
Visit the Steam page here store.steampowered.com/app/4228390/Cu…
Brendan Steppig / Looloopaa
8K posts

@looloopaa
Pixel artist for @colorgravegames. I love art! Working on Curse Chapter: Dawnthief! Game number 6, wow!

Visit the Steam page here store.steampowered.com/app/4228390/Cu…

On this very aesthetically driven episode of the Super Interview Bros, the bros. sit down with Brendan Steppig @looloopaa, lead artist at Colorgrave to talk to him about their most recent game Curse Chapter: Dawn Thief! Get access to episodes of the Super Interview Bros 1 week early on Patreon! patreon.com/cw/TheGTP




If you're curious about our stance: Achievements in Windswept unlock even if you're using assists - grinders will still grind without assists because they love challenges, I'm literally one of them.










Okay folks, this qualifies as BREAKING NEWS! Harold “Sonny” White, the warp drive pioneer behind NASA’s EagleWorks Lab, just stepped out of stealth with Casimir Inc. to unveil MicroSPARC: the first battery free chip to harvest continuous electrical power straight from the quantum vacuum via the Casimir force. The 5 mm × 5 mm device uses millions of custom microscale Casimir cavities fabricated on a substrate. Inside each cavity, two fixed conductive walls create a region of negative vacuum pressure (the well known Casimir effect). Stationary micropillars anchored in the middle act as antennas. Electrons from the cavity walls then quantum tunnel to the pillars because the interior is a lower energy “quieter” zone — and the probability of tunneling back is orders of magnitude lower. This one way “quantum ratchet” flow generates a measurable DC current with no external power source or moving parts. Prototypes already fabricated at university nanofab facilities (Texas A&M AggieFab, MIT.nano) have been tested in RF-shielded, low noise chambers for weeks. The team reports outputs ranging from millivolts to volts at picoamp to microamp levels using precision electrometers and Kelvin Probe Force Microscopy. Target performance for the first commercial chip: ~1.5 V at 25 µA (≈40 µW continuous). Stacking and scaling could reach milliwatts or even watts per device. Initial applications are ultra low power: always on IoT sensors, wearables, and medical implants. Longer term roadmap includes trickle charging phones, powering small electronics, and eventually grid independent homes or EVs. Commercialization is targeted for 2028, starting at ~$100/W before dropping toward $10/W. White ties the work directly to his earlier theoretical paper on emergent quantization from a dynamic vacuum and sees it as a practical power source for the deep-space missions he’s long championed. Extraordinary claims require extraordinary evidence, and independent scientists have so far declined public comment. But if the engineering scales as hoped, MicroSPARC would represent a genuine paradigm shift: continuous, maintenance free power drawn from the fabric of spacetime itself. A bold leap from warp-drive theory into real hardware. Progress (and vacuum-powered chips) marches on. Photo: MicroSPARC | Casimir Inc. Source: thedebrief.org/free-energy-fr…




I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games. - real licensed music - massive array of custom assets and cutscenes, fully voiced too - insanely pricey press kits sent out to small and big CCs - presents itself as “indie”. This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing + indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.




I finally finished editing our PAX coverage featurette for the @VidyaGaemAwards, you should go watch it right now. youtube.com/watch?v=1HHeou…