Varun Singh@vr000m
Over the weekend, flying SF-HEL, I had Fable execute a dev-plan. The implementation and verifier steps use cheaper models. only the review models run Opus on xhigh. The plan was vetted and modularizes the game-collector from the game alerts repo
On its own, it found an issue and iterated on a fix. Fable delegated implementation and verification to subagents, then reset to re-review, found a new related issue, fixed it, and repeated. This ran 15 review iterations before it whittled the problems down.
This iteration blew away half my fable budget and by Sunday 48h after the reset: 20% usage left, 4 days to go. Good thing, codex reset yesterday, so no productivity loss.
On the topic of Fable, Two things I want to improve.
First, I need a way for the model to step back and look at feedback holistically instead of chipping at it iteration by iteration.
Second, I need to re-review the original plan. There was likely ambiguity that only surfaced during implementation. Normally that would come back to me via the AskUserQuestion tool, but with no human in the loop, Fable assumed it was a straightforward call and proceeded.
Both exciting and a clear signal that my plan docs and implementation/review skills need to get sharper.
PR: github.com/vr000m/gameale…
Skills: github.com/vr000m/skein