I feared as much...
"PVE-only mode that’s focused on crews being tasked with completing objectives together and making some progress across matches"
I don't like this idea at all. I don't see the point of it.
@lee1stline@LordQKumber@MarathonTheGame Average gamers only play 2-4 hours a week buddy with added big sessions for days off. Casual gamers play 6-8 hours a week.
Hardcores play 20+
Most gamers actually have jobs and responsibilities, kids and wives. Most of us are 35+ who play destiny, marathon and similar.
@MarathonTheGame Gear reset is fine, but loosing faction progress SUCKS. As a casual player who can only play ~60 hours a season, that only gets basics unlocked. If faction progress is not significantly smoother, I'm out. The game needs a pve mode to run quests without getting jumped constantly.
@Housemarque What about the dire marsh bug still showing on the screen. I’ve completed it and the next bio but it’s still there and marker points are mixed up on the map
@MarathonGG_ Cryo not enjoyable at all. Nobody uses mics. They just run off and die. Cannot find the exfil or even get any loot. Never seen any bosses or locked rooms. They have the stats and must help the mid range players.
What is one thing Marathon MUST do for you to come back/keep playing when Season 2 rolls around? 🤔
Let us know down below so we can help make this the best game possible 😀
[#MarathonGame] Maintenance: Update 1.0.6.1
🚀Marathon Login is being brought back online and will be available momentarily.
REMAINING TIMELINE
🔚Maintenance End: ~9 AM PDT (-7 UTC)
@DrewskysChannel What a load of cabbage waffle. Go outside and enjoy the sun. Go for a walk! Boring boring comments like this overplaying a game. It’s a game. Say it back again to yourself.
I love and play Marathon more than most that I know, however this week has really burnt me out. Should things not improve Tuesday I feel I'm left with the painful decision to stop putting in as much playtime.
I understand there is a bug that is contributing to this, however I fear that Level-Based Matchmaking in combination with the Free Kit Queue is resulting in what feels like incredibly small player pools. Whether its Cryo or Marsh, I'm constantly matchmaking names I know. Things are no longer unpredictable, there isn't any more excitement to the unknown. Queue times are long and drawn out. Some players queuing in with pre-made teams.
I'm often faced with full end-game top teams repeatedly, regardless of if I'm loading in with Green reinforced shields for an eco run (I frequently use credits/armory builds), or a Gold loadout. I'm frequently running into familiar faces that b/c we can see its them (no streamer mode/anonymity), play differently or are all inclined to be friendly out of respect - I'm sure many players (myself included) play differently based on names they might see.
This is dismantling my enjoyment of high highs and low lows, and hindering the gameplay loop for me. I'm someone who doesn't burn out of what I love - and I've been having such a phenomenal time with the community. However its hard not to get exhausted and worn out with this experience, especially with some folks skewing my words back at me about it.
UPDATE: FREE KIT FRENZY - EXPERIMENTAL QUEUE - DIRE MARSH SPONSORED
Thank you to all of you who participated in the Duos Experiments we've had over the past few weeks. We're currently working on making duos a real feature in Season 2 and are diligently working on delivering that to all of you who are eagerly awaiting its return.
ABOUT EXPERIMENTAL QUEUES:
The experimental queue is a time limited queue that allows us to preview features in development with you, often with a less-than-complete feature set. This queue allows the Marathon development team to learn and obtain feedback that helps us deliver a more completed feature set down the line. For the sake of queue health and focus we only run one experimental queue at a time. Once we have learned enough to understand our next steps for this feature, we start work on finalizing the feature and move on to the next experiment. Your participation in any experiment is greatly appreciated and is very helpful to us in developing features down the line.
THE NEXT EXPERIMENT:
What happens when you bring a knife... to a knife fight? For our next experiment, starting Wednesday, 4/15 at 10AM PT, we will be enabling the Dire Marsh - Sponsored Queue. This is a new experimental queue that is focused on learning a bit more about our early gear ecosystem. In this queue all players will enter with a free sponsored kit and be challenged to use what they find on Dire Marsh to upgrade themselves and get out! Details below.
DIRE MARSH SPONSORED
Details: The experiment will run for approximately 2 weeks, from 4/15 @ 10AM PT to 4/29 @ 10AM PT. We may change the end timing depending on anything we discover along the way that might warrant us to make an adjustment.
--You will only be eligible to enter the queue if you (and your crew) have a free sponsored kit (white tier) equipped.
--You can enter as a premade duo (crew fill off), premade trio, or crew fill into a trio.
--The queue will only be for the Dire Marsh Zone.
--To enter this queue, you can select "Dire Marsh Sponsored" from the zone list.
What we will be observing and looking to understand:
--How the game plays out with low fixed set gear conditions and caps.
--How the zero to hero play works in low starting set gear conditions and caps.
--Any technical issues that arise.
There are many other changes and additions coming on Wednesday 4/15 PT as well so stay tuned to learn more from the Marathon Discord, and across all the social channels for MarathonTheGame / MarathonDevTeam. Thanks everyone. We appreciate your passion and all the commitment you have to providing us feedback and helping us learn more to evolve Marathon!
@Ziegler_Dev@MarathonDevTeam How about this.. I’ve never seen that gun. Never had anything gold. What bosses on cryo? Carnt even get out never mind the loot. Every day is turning into hate 😫
Biotoxic Disinjector. It’s Strong! … too strong. Tonight Friday April 3rd at 6pm PT we will be doing a change on live taking it down a notch and nerfing its damage. We’re likely to make some adjustments to Biotox in the near future and may not stick to this damage nerf but for now we wanted to make sure we could curb a little bit of its dominion in the game. The change: - Biotoxic Disinjector will now deal 35% less damage across the board. Thanks for all the feedback and we’ll keep chipping away at our long list of future changes.
@MarathonDevTeam These shields are pathetic. No difference between any. One shotted. Insta death etc materials too hard to find. Games becoming so unplayable and totally un enjoyable.
As part of our mid-season update planned for April 14, we've got some notable changes and updates on the way. But by popular demand we wanted to share just a few early - specifically, a preview of some of the Recon changes that are incoming.
⭕ Echo Pulse: This will now distinguish between the Runner and UESC targets that are pinged. We're also reducing its visibility to enemies, making it a bit tougher for enemy Runners to gauge if they're in range. Notably, if you're a Runner who cleverly used their Signal Jammer before Echo Pulse hit you, you'll also show up as UESC. Use this power wisely.
🕷️ Tracker Drone: Your friendly neighborhood Tracker Drone is about to get a bit more aggressive. With 1.0.6 we're improving its tracking strength and allowing it to find a new target to track if it cannot reach its current target. Runner beware.
That's just a taste of what's to come. Keep some tick milk on ice, we'll share the full patch notes closer to 1.0.6's release date.
@Ziegler_Dev What’s with all the added rooks. ? Solo and rook runs are now just boring and time wasting. Oh yes another airfield spawn. Every game teams run for flight control and die or disconnected. Who in your office thinks this game is good? it’s just not enjoyable at all.
BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after.
Here's some of the areas we're focusing on adjusting:
- Bubble shields being too easy to get, too powerful to use.
- The Knife scaling too easily to god like power levels.
- Thermal scopes being too present and dominant
- Snipers being too strong in all scenarios.
- Giving Vandal and Recon some more oomph to match their counterparts.
ALSO we're adding some stuff that can help add texture to the outcomes of fights:
- SECRET: A new item to give solos a more common option when downed.
- SECRET: A new item to give a more merciful option between crews.
There'll be a lot more goodies in the coming patches and more details as the patch notes go live.
Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.