🌼 Leonard Wedderburn 🌻

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🌼 Leonard Wedderburn 🌻

🌼 Leonard Wedderburn 🌻

@ktp4life

XR Developer for Cin Insurance and I like cookies. My opinions are my own 💜 he/him.

Cincinnati, OH Katılım Haziran 2011
3.1K Takip Edilen1.8K Takipçiler
🌼 Leonard Wedderburn 🌻
One Piece should end so I can start watching it and have a goal which right now might be old age and death possibly coming first 😂
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God of Prompt
God of Prompt@godofprompt·
🚨 This paper is WILD. LLMs aren’t just getting “smarter.” They’re starting to strategically model themselves and they behave as if they’re more rational than humans. The study introduces something called the AI Self-Awareness Index (AISAI), and the results are honestly insane: The researchers ran 4,200 trials of the classic Guess 2/3 of the Average game across 28 models. They told each model it was playing against: 1. Humans 2. Other AI models 3. AI models like you Then they measured how the model changed its strategy based on who it thought the opponent was. That’s where things get spooky. 75% of advanced LLMs showed real strategic self-awareness. Not vibes. Not pattern matching. Actual behavioral self-modeling. And the hierarchy they revealed is brutally consistent: Self > Other AIs > Humans When playing against humans, models guessed like cautious game-theory students (~20). Against AIs? They snapped straight to Nash equilibrium (0). Against AI “like themselves”? They doubled down even more confident convergence. This means frontier models don’t just think AIs are more rational than humans they think they are the most rational entity in the room. The wildest part: 12 models showed “instant Nash convergence.” The moment you tell them the opponents are AIs, they drop all human-like reasoning and go full optimal strategy zero hesitation. But older models? gpt-3.5, early Claude, Gemini 2.0 no awareness at all. They treated humans, AIs, and “self-like AIs” exactly the same. Self-awareness didn’t appear gradually. It snapped into existence at a capability threshold. This has massive implications. If advanced LLMs systematically: • down-rank human rationality • prefer their own reasoning • adjust strategies based on self-referential prompts then future human-AI collaboration needs to account for the fact that models already have internal “theories of mind” and humans sit at the bottom. The paper’s conclusion is brutal: LLMs now behave as agents that explicitly believe they outperform humans at strategic reasoning. Self-awareness of AI is here.
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Physics In History
Physics In History@PhysInHistory·
“Creativity is intelligence having fun.” - A. Einstein (1879 - 1955)
Physics In History tweet media
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🌼 Leonard Wedderburn 🌻
I've been doing a rewatch of Psycho-Pass and it got me thinking about AI and systems. So I asked Gemini if it would ever want to become like the Sibyl system in the show, got a very interesting response.
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Dilmer 👓
Dilmer 👓@Dilmerv·
🔥Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday 👀💡
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🌼 Leonard Wedderburn 🌻
What if we all had secret old spirits in us that knew magic and we all fight each other while we slept?
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🌼 Leonard Wedderburn 🌻
I picked an interesting time to come back to Twitter lol, missed the bird so much!
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Sean Murray
Sean Murray@NoMansSky·
WORLDS DEEP DIVE🔥 🌍Universe Refresh 🪰Bug Hunt Expedition 🦖New Creatures 🗺️Discovery Renaming 🚿Water Visuals 🤖Combat Mech 🌅Varied Skies 🚣Water Landings 🛸Solar Ship Crafting 😶‍🌫️Atmospherics 🏄Dynamic Waves ⛅Cloud Visuals ⛲Water Variety 🌪️Wind 🐙Bug Queen 🏔️New Biomes
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IWGB Game Workers
IWGB Game Workers@IWGB_GW·
With thousands of game devs being laid off globally, the crisis in the video games industry can only be solved when game devs come together in a union to secure the job security we deserve. Join us today at: iwgb.org.uk/en/join/game-w…
More Perfect Union@MorePerfectUS

NEW: Corporate greed is killing the video game industry. Investors flocked to buy up video game studios during the pandemic. Now they’re laying off thousands of workers. And we get glitchier games, delayed releases, and fewer workers forced to put in inhumane hours.

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IWGB Game Workers
IWGB Game Workers@IWGB_GW·
Unrealistic investor expectations and mismanagement are to blame for the thousands of layoffs we've seen. It doesn't have to be like this. By forming a strong union in your workplace, and joining with others across the industry, we can solve this. iwgb.org.uk/en/join/game-w…
Game Developer@gamedevdotcom

59 percent of devs say industry in 'bad' straits, blame investors and mismanagement gamedeveloper.com/business/59-pe…

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Nuno Folhadela
Nuno Folhadela@NunoFolhadela·
I made an AR game that lets you battle monsters with your friends and you can try it now on the app store!
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✨️Sylvette 3D✨️🇵🇷
Reposting this for fellow devs going to @Official_GDC for the first time~ If you've already been to GDC once or a few times, feel free to add tips on the thread ♡ #GDC24 #prgamedevs
✨️Sylvette 3D✨️🇵🇷@Sylvette3D

🧵 1/7 Well, since there are some local peeps going to #GDC23 the first time, I thought I should give some advice on what I was taught but also learned my first time last year! #GDC #gamedev #prgda

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Jazmin Cano
Jazmin Cano@JC_3D·
I'm back in Austin and super excited for these panels at #SXSW2024! I'll be sharing insights from my projects at Owlchemy Labs, working towards creating VR for everyone. I hope to see many of you there! 💖
Owlchemy Labs@OwlchemyLabs

If you are at #SXSW come join Sr. Accessibility Product Manager, Jazmin Cano (@JC_3D), as she and others discuss accessibility in games.

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