only going to be that much better. All games are also default-global distribution without any dev intervention. We're a 4.5 star app currently when the majority of devices using us are some of the worst android devices people use by majority. The last piece here is we've seen a strong inflection point with our recent AI Agent changes where it's becoming so good that you can realistically build proper quality games not using just prompts to the HYTOPIA agent/mcp and using our point/click map editor. This will only improve, and we will very quickly (likely next 6 months) hit a cursor-like moment and product (wink wink, studio) for game dev. To the future!
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ArkDev | HYTOPIA
ArkDev | HYTOPIA@iamarkdev·
@hytopia @jessepollak - wen landscae support in the base app so we can ship all the HYTOPIA games to be fully playable in it? We've had our base integration done since I think July now, but can't ship it without Base adding landscape support. :(
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ArkDev | HYTOPIA
ArkDev | HYTOPIA@iamarkdev·
Here's the last 3 months of @hytopia's growth 🚀🚀 - 2k to 40k DAU: +1,900% - 30k to 500k MAU: +1,566% - 6k to 400k mobile MAU: +6,566% - 30k to 700k+ daily minutes played: +2,233% - 2M to 19M total minutes played: +850% - 386k to 4.5M total games played: +1,065%)
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kriwil retweetledi
ArkDev | HYTOPIA
ArkDev | HYTOPIA@iamarkdev·
Focuses for @hytopia right now: grow retention, more users, and improving performance + user/dev experience. A major retention piece ships this week - notifications support! We’re adding reminder notifications and letting games schedule notifications to bring players back in!
ArkDev | HYTOPIA tweet media
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kriwil
kriwil@kiriwil·
@Jakeronthia_ thats not the case for @hytopia .. an UGC gaming platform, aiming to rival minecraft and roblox.. creator will earn 85% for each items sold in marketplace
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Jake
Jake@Jakeronthia_·
Crypto gaming is dead If you’re stuck with the same pattern Since 2021 we’re the same guys eating the same cake from the same bakery but in different birthdays. Forget about P2A (Play to Airdrop) like $PIXEL or P2E (Play to Earn) like $AXS. The market has changed; interest has shifted. You can't expect to spend $10 and get back $100. Gaming is maturing and is taking down those who built their empire on nothing but false promises. It's no longer necessary to have a token for a game, we are not in 2022 anymore. Only invest in a game if you genuinely like it and see long-term upside. Start to put money on games who’s really building something on crypto side and maybe you will see some profits during the years. Nothing is more risk on than invest on gaming right now, even on a creator prospective.
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lowrider
lowrider@lowriderrr7·
Big weekend at @hytopia - 1+ mil downloads on google, and an infamous @iamarkdev tease, me thinks monetization coming soon. That's when things will get crazy imo (particularly on game dev side)
lowrider tweet medialowrider tweet media
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Enfi350(全財産HYTOPIA)
Enfi350(全財産HYTOPIA)@enfi3501·
Achieving 1 million downloads on Google Play within just 8 months for a game is extremely rare. Google Play hosts over 1.6 million apps and games, with around 1,200 new ones added daily—a brutal battleground. Only a tiny fraction (well under 1%) ever hit 1M downloads. Most new games struggle to reach even 10k–50k downloads. Even well-funded titles or IP-backed games often take far longer—or never get there. Reaching 1M unlocks the "1M+" badge, supercharging organic growth and visibility. This is a massive milestone—clear proof of exceptional quality, virality, and marketing prowess. Congratulations! In the hyper-competitive mobile gaming arena, @hytopia has secured top-tier success. But this is just a stepping stone.
Enfi350(全財産HYTOPIA)@enfi3501

HYTOPIA(@hytopia) has achieved over 1 million downloads on the Google Play Store🎉 This is an incredible pace🚀🌕️ 10 million might not be far off🔥

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jesse.base.eth
jesse.base.eth@jessepollak·
I love buying the coins of creators I love
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