Anime.js 4.2.0 is out!
🧩 All modules can now be imported individually with subpaths
🎨 CSS variable values support
🏹 Simpler spring API with bounce & duration params
📈 More WAAPI built-in easing functions
🎛️ And an easing editor!
Plus tons of fixes and improvements!
Hey 👋 with @JustineSoulie we just released a new project.
Ponpon Mania an interactive online comic!
Animated panels, playful interactions, and a sheep with a dream to become a DJ
Take a look, let us know what you think, and feel free to share✨
👉 ponpon-mania.com
Did you know your MacBook has a sensor that knows the exact angle of the screen hinge?
It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.
Doodle Clock
This is a great example of seamlessly combining @cavalry__app and @AdobeAE. By leveraging Cavalry’s procedural capabilities and then refining the motion with organic keyframing in After Effects.
I did a thing! We just released a new website celebrating the 20th anniversary of Half-Life 2 and I went a little overboard making an easter egg...
half-life.com/en/halflife2/2…
Life Universe oimo.io/works/life
Explore the infinitely recursive universe of Game of Life! Works in real-time and is perfectly consistent, never fails to remember where you are and where you came from.
無限に再帰するライフゲームの宇宙を探索できる作品を作りました #indiedev
You like polyrhythms? Name every one.
1:2…99:100 Spectral polyrhythm. Everything (pitch, amplitude, spacing, note size, etc.) is represented on a logarithmic scale
Using Tumble by @carlojoerges on this collection of random shapes @figma. It simulates gravity & collisions, so the objects fall in place.
This plugin worked like a charm and saves time.
Tumble uses Matter.js, the 2D physics engine made by @liabru.
figma.com/community/plug…