Brendan Steppig / Looloopaa

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Brendan Steppig / Looloopaa

Brendan Steppig / Looloopaa

@looloopaa

Pixel artist for @colorgravegames. I love art! Working on Curse Chapter: Dawnthief! Game number 6, wow!

Missouri, USA Katılım Ocak 2017
496 Takip Edilen5.1K Takipçiler
Brendan Steppig / Looloopaa
I had a really fun time talking with these guys for their podcast about Dawnthief and other video game stuff!
Retro Game Treasure / Game Treasure Podcast@RGTreasure

On this very aesthetically driven episode of the Super Interview Bros, the bros. sit down with Brendan Steppig @looloopaa, lead artist at Colorgrave to talk to him about their most recent game Curse Chapter: Dawn Thief! Get access to episodes of the Super Interview Bros 1 week early on Patreon! patreon.com/cw/TheGTP

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Brendan Steppig / Looloopaa
@DirtyBeastGames @WeatherFell Yeah, it's definitely down to the philosophy of the designer. And hey, even I've 100%'d a few games, and it's nice to see the number. But if somebody hacked themselves a 100% file, or played with cheats to get there, it doesn't take away from my game, you know? I did it for me!
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Dirty Beast Games
Dirty Beast Games@DirtyBeastGames·
@looloopaa @WeatherFell For me it's more of a design philosophy discussion, and personal preference. It's not make-or-break for me that the accessibility is there and that the achievements are diluted. I just think there's a valid reason why some people want to 'gatekeep' the achievements.
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WINDSWEPT - OUT NOW ON PC + CONSOLES 🦆🐢
This review knocked us out of Overwhelmingly Positive but I don't care because I'll die on this hill no matter how much time passes. Side note: They didn't get all the achievements
WINDSWEPT - OUT NOW ON PC + CONSOLES 🦆🐢 tweet media
WINDSWEPT - OUT NOW ON PC + CONSOLES 🦆🐢@WeatherFell

If you're curious about our stance: Achievements in Windswept unlock even if you're using assists - grinders will still grind without assists because they love challenges, I'm literally one of them.

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Brendan Steppig / Looloopaa
@DirtyBeastGames @WeatherFell That being said, I also don't care for assist features. I think people clamoring for them to be in every game is annoying, but so are the people who complain when they ARE in a game. The game is the game. It's silly to get worked up and moralistic about it.
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Brendan Steppig / Looloopaa
@DirtyBeastGames @WeatherFell Nah, I generally don't care about achievements. I play through most games pretty casually! If you use 'em right, they can be a fun way to incentivize or inspire certain ways of playing the game and provide some extra replay value for passionate players.
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Brendan Steppig / Looloopaa
@Wario64 Ah! This is an idea I've always hoped to see realized someday ever since I was a kid. I'm definitely going to keep an eye on this one!
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bad_vertex
bad_vertex@BadVertexDev·
Harold White is such a legendary inveterate scammer that if he was the inventor of sliced bread I'd start doubting that bread can even be sliced
Owen Lewis@is_OwenLewis

Okay folks, this qualifies as BREAKING NEWS! Harold “Sonny” White, the warp drive pioneer behind NASA’s EagleWorks Lab, just stepped out of stealth with Casimir Inc. to unveil MicroSPARC: the first battery free chip to harvest continuous electrical power straight from the quantum vacuum via the Casimir force. The 5 mm × 5 mm device uses millions of custom microscale Casimir cavities fabricated on a substrate. Inside each cavity, two fixed conductive walls create a region of negative vacuum pressure (the well known Casimir effect). Stationary micropillars anchored in the middle act as antennas. Electrons from the cavity walls then quantum tunnel to the pillars because the interior is a lower energy “quieter” zone — and the probability of tunneling back is orders of magnitude lower. This one way “quantum ratchet” flow generates a measurable DC current with no external power source or moving parts. Prototypes already fabricated at university nanofab facilities (Texas A&M AggieFab, MIT.nano) have been tested in RF-shielded, low noise chambers for weeks. The team reports outputs ranging from millivolts to volts at picoamp to microamp levels using precision electrometers and Kelvin Probe Force Microscopy. Target performance for the first commercial chip: ~1.5 V at 25 µA (≈40 µW continuous). Stacking and scaling could reach milliwatts or even watts per device. Initial applications are ultra low power: always on IoT sensors, wearables, and medical implants. Longer term roadmap includes trickle charging phones, powering small electronics, and eventually grid independent homes or EVs. Commercialization is targeted for 2028, starting at ~$100/W before dropping toward $10/W. White ties the work directly to his earlier theoretical paper on emergent quantization from a dynamic vacuum and sees it as a practical power source for the deep-space missions he’s long championed. Extraordinary claims require extraordinary evidence, and independent scientists have so far declined public comment. But if the engineering scales as hoped, MicroSPARC would represent a genuine paradigm shift: continuous, maintenance free power drawn from the fabric of spacetime itself. A bold leap from warp-drive theory into real hardware. Progress (and vacuum-powered chips) marches on. Photo: MicroSPARC | Casimir Inc. Source: thedebrief.org/free-energy-fr…

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Alphons6
Alphons6@Alphons63·
I’m only 20 and I already feel like I don’t have enough time left on this planet
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Brendan Steppig / Looloopaa retweetledi
COLORGRAVE
COLORGRAVE@ColorgraveGames·
Prodigal 1.8 Oops! We Lied is now live! Loads of tweaks and changes, a couple new tracks, a new dungeon and even a way to flex your curse conquering?! Prodigal is better than ever so be sure to check it out.
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Brendan Steppig / Looloopaa
@literally66561 That really depends! Many - if not most - AAA studios are part of a larger multimedia company, so a weaker release can be absorbed somewhat by other revenue. My understanding is that failure to provide "value" will still lead to de-prioritization and/or studio shutdown, though.
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literally just | "inspired by" games
@looloopaa yeah but AAA has this thing called market capitalisation. Your game can fail but as long as it contributed to raising stock prices or performs some kind of social engineering function (like most EU grant funded crap like Dustborne) you're in the clear
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toho!
toho!@tohomoko·
ADVENTURE AWAITS!!! My retro gameboy themed turn based rpg "TORR"s demo comes out soon! Hope you guys are ready!
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Meep
Meep@meepalashe26385·
@looloopaa my current games I don't see as 10/10s but at least 7/10s with interesting ideas.
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Brendan Steppig / Looloopaa
Does that make any sense? I dunno. As much as I've grown to view the majority of the video game market as the most unwashed, ungrateful, gluttonous neanderthals I've ever had to interact with; game developers - myself among them - think too highly of their own work and ideas. 4/4
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Brendan Steppig / Looloopaa
Not that originality really means anything when it comes to appeal, and a game can be a personal success even if it's not a hit. But if a game doesn't get people talking or excited to share with a friend, it doesn't really matter how much time or money is put behind it. 3/4
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toho!
toho!@tohomoko·
BIG THINGS ARE HAPPENING
toho! tweet media
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Kart Maker is on Steam
Kart Maker is on Steam@DreamMixGames·
No publisher. No team. Just years of obsessively learning every part of gamedev. Kart Maker is finally out. Build tracks while driving. Play tons of official tracks. Race, battle, or time attack instantly. Download & share tracks - and custom racers. This is Kart Maker🔊
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