Kuju | Fat Goblins

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Kuju | Fat Goblins

Kuju | Fat Goblins

@kujudev

I only make multiplayer games. Ex-oculus. Solo indie & custom engine dev. Creating Fat Goblins. Twitch. https://t.co/DHNBdOMzHi

https://www.twitch.tv/kujukuju Katılım Ağustos 2020
345 Takip Edilen789 Takipçiler
Kuju | Fat Goblins
Kuju | Fat Goblins@kujudev·
@JScrubbNC Thanks man! Release is planned for later this year, but I haven't officially announced the date yet. There will probably be 1 final multiplayer playtest before that, which I'll announce in the discord
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JScrubb
JScrubb@JScrubbNC·
@kujudev Any idea on when the game will be released or when we can at least play with friends. I have a few buddies of mine that want to squad up and play. Thank you ❤️
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JScrubb
JScrubb@JScrubbNC·
@kujudev The demo is fun I just wish when I was aiming at something it wouldn’t lock on to other things like why when I’m running somewhere or fighting someone it wants to lock on to an object that doesn’t matter lol this needs a fix before you release the game
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Kuju | Fat Goblins
Kuju | Fat Goblins@kujudev·
@JScrubbNC Thanks man! Yeah the worker specifically locks onto trees and resources at the moment. I need to tune it better, which I think should fix the problem
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JScrubb
JScrubb@JScrubbNC·
@kujudev I keep getting locked in on trees and enemy’s and makes me turn weird on controller is there anyway to stop that? Please let me know I can’t wait for the drop in this game ❤️
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Kuju | Fat Goblins
Kuju | Fat Goblins@kujudev·
@seatedro It's the autism seeping through the language design decisions with no filter in place
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ronin
ronin@seatedro·
@kujudev let me just add 9 million @/as calls
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ronin
ronin@seatedro·
new year trvth nvke: writing my game engine in zig has made me stop working on it entirely
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Kuju | Fat Goblins retweetledi
Children of Madness Studios
Children of Madness Studios@ChildrenOfMdnss·
As the year comes to a close, I want to extend an extra big thank you to all Drop Pocket's guest sharks! 🎱 I personally love crossovers and guest appearances, and I'm honored to collaborate with you.
Children of Madness Studios tweet media
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Kuju | Fat Goblins
Kuju | Fat Goblins@kujudev·
What the hell is happening to ram prices I was waiting until black friday to upgrade my pc Ram is more expensive than my gpu
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CrainWWR
CrainWWR@CrainWWR·
@kujudev @valigo And maybe you only work on a single app, then it doesn't really matter to have that flexibility on the application level. But that isn't a luxury for everyone in the industry, and isn't a consideration for library developers, who should be keeping DI in mind when designing.
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CrainWWR
CrainWWR@CrainWWR·
People write books about DI because of people like this. I've seen DI at scale, and avoiding DI at scale. I'd rather cut my leg off with a butter knife than work on complex applications without DI. Just accept that software isn't always about your local optimum. It's that ez
Valentin Ignatev@valigo

OOP people are crazy. They will take the most mundane thing in programming ever - passing arguments to a function, and call it DEPENDENCY INJECTION, and then will sell you books and courses about it.

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taoki
taoki@justalexoki·
70K posts since end of march 2024. avg 115 per day. AMA
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CrainWWR
CrainWWR@CrainWWR·
@valigo No I just value my sanity more. Study some graph theory, deal with a few bugs that would be fixed with a little DI, and try some platform engineering. It'll open your eyes a bit to why some developers preach about DI so much.
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Kuju | Fat Goblins
Kuju | Fat Goblins@kujudev·
@ccallac7 Are you saying it's impressive that they managed to make their engines that bad? Surely that's what you mean right...
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Charlie Callahan
Charlie Callahan@ccallac7·
The more I work on my game engine The more impressed I am that AAA games run at 60fps on mid-range hardware
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anabology
anabology@anabology·
Accidentally discovered today that the Thinkpad X1 Carbon Gen 12 (LCD version) has a transflective LCD Means you can work outside and it just gets brighter Pics: 1) sunlight only, no backlight 2) sunlight plus backlight
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Kuju | Fat Goblins
Kuju | Fat Goblins@kujudev·
@SebAaltonen Counter argument is that if you're a giant studio a lot of your cost is just the complexity of trying to tie together all your separate systems. If you have a system that's completely isolated in the game it's probably not bad to throw one or two engineers worth of salary at it.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Over-engineering can be fun, but it's often not the optimal way to spend development time. If you don't need volumetric clouds, then spend the time/money elsewhere.
Synth Potato🥔@SynthPotato

If you’re wondering why GTA 6 is taking so long: Red Dead Redemption 2 has fully rendered 3D clouds that you can fly through, in a game that has no flying… You only see this ONCE in the main story, unless you use mods. Ridiculous amount of detail.

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