the sexualized

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the sexualized

the sexualized

@lerripunc

artist and innovator, I enjoy thinking and being

the hills Katılım Nisan 2025
319 Takip Edilen80 Takipçiler
CosmicDebris-San
CosmicDebris-San@GReuenthal47372·
@SeibaaHomu I think the shounen only bros used to outnumber the otaku 2:1 where now it's more like 20:1.
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the sexualized
the sexualized@lerripunc·
@SeibaaHomu Back then the average anime fan would have said "naruto one piece bleach fairy tail soul eater" just like average fans now just like you can easily still find the classic evangelion cowboy bebop lain mfer around now
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the sexualized
the sexualized@lerripunc·
@sidriff Game design is a god given talent not a skill you can learn how to replicate well designed games though
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sid riff
sid riff@sidriff·
the other thing: most random people vastly overestimate their ability to design games it's not even arrogance or inability. they just literally don't think its a skill, so they never bother to learn
robot@alightinastorm

Why "The TikTok For Games" concept is doomed It's been about a year since vibe coding gametech emerged and while it is still in its infancy, it is also a glimpse into the future of symbiotic co-creation with AI in games First, it attracted indie hackers racing for $10k by Pieter Levels vibejam contest. Many early founders have seen an emerging market of creators and tried to somehow mold this into a product. Now pioneering professionals have entered the game. I get it, from a technical POV one can conclude that everytime the tools to create content in a specific medium (and broader internet access/bandwidth) brought us another format of social media. However, it wasn't purely technical, it was also about matching the (mass) desire to connect in specific ways: At first, nobody was online, so forums and chatrooms emerged. 
Then people wanted identity and permanence, so profiles and social graphs emerged. 
Then we wanted frictionless self expression, so photos and short videos emerged. The "TikTok for games" existed for a loong time! Newgrounds had it, it was novel and the barrier to create games was already very low with the flash technology. What desire is this format supposed to fill? The infinitely complex roblox engine editor shows that you can add an endless amount of friction to the UX, and still have 14 year olds figure it out in no time. 
Games require investment, interaction, attention, learning, progression and emotional attachment. Successful gametech UGC platforms do this by deliberately constraining the developers in many ways instead of building an infinite canvas and general purpose engines. Fortnite educated the playerbase for years about character capabilities, world features and creating a wide variety of games is VERY easy, no AI needed. For complex sophisticated games, there's UEFN. Same for roblox, GTA online. What we can learn from this is that filling a meta-engine with technologies or simply lowering the barrier for creation with AI will likely not lead to great games, even less pull players to the platform. People don't open a game hoping to instantly swipe through hundreds of unfinished prototypes.
Most players are looking for something they can understand, return to and spend time with.
They want some sense of continuity, progression or social connection. A good platform needs to solve an incredibly difficult coordination problem: aligned creators, players, identity, distribution and incentives inside one persistent ecosystem. So far, without a single exception, all web AI gametech platforms barely got the creator side working. They assume games behave like videos: lower creation friction -> more content -> algorithmic feed -> engagement Infinite scrolling for videos, images and text works because consumption is frictionless and passive. Playing games is not, unless you are an industry planted indie studio labeling a movie as a game. So, what works then? The future of high-value production of games is focused on the creator, less on the infinite amount of games. Steam marketplace is a great glimpse into the future, as well as game developers building a following for years before launching a game. The underlying technology doesn't matter, unless it's part of your marketing strategy and requires you to build a whole ass programming language called Jai to make people excited to play your sokoban remake. Build games! I don't like the common meme that "someone needs to solve distribution for games". No, no one can and nobody should solve it. That IS the game for devs/studios. Building is becoming easier, cheaper, faster - for everyone. Stop building the next platform, (try to) build great games instead. And all the new platforms emerging hopping on the train now in 2026, with teams clearly in it to make money instead of games: You will fail

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the sexualized
the sexualized@lerripunc·
@Dok845 It means that film twitter us really serious and they filled up the cannes audience
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Dok
Dok@Dok845·
Film twitter really gives up the game when everyone has opinions on the new Cannes winner that about 400 people have seen.
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the sexualized
the sexualized@lerripunc·
@Burgerhoister @evilchuuni And the biggest joke is people will act like their games are their passion projects but they cant be fucked with seeing the marketing as part of the creative process lets be real 95% of indie games are just a more complex version of making a mugen character
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the sexualized
the sexualized@lerripunc·
@Burgerhoister @evilchuuni everyone talks about how cooler the days of magazine videogame ads were or how david lynch ps2 commercial were so cool and how modern games are creatively bankrupt but when indies have to market their gsmes they're like "waaahh i just have to say its like dark souls 😭😭 "
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Pledge
Pledge@evilchuuni·
While it's an understandable marketing tactic, I can't help but feel disdain towards indie developers advertising their game by going ''If you like [game] you'll like this!'' or ''My game is like [game] and [game] combined''.
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the sexualized@lerripunc·
@Burgerhoister @evilchuuni You know how you use the internet to act like mr beast or like mr instagram content creator begging people to care about your passion project? You can instead use the internet to present the game the same way an AAA game would be presented and people would take you more seriously
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the sexualized
the sexualized@lerripunc·
@evilchuuni No its understandable when an AAA does it cause they invested a lot of money and their idea of playing it safe actually works, it doesn't work for indie games and none of the big successful indie games did it with a classic "safe" marketign strategy. "Safe" is made up
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Pledge
Pledge@evilchuuni·
@lerripunc It is understandable that an indie project would try and play it safe when it comes to marketing
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the sexualized
the sexualized@lerripunc·
@evilchuuni Is there a single example of a successful game or an artistically relevant indie game that marketed itself this way? Cause at best they're decent itch io games to play for 20 minutes
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the sexualized
the sexualized@lerripunc·
@Burgerhoister @evilchuuni No you don't, and people that do the whole content creator shtick dont accomplish anything. I literally unfollowed an artist I really liked cause he was promoting his kickstarter for a comic with sob stories about how much it meant to his life. I dont give a fuck about that
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Burgerhoist
Burgerhoist@Burgerhoister·
@evilchuuni marketing is the fucking worst. you wish you could just make a game and have people aware it exists and be free to check it out or not, but no, you gotta act like an asshole and post your game on the internet and pretend like anyone gives a fuck. FUCK
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the sexualized
the sexualized@lerripunc·
@evilchuuni You don't have to, people are just trash at marketing themselves. "You just have to compare your game to other games or people won't understand the appeal of it" but everyone does it and obviously not every game is successful so it's really a useless strategy
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Pledge
Pledge@evilchuuni·
It is particularly bleak that if you were to develop a game you have to go through an unending humiliation ritual to ''market'' it online. Though I suppose this is the case with basically anything creative.
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💙🌘❄️
💙🌘❄️@StellaNoxEclair·
It's a real shame Sega making consoles ended the way it did because they cleared every other company at actually naming them They would kill you nowadays if you tried to name a machine something actually cool like the Dreamcast or the Saturn
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the sexualized@lerripunc·
@wwarrior_1 Its cause the new idea of realism is trying to recreate the aesthetic of something shot on a smartphone
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Rory Blank
Rory Blank@BoneJail·
It rules that 90s alt rock is old enough to be non controversial oldies music and now you can be at a chain restaurant like applebees and be listening to a dude singing a song about how he’s a useless idiot and wants he wants to die
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the sexualized
the sexualized@lerripunc·
@urmonotheismus Thats cause most game devs dont want to make games, they want to be game devs. They have no fucking idea what to make
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