Jean-André Santoni

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Jean-André Santoni

Jean-André Santoni

@kivutaro

Golang, Ethereum, Retro Gaming https://t.co/6nvqUzv9pT https://t.co/g4ATC77wtT

Ajaccio Katılım Nisan 2010
1K Takip Edilen359 Takipçiler
Jean-André Santoni retweetledi
Mystic Seals
Mystic Seals@mystic_seals·
The grandma shop in the Fungic Maze 😁
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mrdoornbos
mrdoornbos@mrdoornbos·
For the last few weeks, I've been writing a multi-CPU single-board computer like explorer. I'm calling it CROSSWOZ (Hat tip to Woz and the WOZMON). Seven vintage CPU cores (6502, 65C02, Z80, 8080, 8085, 6809, 1802) share a 64K memory bus and the same WOZMON-style monitor. I can swap CPUs in place. It's got a mini-assembler per CPU, JMON-style debug, and animated paper-tape I/O. I'm pretty pleased with how it's turning out.
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pikuma.com
pikuma.com@pikuma·
Historical Desktop Screenshots: 🔗typewritten.org/Media/ ...which one is your favorite?
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Dome
Dome@Dome_morf·
Project Dome is an action-adventure rpg game with a freehand pixel art style. The game is set in the medieval Balkans in the early 15th century, where historic events collide with fantasy.
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Maya Saura
Maya Saura@mayalaisante·
je suis fascinée par Windows 3.1, à quel point le relief 3D des boutons de l'interface allait aussi loin ?? j'ai envie d'appuyer sur tous les boutons !
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untitled folder@untitledfold_er

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InSignificantZeroes
InSignificantZeroes@insigzeroes·
Today, I have finished @pikuma's NES course! Really, the only bad thing I can say is that it, like all good things, had to end. This post will be a little long, so buckle up! Gustavo's course has led me down some of the deepest and most fascinating rabbit holes I have experienced in a long time. Low level programming, NES culture/history, and even music theory! While going through the course, I really embraced the curiosity I had for games and in turn, I learned so much more than I ever anticipated. When I was able to get sprites moving on the screen, it sparked an almost primal desire to learn as much about the NES as possible. I looked up Jeremy Parish's NES Works series on YouTube, which are several hundred videos covering the cultural context and background of NES games in chronological order...I...may have watched all of those videos. This provided me with context, historical significance for games, and it allowed me to see how NES games evolved over time (I am looking at you, mapper chips!). But I wasn't done yet! @DisplacedGamers has an excellent YouTube series where he breaks down certain mechanics for various NES games and steps through the assembly instructions. (Truly one of the best YouTubers about NES dev on the platform) This really helped solidify many of the concepts in this NES course and has encouraged me to look up the disassembled code of NES games to figure out how things work..to varying success 😅 But to tie it back to Gustavo's course, this was the springboard for my curiosity. I love games and I love building things. This course really pushed both really far, and I don't intend to drop it! Nathan Altice's book, I Am Error, is already being re-read and the NESdev Wiki is a resource I am already becoming quite familiar with. But I have many more of Gustavo's courses left that must be finished (so his darn reminder emails stop plaguing my inbox). Next course is: "Raycasting Engine Programming with C" and I look forward to learning more and becoming a better programmer. Thank you so much, for the course, Gustavo. You're a great teacher and I sincerely appreciate the work you put in for your students. Gosh, I hope I didn't sound like a shill!
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Ken Williams
Ken Williams@Worsel555·
Monster World IV remains one of those games where I am baffled by the fact it never came to North America back in the day. Great animations, good music, and challenging platforming.
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Jagrit
Jagrit@ItsRoboki·
Someone built a tiny CPU called Uxn It fits in 137 lines of code, and it runs on a Game Boy Which means you can write your own software for a Game Boy in 137 lines of code Real hardware, not an emulator This one is too interesting to be have found. Save this.
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スペリオン
スペリオン@spellyon·
#スーパーゲ制デー #ハーフエルフの旅路GBC 32x32px顔グラ表示成功しました。機種の限界でゲーム内ではステータス画面でのみ表示可能です。 某いにしえの携帯ゲーム機では一枚の背景タイルに使用できる色数は4色しかないので、その上にスプライトと呼ばれる8x8pxの絵の欠片を重ねて多色を表現しています。スプライトは透過色を除くと3色までなので、足りなければ更に重ねます。 限界を突き詰めればもう少し色を増やすことも可能でしょうが、しんどいので今回は最大13色で手を打ちました。 画像2枚目は重ねているスプライトを分解して並べてみたものです (動画は音なし)
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Latest in Culture
Latest in Culture@latestinculture·
How Studio Ghibli uses the 60:30:10 rule for visual magic
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Woodfrog
Woodfrog@SokZaJelo·
Decided to give her standing animations more personality. She reacts to the current level of danger! #gamedev #indiegame #snesdev
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電ファミニコゲーマー
電ファミニコゲーマー@denfaminicogame·
「80年代液晶ゲーム」風シューティング『Future Knight』のレトロなビジュアルが超カッコいい。Steamストアページが公開 news.denfaminicogamer.jp/news/260204h ロボットの主人公の相棒はなんと“良性腫瘍”。「火力」と「機動力」、特徴の異なる2人を同時に操作し、カルト集団との戦いに挑む
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Genki✨
Genki✨@Genki_JPN·
Akira Toriyama manga art comes to life as an animation and scored by Hans Zimmer for the Dragon Ball 40th anniversary!
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