kuttlock
3.9K posts

kuttlock
@kuttlock
Lock And Load | Dad² | Husband | Strength Coach | Coffee Addict
United States Katılım Nisan 2019
352 Takip Edilen135 Takipçiler

Bethesda director Todd Howard is tired of being asked about The Elder Scrolls 6, and would rather we all pretend he just didn't announce it at all. bit.ly/3N7SPYn

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@Ziegler_Dev @MarathonDevTeam Is it by design choice we can't move and have the map open at the same time?
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Shout out to everyone for giving us active feedback on the patch notes and changes!
Re: the audio broadcast distance change, we originally wanted to give everyone more info in the map and make it easier to make choices around audio: where people are, what's happening on the map, whether to run towards or away from danger, but we're hearing we overdid it a bit and looking to pull back the range in an upcoming patch. This change should till give some of that benefit but at a distance that feels more comfortable and intuitive to everyone.
Keep the feedback coming! Even if we're not actively changing something about it right now, I can assure you it's being catalogued and looked at (we have a big list).
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I truly thought the UESC was perfectly fine before the patch.
@MarathonTheGame
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@MarathonTheGame Random bug, was in a infinite reloading loop with a Repeater HPR on Perimeter map. Fixed it by just switching guns quickly but wanted to give heads up.
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Marathon update 1.0.04 is live:
ITEM ECONOMY
🔹Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
🔹Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
🔹Reduced the frequency UESC Grenadiers drop EMP grenades
COMBAT
🔹Fixed an issue where players could sometimes die instantly in confinement events
🔹Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
🔹Increased the range gunfire and explosions can be heard from
WEAPONS
Thermal Scopes
🔹Reduced visual clarity on targets with thermal scopes
🔹Adjusted max distances for thermal highlight:
🔸Pistols: 40 meters (down from 55) 🔸Rifles/LMGs/SMGs: 60 meters (down from 65) 🔸Precision Rifles: 80 meters (down from 100) 🔸Snipers: 100 meters (down from 180)
Overrun AR
🔹Increased default ammo capacity by 5
ROOK
🔹Fixed an issue where backpacks could be deleted when exfiling with Rook
🔹Fixed an issue where Rook’s position was not being displayed on the map screen.
🔹Increased CyAc reputation gain from exfilling with Rook
🔹Rook will now have the same Faction reputation bonus for exfilling that solo players receive
🔹Rook’s WSTR shotgun will now spawn as Compromised (Compromised items require use of a Matter Fixative during the run to exfil with the item)
UESC
🔹Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
💡DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
CONTRACTS
🔹Increased default distance objective nav points appear from 10m to 20m
🔹Introducing NuCaloric Contract: Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
🔹Introducing Traxus Contract: Reduced the difficulty of the UESC Commander encounter
OUTPOST
🔹Temporarily disabled switches access route to the Broken Wing on Outpost
💡DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
REWARDS PASS & STORE
🔹Fixed an issue where Silk balances were not updating correctly without restarting the game
🔹Fixed an issue where bundle prices could be displayed incorrectly
🔹Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price
🔹Increased the LUX bundle from (1000 + 100) to (1000 + 120)
STABILITY
🔹Fixed a rare issue that could cause dedicated server crashes
🔹Fixed several issues that could cause client crashes
GENERAL
🔹Fixed an issue where doors would lock preventing players from finishing the new player intro mission
🔹Updated the description of Perimeter (Beginner) on the Zone Select screen
🔹Fixed a bug where the Text Chat window could get stuck open
🔹Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
🔹Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
💡DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
🔹Adjusted the location of the IME keyboard to be closer to the Text Chat window
🔹Players will no longer see an extended black screen during the map load sequence
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@LukeDaleLive @thisistommckay Are we allowed to know if you both are playing your respective roles in the live action movie being made right??
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As @thisistommckay and I are together for the next 24 hours, if anyone wants a signed print, head to our Streamily to get your orders in and we can sign them and get them out asap! (Cut off being midday tomorrow).
(Will be off-camera for Tom and I’ll be signing my side on Thursday). ❤️💛

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@Gothalion @falloutplays If you boys ever need extra for some runs, I'm in. Recon standing by.
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