Kuro
428 posts


Added mediapipe hand detection on top of this experiment and now I cannot stop playing with it.
mediapipe-panels.vercel.app
Bautista Berto@berto_bau
Stage dives into WebGPU Render Targets + TSL hardcore-tsl-webgpu.vercel.app #webgpu #tsl #threejs
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@joshpuckett That's awesome and so useful. It would be great if it had a reset button to quickly reset all values to default.
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inspired by @lochieaxon i built penflow - animate handwriting on the web, stroke by stroke ✒️
penflow.cretu.dev
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Morphing braille loader for async item creation
⊙ Dynamic label preview in header
⊙ Loader powered by 𝚖𝚘𝚝𝚒𝚘𝚗
⊙ Smooth transition from loading → success state
⊙ Exit animation via <𝙰𝚗𝚒𝚖𝚊𝚝𝚎𝙿𝚛𝚎𝚜𝚎𝚗𝚌𝚎 />
⊙ Text morphing with 𝚝𝚘𝚛𝚙𝚑 by @lochieaxon
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@bbssppllvv Why is half of the screen on the right empty? have you planned to add something there later

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"w/o prediction cone" VS "w/ prediction cone"
Soren@sorenblank
prediction cone/safe triangle — this is something we take so much for granted in modern day native UIs. but it's not the same for most web-based dropdown menus. it took me a while to implement this here. Amazon, macOS, Windows all implement some version of this.
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@Piyush717177 Changing the value with a scroll is a nice idea. I will try it.
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built an open source asset processing library that runs 100% in browser with webGPU
1) build pipelines with the node editor
2) run them in your web app using the runtime
try it out → pipemagic.mo1.app
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@Piyush717177 The shortcut to open it is Windows + C, so I open it sometimes by mistake, but never used it.
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